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TechCom

Newbie
May 30, 2023
69
39
Adding this comment for anyone whoever uses the search to look for the mod that makes it so the girls stay after you rescue the women. The problem I've had is it was for 1.06, so for 1.07 it gives a framerate bug which can reduce your framerate. It also doesn't work on all girls (like the first one in the bandit camp) and often they will stick around in their last state. So you might not see the constant rape you were looking for the mod to do. Best to just start a new game and run into them as you go through (just don't save them...lol). Anyway here it is and it took me awhile to find the right keywords for it. I tried to use more keywords in this post.

Also all you need is the Assembly-CSharp file in the mod folder. Backup yours before using it so you can revert easily if you have problems.
 

MarkD

Newbie
Aug 3, 2019
38
33
I'd say this is the single most-known bug in this game, maybe of all games. about 40% of all the posts in this thread are people asking about this bug lol. If you search "diary" you should find the workaround I think? I know I've seen the solution, which has been posted a bunch of times, but sadly gets buried really fast by the endless posts of people asking about it. Really don't know why OP hasn't just uploaded the fixed version to the front page, but it is what it is I guess :p

I think there's a solution here?
https://f95zone.to/threads/night-of-revenge-v1-0-7-d-lis.52284/post-10904273
Thanks, I usually do read through previous comments before asking questions but this game has 350 pages of comments.
 
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AveryFlare

Member
Apr 10, 2022
124
122
Update to my mod. Some new features added.

NoREroMod v0.11.0
Trying out level draining now, huh? Honestly, I really like this idea a lot. Thought I'd do a new run with this on and I got some personal feedback that I want to address regarding it, and the whole mod in its default value state. First though, I do have to thank you for making it because it has made the game so much better in my opinion and making the values customizable is absolutely wonderful.

Now, level Draining
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Probably the thing I want the most is for changes that make the normal enemies a bit tougher and have more chance to execute ERO animations and maybe an option to scale the exp gain for normal enemies and bosses. For an ERO mod, I'm somehow managing to avoid a lot of ERO. I already got to the underground lab with only about 19 ERO count. Still, thank you for the mod as it changed this game from pretty good to fucking fantastic for me. I wouldn't be playing and experimenting with it as much if it wasn't for you.
 
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bgtbbb

Newbie
Mar 3, 2021
72
258
Trying out level draining now, huh? Honestly, I really like this idea a lot. Thought I'd do a new run with this on and I got some personal feedback that I want to address regarding it, and the whole mod in its default value state. First though, I do have to thank you for making it because it has made the game so much better in my opinion and making the values customizable is absolutely wonderful.

Now, level Draining
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Probably the thing I want the most is for changes that make the normal enemies a bit tougher and have more chance to execute ERO animations and maybe an option to scale the exp gain for normal enemies and bosses. For an ERO mod, I'm somehow managing to avoid a lot of ERO. I already got to the underground lab with only about 19 ERO count. Still, thank you for the mod as it changed this game from pretty good to fucking fantastic for me. I wouldn't be playing and experimenting with it as much if it wasn't for you.
Appreciate all the feedback. Thanks for taking the time to write all this up.

I feel like some of the points mentioned are addressable with the configurable settings. Someones "too easy" is anothers "way too hard and unfair". Having everyone config their game to their own liking is, i think, the best compromise.

I strongly agree with your point that there just isnt enough ways to trigger ero animations under normal conditions. Its hard to find ways to force animations without seeming unfair or tedious. Ill have to mull around and see what i can do about this. At the moment, most of the mechanics ive added are "lose more" (ex. more damage near max pleasure status, birth more enemies if failed to struggle out, lose levels if dont struggle fast enough) but nothing much to actually nudge you towards the descent. Am always up for any suggestions people come up with.
 

AveryFlare

Member
Apr 10, 2022
124
122
Appreciate all the feedback. Thanks for taking the time to write all this up.

I feel like some of the points mentioned are addressable with the configurable settings. Someones "too easy" is anothers "way too hard and unfair". Having everyone config their game to their own liking is, i think, the best compromise.

I strongly agree with your point that there just isnt enough ways to trigger ero animations under normal conditions. Its hard to find ways to force animations without seeming unfair or tedious. Ill have to mull around and see what i can do about this. At the moment, most of the mechanics ive added are "lose more" (ex. more damage near max pleasure status, birth more enemies if failed to struggle out, lose levels if dont struggle fast enough) but nothing much to actually nudge you towards the descent. Am always up for any suggestions people come up with.
Yes, having many of the values adjustable is amazing, which was why i wrote that it was my experience on its default value.

