derakino999

Well-Known Member
Sep 30, 2017
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Sometimes I hate myself for not having a computer but only a mobile phone.

I'm aware it could be a pure fantasy,but is there a way to play this game without emulate the entire Windows on the phone? (Since I have no idea how to set up a windows emulator on the phone even following the guide.)
maybe just maaaaaaaaybe there's a way but i mean you'd need a computer to port the game to android XD
there was a guy that went by the name notsensitiveusername that used to port h games to android including some unity ones iirc, but not sure if only some games can be ported or what
 
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tantan0210

Member
Mar 24, 2019
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sorry but i cant find the guide on how to add modded files into the game, anyone reference me please? trying to add this one
 

LoveNot

Newbie
Dec 13, 2017
82
113
177
Do you have a link to this soft bad end animation? I don't remember reading about that one
^^ The post above mine, is the lite version

Should ask Krongorka,
It's his mod that was never released I believe,
Instead he tried to port it and resulted in the Lite version in page 270+~ or something
(Incompatible with the Wolf mod unless you use my dirty edit version a few pages back [286])
 

slayerpro18

Newbie
Nov 21, 2018
91
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100
^^ The post above mine, is the lite version

Should ask Krongorka,
It's his mod that was never released I believe,
Instead he tried to port it and resulted in the Lite version in page 270+~ or something
(Incompatible with the Wolf mod unless you use my dirty edit version a few pages back [286])
Didn't know that there was a different mod version of the Guy with the axe
 

slayerpro18

Newbie
Nov 21, 2018
91
111
100
1677650815687.png

That's the file for ''aradia armor'' the witch event but it just shows like that i got the 3 files that are needed but still
 
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Nephilim50

Member
Jul 15, 2022
140
716
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well after rigorously inspecting Assembly-CSharp.dll I realized that the data/code that handles where the enemies spawn is not there, but in the files named levels, inside the folder NightofRevenge_Data
1677650483499.png
1677651098052.png

now the problem is that I don't have the slightest idea how to edit that file, it seems that there is no other option but to decompile it and open it in Unity to edit it, which I BELIEVE I did but from now on I have no idea what to do.
1677652120400.png
1677652613166.png
and I don't think it has been decompiled well either, I get a lot of errors when I try to load something and invalid scripts errors.

So does anyone have a recommendation on what to do? or do I push buttons until something happens?
 

omp123

Member
Sep 25, 2017
459
1,149
294
sorry but i cant find the guide on how to add modded files into the game, anyone reference me please? trying to add this one
Load up AssetStudio, File > Load Folder, load up the NightofRevenge_Data folder, click Filter Type, select Texture2D. Find the name of the asset you want to add (make sure it's the right one you're replacing, some are unused and some are different), write down the PathID of that sprite sheet, then right click > Show Original File. It should load up the NoR_Data folder with a sharedassets#.assets file highlighted. Jot down the name of that file.

Open up AssetBundleExtractor (I use v2.2) and load the sharedassets#.assets file that was highlighted in the previous step. Find the file with the same Path ID as the one you looked up in the previous step and click it. Click Plugins > select Edit > click OK. At the bottom next to Texture, click Load, load your new sprite sheet, hit OK.

File > save > replace the sharedassets# file in your _Data folder with the new one (MAKE BACKUPS) and test it.
 
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omp123

Member
Sep 25, 2017
459
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it took me awhile to find the file that i was looking for and now that i found it i realize that i have no idea how to edit sprites or marge sprites together lmao

View attachment 2428233
View attachment 2428237
Use AssetStudio to locate and export sprite sheets, make edits in whatever program you wish, then import them into the sharedassets file the original came from with Unity Asset Bundle Extractor. I might make a visual guide on this later.
 
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Sheepsters

Newbie
Apr 23, 2018
15
10
164
If any of the modders need help, feel free to ask. Will I be useful? Probably not. But I'm willing to learn and try to give a bit of help.
 
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Krongorka

Well-Known Member
Sep 22, 2017
1,248
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well after rigorously inspecting Assembly-CSharp.dll I realized that the data/code that handles where the enemies spawn is not there, but in the files named levels, inside the folder NightofRevenge_Data
View attachment 2428139
View attachment 2428155

now the problem is that I don't have the slightest idea how to edit that file, it seems that there is no other option but to decompile it and open it in Unity to edit it, which I BELIEVE I did but from now on I have no idea what to do.
View attachment 2428174
View attachment 2428181
and I don't think it has been decompiled well either, I get a lot of errors when I try to load something and invalid scripts errors.

So does anyone have a recommendation on what to do? or do I push buttons until something happens?
I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool ( ), which in theory might be able to restore Unity project. But of course there will be errors and then, if it even works correctly, we'll need someone who can actually work with Unity 5.6.7f1 (Yeah, that's the version NoR was build with)
 

slayerpro18

Newbie
Nov 21, 2018
91
111
100
you can kinda sorta make scenarios with the guide that Nephilim50 provide <3 wich its pretty neat too but it takes time to get it set still works great but adding the animations will be better
 

slayerpro18

Newbie
Nov 21, 2018
91
111
100
Use AssetStudio to locate and export sprite sheets, make edits in whatever program you wish, then import them into the sharedassets file the original came from with Unity Asset Bundle Extractor. I might make a visual guide on this later.
A guide will be very helpful
I didn't know shit about how to get all this to work but the guides that you guys are providing are really helpful
 

Nephilim50

Member
Jul 15, 2022
140
716
227
I thought about decompiling NoR lately. In case you're interested, there's a cracked DevX tool ( ), which in theory might be able to restore Unity project. But of course there will be errors and then, if it even works correctly, we'll need someone who can actually work with Unity 5.6.7f1 (Yeah, that's the version NoR was build with)
I give up, it's too complicated just to change a couple of spawnpoints, I think I'll just focus on trying to add new animations and gameovers but not being able to find the solution to the spawnpoint issue took all my enthusiasm.

the only and last solution I could think of is this:
1677692061824.png
maybe some code can be injected at startup to redirect spawnpoints but I'm not going to learn C# just for a maybe.

Anyway, I appreciate all the information you have given me!
 

slayerpro18

Newbie
Nov 21, 2018
91
111
100
I've looking at those options and make me feel overwhelmed

New animations and game overs sound cool too
 

CommentPlease

Newbie
Feb 25, 2023
38
43
29
Hmmm, I just got an idea... If it's possible to add mods like this by reshaping existing enemies, shouldn't an additional amount of effort allow to insert entirely new enemies with original animations?
... Because I've had ideas... they're mostly just fanfiction at this point.
 
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