iihunter07
Newbie
- Apr 14, 2020
- 25
- 2
- 68
maybe just maaaaaaaaybe there's a way but i mean you'd need a computer to port the game to android XDSometimes I hate myself for not having a computer but only a mobile phone.
I'm aware it could be a pure fantasy,but is there a way to play this game without emulate the entire Windows on the phone? (Since I have no idea how to set up a windows emulator on the phone even following the guide.)
Jump key should act as backspace when in menu.how can I get out of this damn menu??
^^ The post above mine, is the lite versionDo you have a link to this soft bad end animation? I don't remember reading about that one
Didn't know that there was a different mod version of the Guy with the axe^^ The post above mine, is the lite version
Should ask Krongorka,
It's his mod that was never released I believe,
Instead he tried to port it and resulted in the Lite version in page 270+~ or something
(Incompatible with the Wolf mod unless you use my dirty edit version a few pages back [286])
https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/post-10137378how can I get out of this damn menu??
Load up AssetStudio, File > Load Folder, load up the NightofRevenge_Data folder, click Filter Type, select Texture2D. Find the name of the asset you want to add (make sure it's the right one you're replacing, some are unused and some are different), write down the PathID of that sprite sheet, then right click > Show Original File. It should load up the NoR_Data folder with a sharedassets#.assets file highlighted. Jot down the name of that file.sorry but i cant find the guide on how to add modded files into the game, anyone reference me please? trying to add this one
Use AssetStudio to locate and export sprite sheets, make edits in whatever program you wish, then import them into the sharedassets file the original came from with Unity Asset Bundle Extractor. I might make a visual guide on this later.it took me awhile to find the file that i was looking for and now that i found it i realize that i have no idea how to edit sprites or marge sprites together lmao
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I hope you get it brother, I'm also looking forward to the new animations... I wish you good luck and a good jobit took me awhile to find the file that i was looking for and now that i found it i realize that i have no idea how to edit sprites or marge sprites together lmao
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I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool (well after rigorously inspecting Assembly-CSharp.dll I realized that the data/code that handles where the enemies spawn is not there, but in the files named levels, inside the folder NightofRevenge_Data
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now the problem is that I don't have the slightest idea how to edit that file, it seems that there is no other option but to decompile it and open it in Unity to edit it, which I BELIEVE I did but from now on I have no idea what to do.
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and I don't think it has been decompiled well either, I get a lot of errors when I try to load something and invalid scripts errors.
So does anyone have a recommendation on what to do? or do I push buttons until something happens?
A guide will be very helpfulUse AssetStudio to locate and export sprite sheets, make edits in whatever program you wish, then import them into the sharedassets file the original came from with Unity Asset Bundle Extractor. I might make a visual guide on this later.
I give up, it's too complicated just to change a couple of spawnpoints, I think I'll just focus on trying to add new animations and gameovers but not being able to find the solution to the spawnpoint issue took all my enthusiasm.I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool (You must be registered to see the links), which in theory might be able to restore Unity project. But of course there will be errors and then, if it even works correctly, we'll need someone who can actually work with Unity 5.6.7f1 (Yeah, that's the version NoR was build with)