If possible I think making normal enemies able to instant grab when pleasure is passed a certain value could be neat. Make sure to dye them in a specific color to show this as well.

Another idea I'd like to propose is a different enemy type that are like elites but deals extremely little damage. However, all of their moves knocks you down. This means in a situation where you're surrounded, they can knock you into other enemies. That or, have very little knockback so they can quickly grab you.

I think one of the problem is that you're most likely dying first before getting grabbed (unless an elite is there but they also deal massive damage so...)

An unconventional idea is to have enemies deal less damage at higher pleasure level so there's always a chance you can get knocked down. Maybe make your movement even worse or even disabling dash? Add this with the new enemy type and you're definitely running out of potions quick and getting fucked to death.
 

Randonormie

Member
Nov 6, 2017
191
144
Full Gallery
Put the file in OtherConfigData and overwrite
Havent tried it but bumping cuz only other option is to download fix for freezing at very first boss
Why not just have the main download w the fix already? Instead of having ppl ego that they already said what the fix is
 

Shirakami

New Member
Jun 8, 2021
9
3
Update to my mod. Some new features added.

NoREroMod v0.11.0

### Field Of View

Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Full Change Log
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies

Features:


Install & Config Instructions:


Older Patch Notes:
I only started playing the game, but I already apreciate this mod. But there are some issues I find with its current implementation:
Field of View:
I love the idea, but I'm not a fan oft he default settings. Having a back radius of only 2.5 could be argued with (though i personally prefer something more like 4/5),e specially as enemys fade in/out for a while. But the limited frontal view is definitely a downer for me. Not only doesn't it make any sense to be so short-sighted, it also completely kills the need of scouting the area via camera. It's nice to HAVE that option, for people going for challenge runs and stuff, but I think a default value of 15 or so would make more sense.

Elite Enemies:
Probably great for a second/third run, but I personally don't like it. The random factor is what tilts me off here, as you might end up with an elite enemy in an extremely bad spot.

Deleveling:
Again, I like the idea, but not a fan of it's implementation. You can leave the current options in there, but also add one other toggle: loose EXP only from your currently available pool, rather than from your level. This way, you can't delevel, but still loose all your unspent EXP. Make a second option to drain % based on required level up (current system), or % based on current total amount of unspend XP (this way it never goes to 0, but decreases faster if you got more in the pool)

Trapped Savepoints:
The Game-Over solution doesn't really work. First, you still respawn just fine afterwards, without the "bad end" changing any of your sex stats (but you do loose your EXP and keep your stats since your last rest). Second, I find the triggers as to when it will cause that bad-end too confusing. So here are some suggestions:
Give us options to change/disable the following:
Remove fast travel
Change how many potions are being refilled (0-100%)
Change how much your character is being healed
Remove clothing repair (and costume change)
Disable leveling up function
Disable removal of status effects
This way, players truly are "trapped" in a specific area by limiting their options and/or resources

PleasureParalysis:
I haven't gotten to the point of this in the base game, so IDK how it works in the base game. But I'd find it a bit more interesting to change it like this:
Higher values DECREASES damage taken instead of increasing
Taking normal damage also increases buildup
Reduce potion efficiency (less heal)
In combination with other systems, increases the "danger" of ero events.
For example: Make it harder to struggle out of ero events/restraints. But decreases HP drain.
This would lead to more and prolonged sexual abuse instead of game-overs.

Struggle System:
A much needed change to the vanilla system, but sadly still lacking in options.
For example, I personally prefer to have a rather fixed timer on being downed instead of relying on button mashing. But in it's current implementation, SP drain configuration is shared between downed and ero states. If I remove SP gain through struggle when downed and give SP regeneration to 5 seconds when downed (so my character always stays downed for 5 seconds, no matter what), then I'll also be able to struggle out of ero scenes within 5 seconds. Not exactly great.
Secondly, I'd prefer a "limit" to the struggling. Instead of button mashing, every struggle press will give you stamina regen for X duration, or only regain stamina at most X times per second ( so there is no point in spamming the button more than 5/second)
I'd also like to have some options to change how many times the struggle window appears. Simple stuff such as, probability, min wait and max wait until the next one appears.
EDIT:
Another way to make struggling more interesting would be to drain MP when struggling out of "struggle" windows. Since it's a fairly limited resource, it gives you some more options instead of the healing potion-brute-forcing, but still be limited enough... ESPECIALLY if you don't manage your resources properly.
Or add an option to insta-free yourself by consuming X amount of MP instead of using a potion.

