seva_morozow

Newbie
Sep 17, 2017
80
70
Quick questuion about NoREromod:
Which values keep pregnancy stasus (if it's true/false) and information of Plugin.lastBreedBy?
 

bgtbbb

Newbie
Mar 3, 2021
68
242
Tiny update

NoREroMod v0.11.4

### v0.11.4

- Added config for normal enemy exp amount
- HP and Pleasure status now effect the amount of SP gained on struggle

Features:
### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.

### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled

### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.

### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation

### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.

### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.

### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Install & Config Instructions:
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Older Patch Notes:
### v0.11.3
- Added config for normal and elite enemy poise values
- Added MP damage to certain ero animations
- Fixed exp drain config times
- Fixed sp lose on guard configs settings
### v0.11.2
- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps
### v0.11.1
- Added config for amount of exp to refund due to deleveling
- Added config enable/disable deleveling
- Added config pleasure gained on hit
- Fixed issue with deleveling when at zero exp (instead of at negative exp)
- Fixed issue with machine traps not causing status buildup (and exp lose)
### v0.11.0
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
Project is open source
Check it out here:
 

JuanOTAKU69

New Member
Apr 21, 2023
2
0
Hi all, I'm still on my bullshit.

I've managed to modify close to 40 scenes so far, it seems the more transparent sprites stack the brighter the ones behind get (pictured below), only solution is to delete some.

View attachment 2132611

Also, in group scenes like the one below if the sprites are used for more than a single character and you change them the other guys get fucked up too (obvious in hindsight), I could probably fix it or at least make it look better with transparency instead of outright deleting them but I'm too lazy and I've been fiddling with this scene for almost 40 minutes, maybe I'll deal with it later, ain't pretty to look at but as long as I can get a full view of Aradia's humongous ass I'm happy.

View attachment 2132612
I've been looking for a while to find out how to do something like this with some mod or something external? be able to play the gallery deleting the enemies or something like that
 

Krongorka

Active Member
Sep 22, 2017
657
2,221
I've been looking for a while to find out how to do something like this with some mod or something external? be able to play the gallery deleting the enemies or something like that
Transparency effect in animations can be done *more easily* now with Spine project data available (and people willing to learn Spine and NoR modding in general). As for ability to have actual "transparent effect" switch that will require some custom code editing in Assembly-Csharp file. I can't confirm if it's easy to do, but that's a theory.
 

JuanOTAKU69

New Member
Apr 21, 2023
2
0
Transparency effect in animations can be done *more easily* now with Spine project data available (and people willing to learn Spine and NoR modding in general). As for ability to have actual "transparent effect" switch that will require some custom code editing in Assembly-Csharp file. I can't confirm if it's easy to do, but that's a theory.
I remember something like a mod menu or an injector so I could simply install it in the game and be able to do it easily, but now I look for injector or mod menu and nothing comes up
 

Ceasarrr!!

New Member
Oct 28, 2021
3
0
Transparency effect in animations can be done *more easily* now with Spine project data available (and people willing to learn Spine and NoR modding in general). As for ability to have actual "transparent effect" switch that will require some custom code editing in Assembly-Csharp file. I can't confirm if it's easy to do, but that's a theory.
For some reason, my unpacked data seem to lost some contents
1713120146427.png
And yeh some spine project got this problem
1713120243542.png
Did I do smh wrong? Or I should not extract it the normal way?
 

Krongorka

Active Member
Sep 22, 2017
657
2,221
For some reason, my unpacked data seem to lost some contents
View attachment 3541394
And yeh some spine project got this problem
View attachment 3541398
Did I do smh wrong? Or I should not extract it the normal way?
Unpacking shouldn't be a problem, unless there's limited amount of free space available on your system drive.

As for Project Warnings in spine, that's normal behavior. Spine software updated over time and you have cracked version 3.8.75. D-lis kept using version 3.4.02. Latest version which doesn't have any kind of bone-constraints-skin bugs is 3.6.53.

