- Jul 25, 2021
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In the first picture: the old woman tells you her daughter went to the city of Ragdum for a cure for her illness but hasn't come back, and wants you to look into the matter. Beyond Ragdum, on the Path of Eternal Rest, a pretty-faced blacksmith with a dark secret should be smithing outside, holding the answer to the quest after confrontation. If he is not there and instead no scene plays, you need more karma, gained by helping people, usually rescuing girls.pls help how to trigger these two quests?
cool. thanks for the guideIn the first picture: the old woman tells you her daughter went to the city of Ragdum for a cure for her illness but hasn't come back, and wants you to look into the matter. Beyond Ragdum, on the Path of Eternal Rest, a pretty-faced blacksmith with a dark secret should be smithing outside, holding the answer to the quest after confrontation. If he is not there and instead no scene plays, you need more karma, gained by helping people, usually rescuing girls.
In the 2nd picture: that's not a quest. However, talking to the 2 town women in the same area and Suzune also in this area if you progressed her dialogue scenes in the town entrance and Rhodenia will progress an invisible "background quest" with no tangible reward, and in the case of Suzune will open a new area where said invisible quest displays changes in that area, called "The Ranch". There's a graveyard near the ranch that holds prizes and a route to a journal that resolves a quest.
The above is mostly free from spoilers. Backtrack through your paths a couple times over to explore fully and carefully. Enjoy the game.
Have been really enjoying the mod, so wanted to say thanks for making it. The instant escapes and lack of any kind of struggle or proper sexual peril (that isn't self inflicted) was the one thing that really held the vanilla game back for me. I tried the mod with the default settings, and then spent a good while carefully personalising it. I'm curious what kinds of configs people have been using.Fixing some reported bugs. Added some small features
NoREroMod v0.11.3
### v0.11.3
- Added config for normal and elite enemy poise values
- Added MP damage to certain ero animations
- Fixed exp drain config times
- Fixed sp lose on guard configs settings
Features:
Install & Config Instructions:
Older Patch Notes:
Project is open source
Check it out here:
You must be registered to see the links
Nice, i assume this works for other unity games?If you're on Android and want to play this game, There's an emulator for Windows that runs it.
It's touchy, if you tap it at the wrong time it'll freeze on load, but otherwise in the game it plays smooth as silk. It won't auto translate, nor will the NoREromod work. But uncensored assets and textures are a-go. If you want to play and are unable to otherwise go here.
You must be registered to see the links
install APK, Set Up container with amount of memory your phone has, and play around with the settings til you get it running smoother.
From There It's on a case by case basis for how you want to set up your controls. Or if it even runs for you. Be patient, if it freezes, don't tap, it is actually loading. If it doesn't load after you give it adequate time, exit out of the game and redo, it might have actually frozen.
Screenshots:
View attachment 3522678
View attachment 3522679 View attachment 3522683
Don't judge the buttons, I was just getting it playable to see how well it worked. Honestly spells are okay, but doing things quickly will take practice. I'll be moving my own buttons around to see what plays Best for me. But the control profile is on the bottom for those that want it.
View attachment 3522702
Tags: Android, Phone, Emulation, Emulator, Mobile Game.
It depends on the Unity game in question, Nurtale Neshce for example won't work.Nice, i assume this works for other unity games?
potentially other engines as well?
i also found this but haven't tested it myselfIt depends on the Unity game in question, Nurtale Neshce for example won't work.
I'm gonna roll through a bunch of Unity games I like on here and make a list of what works or not, then I'll do it for other engines. Honestly if they're low requirement games they should be playable on relatively new Android systems.
Next on my list is Captivity.
Haven't taken a swing at any unreal engine game just yet, and no clue on wolf rpg or others. I'm gonna try to jury rig a RAGS and QSP install to see if they work.
I have Termux as well, I'll go ahead and test both at the same time then. Thanks for dropping that link.i also found this but haven't tested it myself
You must be registered to see the links
have you heard about it?
