- Sep 22, 2017
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I have no idea how far NorEro mod did improve this, but I think it's not an easy task.I don't know much about programming but I had an idea that someone could add to the game. Ideal for those who like H Scenes. After Aradia suffers damage from a large excess of Pleasure, she could be vulnerable to new attacks from surrounding enemies, instead of remaining in a static scene.
It comes down to spine animation set and then to a code in assembly. In my opinion first thing that should be done with animations:
- "Pleasure Paralysis" (which you posted) animation must have a new 'release flag'.
- Ending pose of this animation should be recreated in a "Main Skeleton" spine moveset.
- Code in assembly should be updated to actually use that 'release flag' from a first animation and a new animation state for a "main moveset" in 'playercon.cs' . In that case enemies can move towards Aradia and grab her.
If that won't work, well... I'm out of ideas.
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