Ceasarrr!!

New Member
Oct 28, 2021
4
0
Transparency effect in animations can be done *more easily* now with Spine project data available (and people willing to learn Spine and NoR modding in general). As for ability to have actual "transparent effect" switch that will require some custom code editing in Assembly-Csharp file. I can't confirm if it's easy to do, but that's a theory.
For some reason, my unpacked data seem to lost some contents
1713120146427.png
And yeh some spine project got this problem
1713120243542.png
Did I do smh wrong? Or I should not extract it the normal way?
 

Krongorka

Active Member
Sep 22, 2017
896
2,832
For some reason, my unpacked data seem to lost some contents
View attachment 3541394
And yeh some spine project got this problem
View attachment 3541398
Did I do smh wrong? Or I should not extract it the normal way?
Unpacking shouldn't be a problem, unless there's limited amount of free space available on your system drive.

As for Project Warnings in spine, that's normal behavior. Spine software updated over time and you have cracked version 3.8.75. D-lis kept using version 3.4.02. Latest version which doesn't have any kind of bone-constraints-skin bugs is 3.6.53.

Unfortunately NoR community doesn't have access to previous compatible Spine versions, so have to use some workarounds for 3.8.75.
 

JustAl

Active Member
Jan 28, 2022
683
801
Tiny update

NoREroMod v0.11.4

### v0.11.4

- Added config for normal enemy exp amount
- HP and Pleasure status now effect the amount of SP gained on struggle

Features:


Install & Config Instructions:


Older Patch Notes:


Project is open source

Check it out here:
I don't want to ask for much but since you just updated your mod for a very similar change, now is the time to suggest a minor expansion of the EXP feature.

Can you make a section to apply to bosses too? I rescale the game EXP down by making every enemy elite and having them grant 7.5% of their EXP on death, but then the bosses grant their full amount no matter what. Now that you added normal enemy EXP scaling that makes my low-EXP run even easier to manage, but the bosses still grant a ton on death. With an EXP modifier on bosses the normal enemies don't have to give so much less to compensate for the bosses giving so much.
 

bgtbbb

Newbie
Mar 3, 2021
72
262
I don't want to ask for much but since you just updated your mod for a very similar change, now is the time to suggest a minor expansion of the EXP feature.

Can you make a section to apply to bosses too? I rescale the game EXP down by making every enemy elite and having them grant 7.5% of their EXP on death, but then the bosses grant their full amount no matter what. Now that you added normal enemy EXP scaling that makes my low-EXP run even easier to manage, but the bosses still grant a ton on death. With an EXP modifier on bosses the normal enemies don't have to give so much less to compensate for the bosses giving so much.
Sure, ill work on it.
 
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JustAl

Active Member
Jan 28, 2022
683
801
Sure, ill work on it.
Thanks! No biggie if you can't, I wondered why you hadn't tried earlier considering mini-bosses are normal enemies and they are subject to detection by your scripts so they can be normal or elite with appropriate EXP multipliers. Proper bosses seem different, but give their EXP upon despawn of their entity so they don't look like they deliver their points differently on death.

Just something to consider, but Krongorka is working on a combat mod that may tweak the bosses and / or enemies. Not sure his work will collide with yours. Maybe you two can collaborate together on an epic combat mod with custom tuning aspects.
 

Ceasarrr!!

New Member
Oct 28, 2021
4
0
Unpacking shouldn't be a problem, unless there's limited amount of free space available on your system drive.

As for Project Warnings in spine, that's normal behavior. Spine software updated over time and you have cracked version 3.8.75. D-lis kept using version 3.4.02. Latest version which doesn't have any kind of bone-constraints-skin bugs is 3.6.53.

Unfortunately NoR community doesn't have access to previous compatible Spine versions, so have to use some workarounds for 3.8.75.
I see, thank you ~~
 

HackedHeart

Newbie
May 27, 2020
60
14
Is there a better translation for the books and such? I have the translation for the voice lines but the books are still somewhat gibberish at times.
 

JustAl

Active Member
Jan 28, 2022
683
801
full save?
The gallery is already unlocked and the game comes with some saves very far along. In short, you don't even need a save file to see the entire unlocked gallery for what it contains.

However, the game itself will never be fully complete, it is merely "released-complete", as in published complete enough to be considered 1.00, with 1.07 being bugfixes. You can see some entries for gallery slots that will never be filled, likely because it is attached to an entity that does not have a scene, or perhaps was part of unfinished content.
 

thesussybaka

New Member
Apr 14, 2022
10
2
hey guys, does anyone know how do i save the girl chained to the fat fuck at the entrance of the Bridge District area?
 

Bulbanych

Member
Oct 13, 2020
386
1,002
hey guys, does anyone know how do i save the girl chained to the fat fuck at the entrance of the Bridge District area?
The one that you meet without any cutscenes ? You can't save those, it's just an enemy type. All these "fat fucks" have these girls chained to them, and after attacking them for a bit, the girls disappear and you can damage the "fat fucks" after that. There's no blood when you attack them with girls attached, so if you want, you can imagine that you skillfully break their chains when you attack.
 
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Feb 25, 2024
39
5
I need anyone help to find the map that has many girls as human cattle
If you want to find the area of hentai samurai otoko(man) who has a lots of human cattle, First you need to go to the area where you first fought the crossbow opponents and six arms red monster, search that area and find a samurai onna(woman) who has a white sword and pink kimono type dress talk to her then go to the next stage after talking to her and find her again in next stage talk to her again then go to the next stage and talk to her again then go to ragdum and talk to her again and then go to slums and you will see a event next to the altar then you can access the human cattle area. And there is another human cattle area in the church.
 
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