Elggisnoventainueve
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- Oct 23, 2023
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¿Qué pasa con la sala de castigo del jugador? ¿Cómo se desbloquea?
[ADJUNTAR=completo]2133771[/ADJUNTAR]
[/CITA]
¿Qué pasa con la sala de castigo del jugador? ¿Cómo se desbloquea?
[ADJUNTAR=completo]2133771[/ADJUNTAR]
[/CITA]
When I said earlier than the game isn't 100% complete, I meant it as a fine-polish situation. The game is officially complete and released, it's just unfinished in some ways. D-Lis (the dev) said they may add DLC later (which happened for their earlier game Bullet Requiem), but don't count on it.So is this game every going to be 100% done
I'd say dex, because slow weapons in this game are overall worse than fast weapons, since the damage numbers are more-or-less the same for both, but fast weapons (which tend to be more dex than strength) hit faster and, by extension, allow you to dodge more often, and dodging is extremely easy and spammable here, unless you download mods that nerf dodging.What is the most comfy build in the game ? Strength or dex ?
In short, use int if you want to break the game with massive damage, dex if you want fast weapons with good DPS and nice access to healing, and strength's generally worse but the added poise from most of those weapons keeps you from getting knocked down.What is the most comfy build in the game ? Strength or dex ?
In your game folder there should be a folder named "Maps", which tells the location of many things, including Karma.Does anybody have a save with max karma?
Or a cheat that can give you karma?
I cant find enough people to rescue to get to max
Wow, thanks for the info man. I might actually restart and put some points into both intelligence and dex. I was going full STR build but I'm starting to see that fast weapons deals almost the same kinda damage compared huge weapons so far. I'm not too far into the game anyway. I just killed the white inquisitor girl. Got her dual sword, it looks quite fancy but requires some "int" to be able wield.In short, use int if you want to break the game with massive damage, dex if you want fast weapons with good DPS and nice access to healing, and strength's generally worse but the added poise from most of those weapons keeps you from getting knocked down.
You can build for strength, dexterity, or intelligence. Not really luck, weapons that say they scale with it don't. Luck gives minorly bigger damage boosts than the other damage stats but don't help you unlock the conditions to start using other weapons, and luck doesn't help most magic except for the Dark Cauldron that uses luck to pick between normal attack, health drop, magic drop, or large damage explosion.
The most comfortable build in the game is 6 agility and 20 intelligence. You spend 1 point in agility to unlock using the Weathered Sword or Fine Crested Sword, and in the case of the latter weapon you also need 12 intelligence.
The Weathered Sword becomes the Called Sacred Sword if enhanced with the twinkling ascension path, and gains sacred art damage without any change in stat requirements to use while additionally scaling with int. It's mostly identical to the Crusader's Sword you find much later but with much less stamina consumption, so the extra cost of using a rare upgrade material is worthwhile.
If you don't want to spend a rare twinkling slab and are okay with adding more cost to your minimum stat requirements in exchange for a better weapon, go with the Fine Crested Sword. Its best upgrade path is the normal route so a normal slab you can farm off Minotaurs is all you'll spend at the end. Along with sacred art is also has lightning art damage, which helps it synergize with the Lightning Blade spell to effectively bomb enemies in a large area for big damage with little more than a bit of time striking the lightning rod along with enemies before it sets off.
The Lightning Blade spell (requires 20 int) is the most overpowered in the game because not only is it a large pulsing AoE attack but it chains with itself, which means you can repeatedly cast it to relentlessly pile damage and staggering onto a large area. A simpler spell is the Sword of Praise (requires 13 int), which outcompetes your weapon or the blunderbuss for high damage quickly in close range.
Sacred Art is the best damage type by endgame because your most formidable enemies are demons, including the Final Boss' 2nd phase. The next best is lightning for being able to abuse a powerful spell. Fire and darkness don't seem great late but the spiders in Ragdum's depths are weak to fire. Humanoids are probably weak to darkness but you'll stop caring about those pretty soon.
If int doesn't motivate you, try dex. Sure you'll find joy in a rapier or a katana but the real hidden gem in the dex collection is the Cross Yari (requires 10 str and 15 dex). The stat requirements are steep and it doesn't scale with int but you do get a good moveset with potent staggering, reach, and damage output. It has a tiny bit of fire art in it which unlocks a passive damage multiplier up for fire spells. Its best moveset path is on the standard route so only normal shards, chunks, and slabs are used for its best result. But most importantly the passive healing on this weapon combined with its positive attributes makes it the most effective weapon to heal lost health during the revenge period, because even if it doesn't heal the most health per hit it'll dish out more hits with good damage with enough speed, reach, and staggering to make it more successful than heavier weapons that are more vulnerable and less successful in healing. And additional gimmick to its moveset is a high strike in the middle of its combo, which lets you attack airborne foes or foes standing on platforms above you without jumping.
You do not need to restart your entire playthrough if you want to continue with a different build; Vendetta at your Parish hideout will refund all your points to let you spend them again as you wish.Wow, thanks for the info man. I might actually restart and put some points into both intelligence and dex. I was going full STR build but I'm starting to see that fast weapons deals almost the same kinda damage compared huge weapons so far. I'm not too far into the game anyway. I just killed the white inquisitor girl. Got her dual sword, it looks quite fancy but requires some "int" to be able wield.