Oh and lastly: Your discord invite in the readme has expired....
 
Last edited:
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bgtbbb

Newbie
Mar 3, 2021
72
258
Yes, having many of the values adjustable is amazing, which was why i wrote that it was my experience on its default value.

If possible I think making normal enemies able to instant grab when pleasure is passed a certain value could be neat. Make sure to dye them in a specific color to show this as well.

Another idea I'd like to propose is a different enemy type that are like elites but deals extremely little damage. However, all of their moves knocks you down. This means in a situation where you're surrounded, they can knock you into other enemies. That or, have very little knockback so they can quickly grab you.

I think one of the problem is that you're most likely dying first before getting grabbed (unless an elite is there but they also deal massive damage so...)

An unconventional idea is to have enemies deal less damage at higher pleasure level so there's always a chance you can get knocked down. Maybe make your movement even worse or even disabling dash? Add this with the new enemy type and you're definitely running out of potions quick and getting fucked to death.
I only started playing the game, but I already apreciate this mod. But there are some issues I find with its current implementation:
Field of View:
I love the idea, but I'm not a fan oft he default settings. Having a back radius of only 2.5 could be argued with (though i personally prefer something more like 4/5),e specially as enemys fade in/out for a while. But the limited frontal view is definitely a downer for me. Not only doesn't it make any sense to be so short-sighted, it also completely kills the need of scouting the area via camera. It's nice to HAVE that option, for people going for challenge runs and stuff, but I think a default value of 15 or so would make more sense.

Elite Enemies:
Probably great for a second/third run, but I personally don't like it. The random factor is what tilts me off here, as you might end up with an elite enemy in an extremely bad spot.

Deleveling:
Again, I like the idea, but not a fan of it's implementation. You can leave the current options in there, but also add one other toggle: loose EXP only from your currently available pool, rather than from your level. This way, you can't delevel, but still loose all your unspent EXP. Make a second option to drain % based on required level up (current system), or % based on current total amount of unspend XP (this way it never goes to 0, but decreases faster if you got more in the pool)

Trapped Savepoints:
The Game-Over solution doesn't really work. First, you still respawn just fine afterwards, without the "bad end" changing any of your sex stats (but you do loose your EXP and keep your stats since your last rest). Second, I find the triggers as to when it will cause that bad-end too confusing. So here are some suggestions:
Give us options to change/disable the following:
Remove fast travel
Change how many potions are being refilled (0-100%)
Change how much your character is being healed
Remove clothing repair (and costume change)
Disable leveling up function
Disable removal of status effects
This way, players truly are "trapped" in a specific area by limiting their options and/or resources

PleasureParalysis:
I haven't gotten to the point of this in the base game, so IDK how it works in the base game. But I'd find it a bit more interesting to change it like this:
Higher values DECREASES damage taken instead of increasing
Taking normal damage also increases buildup
Reduce potion efficiency (less heal)
In combination with other systems, increases the "danger" of ero events.
For example: Make it harder to struggle out of ero events/restraints. But decreases HP drain.
This would lead to more and prolonged sexual abuse instead of game-overs.

Struggle System:
A much needed change to the vanilla system, but sadly still lacking in options.
For example, I personally prefer to have a rather fixed timer on being downed instead of relying on button mashing. But in it's current implementation, SP drain configuration is shared between downed and ero states. If I remove SP gain through struggle when downed and give SP regeneration to 5 seconds when downed (so my character always stays downed for 5 seconds, no matter what), then I'll also be able to struggle out of ero scenes within 5 seconds. Not exactly great.
Secondly, I'd prefer a "limit" to the struggling. Instead of button mashing, every struggle press will give you stamina regen for X duration, or only regain stamina at most X times per second ( so there is no point in spamming the button more than 5/second)
I'd also like to have some options to change how many times the struggle window appears. Simple stuff such as, probability, min wait and max wait until the next one appears.
EDIT:
Another way to make struggling more interesting would be to drain MP when struggling out of "struggle" windows. Since it's a fairly limited resource, it gives you some more options instead of the healing potion-brute-forcing, but still be limited enough... ESPECIALLY if you don't manage your resources properly.
Or add an option to insta-free yourself by consuming X amount of MP instead of using a potion.

