Ready to play dirty? Command your Lust Goddess now. Play Now!
x

mnonyhc

Member
Apr 25, 2017
155
250
305
Unless I'm missing something somewhere I don't see a way to have all mods + en translation atm.
Most animation mods go picasso mode in 1.07 but messing with bepinex with in 1.06 breaks translations.

edit: was trying on some 1.06 version that was translation without bpeinex, it works on the ones linked on my post above)
 
Last edited:

LoveNot

Newbie
Dec 13, 2017
82
113
177
Unless I'm missing something somewhere I don't see a way to have all mods + en translation atm.
Most animation mods go picasso mode in 1.07 but messing with bepinex with in 1.06 breaks translations.
Hm, surprised you bother linking the other mods,

You are correct, some mods conflict with eachother, as they change the Assembly-CSharp.dll

Currently using the animation mods with 1.07, and it's not breaking (granted i'm using editted sprites/gotten rid of the old ones)
I suppose I could repack them, so that they would work on users end without any other steps (really the step is just copying pasting the asset, and grabbing certain sprite pngs and pasting it to Bepis modded images plugin. ). I suppose I should mention that it might break some spine animation for some enemies in the bestiary (most likely losing data from 1.07, due to using 1.06 asset)?

The "Lite" convict mod is the only convict mod shared atm, the "Full" is unreleased/ stowed away by Krongorka, because he couldn't port the soft bad end reset.

I'll rephrase my statement about being "hard", It's not difficult, just time consuming.

"Most animation mods go picasso mode " Look under the wolf mod post for an appropriate fix, it's incompatible sprites.

also What breaks in the Minotaur mod? I can attempt do a quick fix.
 
Last edited:
  • Like
Reactions: SK Shiro

Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,939
397
Hm, surprised you bother linking the other mods,

You are correct, some mods conflict with eachother, as they change the Assembly-CSharp.dll

Currently using the animation mods with 1.07, and it's not breaking (granted i'm using editted sprites/gotten rid of the old ones)
I suppose I could repack them, so that they would work on users end without any other steps (really the step is just copying pasting the asset, and grabbing certain sprite pngs and pasting it to Bepis modded images plugin. ). I suppose I should mention that it might break some spine animation for some enemies in the bestiary (most likely losing data from 1.07, due to using 1.06 asset)?

The "Lite" convict mod is the only convict mod shared atm, the "Full" is unreleased/ stowed away by Krongorka, because he couldn't port the soft bad end reset.

I'll rephrase my statement about being "hard", It's not difficult, just time consuming.

"Most animation mods go picasso mode " Look under the wolf mod post for an appropriate fix, it's incompatible sprites.

also What breaks in the Minotaur mod? I can attempt do a quick fix.
Can someone remind me what actually changed in version 1.07 compared to 1.06? I completed the game with 1.05 and didn't encounter any serious bugs.
1.06 version also have a superior uncensored patch, packed to asset files already, without a need to use BepInEx. There is also a translation (forgot the source) which should cover a bigger part of game, I think it was mentioned about 80 percent or maybe more.
I'm not releasing anything NoR-related recently, because I do have some other projects to work with, besides, we are lucky there's now a way to downgrade cracked Spine 3.8.75 output to supported 3.7 version. I believe you folks can do even more than I can do with enough motivation :p
I also kinda want to replay the game with the "boned mod", since people say it's hard and I found the base game too easy for me.

- You are correct, some mods conflict with eachother, as they change the Assembly-CSharp.dll
Yep, that's correct. Any serious animation change will require edits to this .dll and it won't be compatible with other mods which use that file. Combining it all can be a nightmare.

I also think we should've concentrate more on decompiling the game, I have some output via but I have no experience using/importing stuff to Unity editor and code tweaks which will be needed to fix errors, make meaningful edits and rebuild the modded game. But that's a proper way to make some serious mods possible (like making new enemies).

PS: Attached translation I talked about in the post
 

LoveNot

Newbie
Dec 13, 2017
82
113
177
I also kinda want to replay the game with the "boned mod", since people say it's hard and I found the base game too easy for me.
The Bone mod was annoying (gameplay-combat wise), You're constantly getting grappled if you aren't paying attention in combat.

You don't have permission to view the spoiler content. Log in or register now.

Bright side, you're more likely to engage in the Capture/Fatality animations once grappled, and the "Side effects" appeal is also nice. Feelings of seeing the protag unable to escape is also an appealing fetish.
 
Last edited:

Krongorka

Well-Known Member
Sep 22, 2017
1,248
3,939
397
The Bone mod was annoying (gameplay-combat wise), You're constantly getting grappled if you aren't paying attention in combat.

You don't have permission to view the spoiler content. Log in or register now.

Bright side, you're more likely to engage in the Capture/Fatality animations once grappled, and the "Side effects" appeal is also nice. Feelings of seeing the protag unable to escape is also an appealing fetish.
That really sounds more like a lot of jap H-games feels to play. You know, with some bull-shittery going on like that. I actually thought of modifying enemies to make them at least attack a lot faster, without a time window where they just stand and do nothing. Enemy blocks with following counter-attacks would be nice. Might actually try this myself since game is done now.
 
  • Like
Reactions: MortimerScharf

mnonyhc

Member
Apr 25, 2017
155
250
305
I liked the game a more with Bone mod on, allowed me to naturally see most enemy scenes without needing to turn my brain off or lose intentionally .

Only a few situations were horrible
1º Wish we could remove double tab dash, it should just be an option as we already got a keybind for it.
2º Dashing past enemies to get to other side in tight boss fights resulting in graples
3º And above all enemies/bosses with fatalities where you just get 9/10 chance to die.

