- Sep 22, 2017
- 679
- 2,330
Actually, thinking about it... since one handed weapons are already fast enough and Two-handed was never an option really, maybe it's best to keep one-handed weapons at default speeds?
And yeah, air strike combos with speed up'ed two-handed weapons are too powerful with spamming, I guess
Now, enemies definitely need a considerable HP bump, along with reaction times improved. Stun animations can be reduced both sides, for player as well.
Some code for enemies is in Assembly-Csharp.dll and I'm afraid editing enemies stats might affect NoREroMod.
So yeah, for now main issue is slow enemies. They have to attack faster and be in stun less time.
PS: And apparently, there is a possibility to add attack interruption, with usage of Event: ACTcan, and moving it to the very first frame of animation.
View attachment AttackInterruptionCRF10.mp4
And yeah, air strike combos with speed up'ed two-handed weapons are too powerful with spamming, I guess
Now, enemies definitely need a considerable HP bump, along with reaction times improved. Stun animations can be reduced both sides, for player as well.
Some code for enemies is in Assembly-Csharp.dll and I'm afraid editing enemies stats might affect NoREroMod.
So yeah, for now main issue is slow enemies. They have to attack faster and be in stun less time.
PS: And apparently, there is a possibility to add attack interruption, with usage of Event: ACTcan, and moving it to the very first frame of animation.
View attachment AttackInterruptionCRF10.mp4
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