The Scarecrow mouth issue has been around for a while. What you describe as "pixelated mess" with the Raven enemy's sex animation sounds like the issue spawned by animation mods made for 1.06 that use a different sprite sheet for a replacement animation and thus said sheet is incompatible with the original animation. There's no solution known for the first issue and the 2nd issue sounds like a sprite sheet isn't correct, though that should only be an issue if you installed a mod from a certain small subset of mods.I just downloaded the 1.07 Fixed. I have some odd graphical things with some of the animations in the gallery. The scarecrow animation Aradia has a weird white circle around her mouth. and the Raven (Eyeball Demon) she is a pixelated mess. I remember playing a previous version where these things were not an issue. This was also a issue I had with 1.06 that I hoped had been fixed. I have tried downloading just about every version of 1.06 and 1.07 listed on here and they all have the same issue.
Thanks for telling me your version explicitly. The "fixed" version is oddly prone to its own bugs.Thanks for the Info. I have not installed anything that wasn't already part of 1.07 Fixed
sharedassets11.assets, sharedassets11.assets.resS, and save files from your "fixed" version, and transplant those into the standard version. You'll have manually-made translations and you shouldn't have any game-breaking issues, but animated particles for certain rooms will be frozen.I tried this just now and The Raven Eye Animation is still fucked...both actors are at like 1/4 rez of all others. I mentioned I think this is a issue that cropped up in 1.06 and newer versions. I have never download any mods. I first tired this game with 0.54 or something and none of the textures had issues. I think its the combination of the uncensored assets. the mosaic remover, bepinex. . .something just doesn't work right in the "completed" version of the game on my computer.Thanks for telling me your version explicitly. The "fixed" version is oddly prone to its own bugs.
The best solution to having a working installation with valid translations is to take yoursharedassets11.assets,sharedassets11.assets.resS, and save files from your "fixed" version, and transplant those into the standard version. You'll have manually-made translations and you shouldn't have any game-breaking issues, but animated particles for certain rooms will be frozen.
If you really don't care for story or dialogue and want working particles you can download the "Auto Translator" version from the opening post, but some of those translations are awful.
There may be a way to take the translations from the standard version and transplant them into the "Auto Translator" version to fix the game in a way that produces absolutely zero issues, but that's yet to be tried. It should be a simple matter of replacing the translator files in BepInEx.
This brought tears of joy to my eyes. Thank you so much. Posts like these give me confidence we can really keep Aradia from being raped. Bless her kind, gentle, and brave soul.In short, use int if you want to break the game with massive damage, dex if you want fast weapons with good DPS and nice access to healing, and strength's generally worse but the added poise from most of those weapons keeps you from getting knocked down.
You can build for strength, dexterity, or intelligence. Not really luck, weapons that say they scale with it don't. Luck gives minorly bigger damage boosts than the other damage stats but don't help you unlock the conditions to start using other weapons, and luck doesn't help most magic except for the Dark Cauldron that uses luck to pick between normal attack, health drop, magic drop, or large damage explosion.
The most comfortable build in the game is 6 agility and 20 intelligence. You spend 1 point in agility to unlock using the Weathered Sword or Fine Crested Sword, and in the case of the latter weapon you also need 12 intelligence.
The Weathered Sword becomes the Called Sacred Sword if enhanced with the twinkling ascension path, and gains sacred art damage without any change in stat requirements to use while additionally scaling with int. It's mostly identical to the Crusader's Sword you find much later but with much less stamina consumption, so the extra cost of using a rare upgrade material is worthwhile.
If you don't want to spend a rare twinkling slab and are okay with adding more cost to your minimum stat requirements in exchange for a better weapon, go with the Fine Crested Sword. Its best upgrade path is the normal route so a normal slab you can farm off Minotaurs is all you'll spend at the end. Along with sacred art is also has lightning art damage, which helps it synergize with the Lightning Blade spell to effectively bomb enemies in a large area for big damage with little more than a bit of time striking the lightning rod along with enemies before it sets off.
The Lightning Blade spell (requires 20 int) is the most overpowered in the game because not only is it a large pulsing AoE attack but it chains with itself, which means you can repeatedly cast it to relentlessly pile damage and staggering onto a large area. A simpler spell is the Sword of Praise (requires 13 int), which outcompetes your weapon or the blunderbuss for high damage quickly in close range.
Sacred Art is the best damage type by endgame because your most formidable enemies are demons, including the Final Boss' 2nd phase. The next best is lightning for being able to abuse a powerful spell. Fire and darkness don't seem great late but the spiders in Ragdum's depths are weak to fire. Humanoids are probably weak to darkness but you'll stop caring about those pretty soon.
If int doesn't motivate you, try dex. Sure you'll find joy in a rapier or a katana but the real hidden gem in the dex collection is the Cross Yari (requires 10 str and 15 dex). The stat requirements are steep and it doesn't scale with int but you do get a good moveset with potent staggering, reach, and damage output. It has a tiny bit of fire art in it which unlocks a passive damage multiplier up for fire spells. Its best moveset path is on the standard route so only normal shards, chunks, and slabs are used for its best result. But most importantly the passive healing on this weapon combined with its positive attributes makes it the most effective weapon to heal lost health during the revenge period, because even if it doesn't heal the most health per hit it'll dish out more hits with good damage with enough speed, reach, and staggering to make it more successful than heavier weapons that are more vulnerable and less successful in healing. And additional gimmick to its moveset is a high strike in the middle of its combo, which lets you attack airborne foes or foes standing on platforms above you without jumping.