Thanks for the feedback. Ya, I haven't worked on this mod for a long while now but I'm still collecting new feature requests and this one seems easy enough to implement. I'll see if I can get back to modding, starting with this feature.Have been really enjoying the mod, so wanted to say thanks for making it. The instant escapes and lack of any kind of struggle or proper sexual peril (that isn't self inflicted) was the one thing that really held the vanilla game back for me. I tried the mod with the default settings, and then spent a good while carefully personalising it. I'm curious what kinds of configs people have been using.
Personally whilst it's way more interesting than vanilla, I feel like it does still slightly miss what I was hoping for. No matter what config tweaks, I find use most enemies have a fairly predictable escape point/risk factor. Where some you're able to pretty much always escape before climax, and others there's basically no chance. The best random element I was able to make work, was using the ground struggle to determine it. But having your fate depend solely on how far you fly from your foe, isn't ideal. Certain enemies moving faster/slower or launching you a specific way, means it's unfortunately still fairly consistent.
I think this is down to stamina being the only determining factor on struggle/escape. There's many ways to adjust it, but still just the one stat.
I've no idea if you're still working on this (and fair enough if not, or if this isn't doable), but something I'd love to see added to the mod would be current pleasure and/or current HP effecting the escape chance. Eg, a modifier on the amount of stamina regained per click, based on min & max pleasure/HP.
This would allow for a style of play where initial grabs are very easily escaped, but slip up too many times and they'll start getting longer, escalating to a point that results in suffering creampies before you can escape (or even getting fully locked in, if the player preferred that design). Risk would build up gradually, and how far any rape progresses would be far more varied with a more satisfying escalation, allowing even slow or typically easy enemies to be a potential threat.
You could've just checked OP for the ci-en pageOkay I hope this isn't too early to ask, but now that the game has been finished for a while, Anyone knows what the dev is up to right now? Any news for a new project?
Not that I wanna rush them with another game after being done with this masterpiece, I just wanna check in since most of my favorite H-game devs are either in a state of limbo or in a long development hell with their current project.
Install & Config Instructions:### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.
### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled
### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.
### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation
### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.
### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.
### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.
### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.
### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Older Patch Notes:## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Project is open source### v0.11.3
- Added config for normal and elite enemy poise values
- Added MP damage to certain ero animations
- Fixed exp drain config times
- Fixed sp lose on guard configs settings
### v0.11.2
- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps
### v0.11.1
- Added config for amount of exp to refund due to deleveling
- Added config enable/disable deleveling
- Added config pleasure gained on hit
- Fixed issue with deleveling when at zero exp (instead of at negative exp)
- Fixed issue with machine traps not causing status buildup (and exp lose)
### v0.11.0
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
I've been looking for a while to find out how to do something like this with some mod or something external? be able to play the gallery deleting the enemies or something like thatHi all, I'm still on my bullshit.
I've managed to modify close to 40 scenes so far, it seems the more transparent sprites stack the brighter the ones behind get (pictured below), only solution is to delete some.
View attachment 2132611
Also, in group scenes like the one below if the sprites are used for more than a single character and you change them the other guys get fucked up too (obvious in hindsight), I could probably fix it or at least make it look better with transparency instead of outright deleting them but I'm too lazy and I've been fiddling with this scene for almost 40 minutes, maybe I'll deal with it later, ain't pretty to look at but as long as I can get a full view of Aradia's humongous ass I'm happy.
View attachment 2132612
Transparency effect in animations can be done *more easily* now with Spine project data available (and people willing to learn Spine and NoR modding in general). As for ability to have actual "transparent effect" switch that will require some custom code editing in Assembly-Csharp file. I can't confirm if it's easy to do, but that's a theory.I've been looking for a while to find out how to do something like this with some mod or something external? be able to play the gallery deleting the enemies or something like that