- Apr 23, 2018
- 15
- 10
If any of the modders need help, feel free to ask. Will I be useful? Probably not. But I'm willing to learn and try to give a bit of help.
I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool (well after rigorously inspecting Assembly-CSharp.dll I realized that the data/code that handles where the enemies spawn is not there, but in the files named levels, inside the folder NightofRevenge_Data
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now the problem is that I don't have the slightest idea how to edit that file, it seems that there is no other option but to decompile it and open it in Unity to edit it, which I BELIEVE I did but from now on I have no idea what to do.
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and I don't think it has been decompiled well either, I get a lot of errors when I try to load something and invalid scripts errors.
So does anyone have a recommendation on what to do? or do I push buttons until something happens?
A guide will be very helpfulUse AssetStudio to locate and export sprite sheets, make edits in whatever program you wish, then import them into the sharedassets file the original came from with Unity Asset Bundle Extractor. I might make a visual guide on this later.
I give up, it's too complicated just to change a couple of spawnpoints, I think I'll just focus on trying to add new animations and gameovers but not being able to find the solution to the spawnpoint issue took all my enthusiasm.I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool (You must be registered to see the links), which in theory might be able to restore Unity project. But of course there will be errors and then, if it even works correctly, we'll need someone who can actually work with Unity 5.6.7f1 (Yeah, that's the version NoR was build with)
So the sprite sheets themselves offer very little room for resizing considering the nature of how sprite sheets work and how an X-Y "grid" is defined for selecting which sprite is referenced on the sheet, meaning if you make an asset too large on its sheet, it'll be cut off where the boundaries exist in-code AND the excess that creeps into other bounding boxes for other sprites will wind up giving other sprites artifacts floating at the edges (i.e. if you make a foot sprite too big it'll clip and you'll have parts of the foot floating at the edge of an arm/leg/whatever sprites are near that foot sprite on the sheet). Unless you find a way to change the binding box coordinates and parameters used to find the right sprites on the sheets, you won't be able to make resizes or major alterations to ingame animations.Hmmm, I just got an idea... If it's possible to add mods like this by reshaping existing enemies, shouldn't an additional amount of effort allow to insert entirely new enemies with original animations?
... Because I've had ideas... they're mostly just fanfiction at this point.
very good tutorial! your method is much more convenient than the one I used in my guide.HOW TO EXPORT AND IMPORT NoR ASSETS
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if you are using the version that I shared you have to use the install.bat and then you can open SpineI'm probably an idiot, but how do you get Spine to run?
I tried doing that but I still get an errorif you are using the version that I shared you have to use the install.bat and then you can open Spine
for some reason is not creating the Spine folder in your user folder.I tried doing that but I still get an error