Unfortunately NoR community doesn't have access to previous compatible Spine versions, so have to use some workarounds for 3.8.75.
 

JustAl

Member
Jan 28, 2022
488
504
Tiny update

NoREroMod v0.11.4

### v0.11.4

- Added config for normal enemy exp amount
- HP and Pleasure status now effect the amount of SP gained on struggle

Features:


Install & Config Instructions:


Older Patch Notes:


Project is open source

Check it out here:
I don't want to ask for much but since you just updated your mod for a very similar change, now is the time to suggest a minor expansion of the EXP feature.

Can you make a section to apply to bosses too? I rescale the game EXP down by making every enemy elite and having them grant 7.5% of their EXP on death, but then the bosses grant their full amount no matter what. Now that you added normal enemy EXP scaling that makes my low-EXP run even easier to manage, but the bosses still grant a ton on death. With an EXP modifier on bosses the normal enemies don't have to give so much less to compensate for the bosses giving so much.
 

bgtbbb

Newbie
Mar 3, 2021
68
242
I don't want to ask for much but since you just updated your mod for a very similar change, now is the time to suggest a minor expansion of the EXP feature.

Can you make a section to apply to bosses too? I rescale the game EXP down by making every enemy elite and having them grant 7.5% of their EXP on death, but then the bosses grant their full amount no matter what. Now that you added normal enemy EXP scaling that makes my low-EXP run even easier to manage, but the bosses still grant a ton on death. With an EXP modifier on bosses the normal enemies don't have to give so much less to compensate for the bosses giving so much.
Sure, ill work on it.
 
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JustAl

Member
Jan 28, 2022
488
504
Sure, ill work on it.
Thanks! No biggie if you can't, I wondered why you hadn't tried earlier considering mini-bosses are normal enemies and they are subject to detection by your scripts so they can be normal or elite with appropriate EXP multipliers. Proper bosses seem different, but give their EXP upon despawn of their entity so they don't look like they deliver their points differently on death.

Just something to consider, but Krongorka is working on a combat mod that may tweak the bosses and / or enemies. Not sure his work will collide with yours. Maybe you two can collaborate together on an epic combat mod with custom tuning aspects.
 

Ceasarrr!!

New Member
Oct 28, 2021
3
0
Unpacking shouldn't be a problem, unless there's limited amount of free space available on your system drive.

As for Project Warnings in spine, that's normal behavior. Spine software updated over time and you have cracked version 3.8.75. D-lis kept using version 3.4.02. Latest version which doesn't have any kind of bone-constraints-skin bugs is 3.6.53.

Unfortunately NoR community doesn't have access to previous compatible Spine versions, so have to use some workarounds for 3.8.75.
I see, thank you ~~
 

HackedHeart

Newbie
May 27, 2020
60
12
Is there a better translation for the books and such? I have the translation for the voice lines but the books are still somewhat gibberish at times.
 

JustAl

Member
Jan 28, 2022
488
504
full save?
The gallery is already unlocked and the game comes with some saves very far along. In short, you don't even need a save file to see the entire unlocked gallery for what it contains.

However, the game itself will never be fully complete, it is merely "released-complete", as in published complete enough to be considered 1.00, with 1.07 being bugfixes. You can see some entries for gallery slots that will never be filled, likely because it is attached to an entity that does not have a scene, or perhaps was part of unfinished content.
 

thesussybaka

New Member
Apr 14, 2022
4
0
hey guys, does anyone know how do i save the girl chained to the fat fuck at the entrance of the Bridge District area?
 

Bulbanych

Member
Oct 13, 2020
218
638
hey guys, does anyone know how do i save the girl chained to the fat fuck at the entrance of the Bridge District area?
The one that you meet without any cutscenes ? You can't save those, it's just an enemy type. All these "fat fucks" have these girls chained to them, and after attacking them for a bit, the girls disappear and you can damage the "fat fucks" after that. There's no blood when you attack them with girls attached, so if you want, you can imagine that you skillfully break their chains when you attack.
 
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4.50 star(s) 76 Votes