Oh and lastly: Your discord invite in the readme has expired....
Thanks for all the feedback. I plan to release a small patch soon with some fixes and extra configs, just stuff that are quick to implement. The im going sit down and ponder next steps for the mod.
 

Shirakami

New Member
Jun 8, 2021
9
3
Thanks for all the feedback. I plan to release a small patch soon with some fixes and extra configs, just stuff that are quick to implement. The im going sit down and ponder next steps for the mod.
Great!
And here are some more ideas:
Stats do a play a role in the struggle system:
STR inccreases stamina gain through struggling
DEX increases chance/length of struggle windows
INT increases stamina gain through MP struggle or lowers the required MP to struggle/free yourself
This would reward playeres that don't just dump their levels into one single stats (like me). This could be done by either just scaling it based on your stats, or have min/max requirements based on diffiiculty.

While we are at the topic: please give us an option to change these settings based on the difiiculty.
E.g. big enemies require more strength to free, drugging enemies heavily increases pleeasure, mind controlling/restraining enemies require higher INT/MP to free. While traps (Ivory, Iron Maiden) are much thoughter to struggle out of.
And to top it off, a toggle to consume MP potions instead of HP potions.

Oh and HP damage when struggling "badly" instead of looosing stamina

Next up is pleasure increases stamina and MP consumption. This would heavily take away your combat power without directly nerfing damage.

Edit: A few more suggestions:
1) Using a potion/magic (using MP) will continously increase your stamina by a specific rate, until its full instead of a free instant-cheat. So we can still get out of hard/impossible situations, but can't just cheat through it. You will have to endure it for a while.
2) Nerf the homeward talisman. Give it a casting/preperation time, as it is prety much instant. It's pretty much impossible to get stopped during a teleportation.
3) Configs to define which ero events belong to which category. So for example, if someone wants to put the wooden horse on the "cant struggle" category, he can do it there.
4) Remove the "TARGET" symbol on some of the ground traps (like tentacles). It's just so extremely visible, hard to actually get caught in them.

Bugs;
SPLoseOnEroEvent dooesn't always trigger. For example, pretty much any trap does not (e.g. ivory, iron maiden). I also noticed that, occasionally, it doesn't trigger for all events on enemies, too. For example, it triggers on climax, but not on penetration in some cases.
 
Last edited:

Bulbanych

Member
Oct 13, 2020
357
941
Thanks for all the feedback. I plan to release a small patch soon with some fixes and extra configs, just stuff that are quick to implement. The im going sit down and ponder next steps for the mod.
I'll be happy with any changes you make for your mod as long as they're freely customizable in the config. I think that's the best part of your mod, because it allows making the game harder or easier depending on the preference.
 

bgtbbb

Newbie
Mar 3, 2021
72
258
Small update

NoREroMod v0.11.1

### Full Change Log

- Added config for amount of exp to refund due to deleveling
- Added config enable/disable deleveling
- Added config pleasure gained on hit
- Fixed issue with deleveling when at zero exp (instead of at negative exp)
- Fixed issue with machine traps not causing status buildup (and exp lose)

Features:
### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.

### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled

### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.

### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation

### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.

### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.

### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Install & Config Instructions:
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Older Patch Notes:
### v0.11.0
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
 

MadKitten

Newbie
Mar 12, 2023
27
32
Havent tried it but bumping cuz only other option is to download fix for freezing at very first boss
Why not just have the main download w the fix already? Instead of having ppl ego that they already said what the fix is
For Everyone with Diary / First Boss Bug

I found somewhere that extracting this file from one adaptation of the game to another fixes it, i just took this one file so people dont have to download whole game for a mere fix like me. Just Extract and overwrite sharedassets11.assets file in NightofRevenge. Data Folder for Verison 1.07 of the game. Tell me if it helped, i might have missed something.
 
Feb 5, 2023
4
6
would it be possible to mod in a button that puts Aradia in a vulnerable state for enemies to grab? Trying to put the camera in the right place is kind of awkward when you are trying to make the enemies fling you into the right position
 

bgtbbb

Newbie
Mar 3, 2021
72
258
Tiny fix update

NoREroMod v0.11.2

### v0.11.2

- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps

### Project is now open source
Feel free to dig into my spaghetti code here:


Features:
### Struggle System
When downed by a hit or grab, your SP is now reduced to zero. Escape is not possible unless SP is full again. SP will drain slowly or faster based on your PleasureParalysis status.
Struggle when the "Struggle Out" prompt shows to build SP up.
Struggling when the "Struggle Out" prompt is not shown reduces SP.
The type of animation determines how often the struggle window occurs. Some animations with heavy bondage maybe impossible to struggle out of. Your HP, SP, or status effects may also be affected based on the animation. Fatalities always has a struggle window.
You can struggle with either the "attack" or "submit" button.
Alterativly, you can use the "potion" button for a instant escape.
If at any point, a struggle seems to be impossible, hold "Up" + "Submit" for 3 secs to giveup and respawn.