My suggestions for the mod:
1º Grapples should be more frequent after being hit and not at all activate during dashes
2º Escapes should be easier the further into the animation and harder the first few seconds, aphrodisiac was never really felt outside a couple traps/enemies but after escapping say 5/10 enemies at some point we should just be forced to sit an entire scene.
Dial aphrodisiac up as soon as possible in every animation, half decay and lenghten the lock window.
This way boses became more manageable and we actually cant just escape from 20 enemies while going through an area only ever seeing the first 1-6 animations. It would also solve the boss inta-fatality issues.


Other stuff on the game I'd improve or like to see:
* A foreground remover during normal gameplay sex animations, ocasionally they get in the way
* sticky pan during gameplay animations. Sometimes action is happening in the corner and it's annoying to have to see uncentered or hold down the keys.
* Customizable background in gallery, we could at least add a suzune to the background there ;)
* Faster animation speed in gallery and more zoom
* More everything, enemies, scenes, bigger boobs, costumes.
* An actual full translation
 
Last edited:
Dec 23, 2022
25
14
14
I liked the game a more with Bone mod on, allowed me to naturally see most enemy scenes without needing to turn my brain off or lose intentionally .

Only a few situations were horrible
1º Wish we could remove double tab dash, it should just be an option as we already got a keybind for it.
2º Dashing past enemies to get to other side in tight boss fights resulting in graples
3º And above all enemies/bosses with fatalities where you just get 9/10 chance to die.

My suggestions for the mod:
1º Grapples should be more frequent after being hit and not at all activate during dashes
2º Escapes should be easier the further into the animation and harder the first few seconds, aphrodisiac was never really felt outside a couple traps/enemies but after escapping say 5/10 enemies at some point we should just be forced to sit an entire scene.
Dial aphrodisiac up as soon as possible in every animation, half decay and lenghten the lock window.
This way boses became more manageable and we actually cant just escape from 20 enemies while going through an area only ever seeing the first 1-6 animations. It would also solve the boss inta-fatality issues.


Other stuff on the game I'd improve or like to see:
* A foreground remover during normal gameplay sex animations, ocasionally they get in the way
* sticky pan during gameplay animations. Sometimes action is happening in the corner and it's annoying to have to see uncentered or hold down the keys.
* Customizable background in gallery, we could at least add a suzune to the background there ;)
* More everything, enemies, scenes, bigger boobs, costumes.
* An actual full translation
What does the "aphrodisiac" effect cause?
 

mnonyhc

Member
Apr 25, 2017
155
250
305
Bone mod adds it and prevents you from trying to escape for a good 10 seconds once the bar is full
 

adq2r1

Newbie
Oct 19, 2018
20
10
71
That's actually a good question, so I decided to check it in Assembly-Csharp.dll code.
Found this in AnimationLoopSystemGA.cs:

View attachment 2435293

Now there's a time value below, which is set to 4 seconds by default. It can be set to 999 and the "Loop count" text will disappear in 1000 seconds or, I can simply delete this part of code (changing 1f value to 0f works in a similar way), save changes to Assembly-Csharp.dll and now Loop count text won't disappear as long as animation goes. It will only disappear when you end animation yourself.

I uploaded it to mega, so you can grab it and test it yourself (link). Only works for a clean version 1.06 at the moment which you can grab , along with Uncensored Assets.
this is wonderful, thanks
 
Jan 14, 2021
56
95
62
It's a game over for a boss Prayer Maiden in Unknown Lake area. To open it, player need to earn and spent 100 karma points, to remove fog wall in stage 7 (far right). I like this game over and it's a shame gallery have a very small portion of it available.
Prayer Maiden is mommy
It criminal we don't have any of her solo animations in the gallery
 

02702728

Newbie
Jan 30, 2023
30
32
141
I just finish the game. Cool twist.
When u meet the last boss, she gave u 2 option to join her or not.
The option to join need 130 karma to pick. i didnt have enough so i pick to fight her, lost, then i look for the remaining karma, then fight her again.
After u win she gave u 2 option again, but both lead to the same ending.
My save messed up, couldn't go back to pick when u 1st meet her.
So, does anyone have a save before u meet the last boss???
 

adq2r1

Newbie
Oct 19, 2018
20
10
71
I've done a quick search and come up empty handed, but I wanted to ask is there really no way to skip animations in the gallery mode? With some of the enemies having up to 15-17 animations, increasing the animation speed doesn't really cut it. If there is no skip option has the game dev mentioned adding an option for it at all?
Ye that what id like to know as well, it does seem like the only way for now is to increase animation speed to the scene you want and right click to hold loop. But there are certain in-between transition animation that can't be looped nor can you go back to a privous animation without having to watch the whole sequence play out.
 
Jun 10, 2019
356
748
217
Does anybody has any guide/walkthrough for bosses and choices or events?
Also how do we get to the locked area in the abandoned lower layer?
 
Last edited:

CommentPlease

Newbie
Feb 25, 2023
38
43
29
Off-topic, but anyone else wish we had characters like Suzune or Vendetta in boss fights?
Not to make any ideas, but I can't help but notice for all the weird and cliche tags, this game lacks some... scissors.
 
  • Like
Reactions: worldender

Yuki007

New Member
Mar 6, 2023
1
0
67
friends, is there a game file that is immediately uncensored accompanied by translation and cheat in one file I tried to download one by one but the uncensored file doesn't appear and it's still in Japanese
 
4.60 star(s) 108 Votes