### PleasureParalysis System
PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down or over time during ero scenes
- Take more damage, do less damage, and attack slower based on percentage of bar filled

### Birthing System
Creampies from most enemies and traps now cause pregnacy.
The type of enemy birthed depends on the last creampied enemy.
There is a chance to birth more than one enemy at a time.

### Elite Enemies
"Elite" enemies are a special enemy variant that has a low chance of spawning in instead of the normal enemy type.
Elites have more HP and are faster and give more EXP on death.
Contact with an Elite enemy caused a grab and instant ero animation

### Field Of View
Enemies are hidden and invisible unless they are within your field of view or almost touching.
Field of view is a half sphere starting at the player character and expanding fowards depending on the direction your facing.

### Deleveling
Ero animations, creampies, and PleasureParalysis buildup all cause exp lose ("ideas").
When exp lose would cause exp to drop below zero, a level is lose instead.
Upon level lose, the exp spent on that level up is refunded back into the exp pool and a random stat is decreased.

### Hardcore Mode
When enabled in the configs, death or bad ending scenes deletes ALL your save files and kicks you back to the main menu. There is no continue, you have one life.

### Trapped Savepoints
Returning to the last shrine/savepoint used will result in an instant gameover.
Trapped shrines don't have lit candles.
Keep moving foward and make progress towards the next shrine if you want to save/heal.

### Misc Combat Changes
- Weapons with INT scaling gain MP on hit
- Increased SP cost for guarding and dashing
- Increased SP regen time
- Enemy HP bars are hidden by default
Install & Config Instructions:
## Installing
1. Only tested with a fresh install (See downloads on first page)
2. Unzip the file
3. Place the 'NoREroMod.dll' within the 'RJ405582 - Night of Revenge\BepInEx\plugins' folder
## Configuration
1. Install the mod and run the game to generate the conf file
2. Edit the file at "RJ405582 - Night of Revenge\BepInEx\config\NoREroMod.cfg" with any text editor
3. Change the settings as needed
Older Patch Notes:
### v0.11.1
- Added config for amount of exp to refund due to deleveling
- Added config enable/disable deleveling
- Added config pleasure gained on hit
- Fixed issue with deleveling when at zero exp (instead of at negative exp)
- Fixed issue with machine traps not causing status buildup (and exp lose)
### v0.11.0
- Added field of view, enemies behind or too far away from the player will be hidden
- Added deleveling system, lose exp during ero, creampie, and status buildup. Level down when no exp left to lose
- Added config for amount of HP and pleasure buildup during certain ero animations
- Added config for random HP range and speed for elites and normal enemies
### v0.10.5
- Add events to the unity log for use with external programs
### v0.10.4
- Set trapped shrines to disabled by default
- Added config to disable additonal pregnancy content
- Added config for elites to only grab when low on HP or SP
- Added punishment for struggling when no struggle prompt is shown
### v0.10.3
- Fixed rosewall traps not causing damage or preg
- Added easy struggles for enemies with short fatalites
### v0.10.2
- Stopped big axe slave elite's grab while onahole attached
- Adjusted mermaid's struggle level
- Added hp damage during mummy ero animation
- Green and black slime grabs reduce sp to zero
- Added config for struggle potion usage
- Added config for optional impossible struggles
### v0.10.1
- Removed black ooze elite's grabs (no ero animation)
- Added scarecrows elites
- Fixed birthing soft locks player after level transition
- Fixed struggle out prompt showing when should not
- No longer need to struggle out of orgasm or birthing
### v0.10.0
- Added multi births
- Set birth creature to last creampied enemy type
- Added ero animation effects to mushrooms
- Elites grab player instantly now upon touch
### v0.9.0
- Made PleasureParalysis after orgasm an adjustable value
- Added option to hide enemy HP bars
- Fixed elites grabbing during parry and death animations
- Added ero animation effects (damage, drugs, size difference, etc)
#### Changes to struggle animations:
#### HP damage from puches or size difference
Big Goblin, Big Convict, Muscle Mafia, Yakuza, Mossy Giants, Minotaur
#### Preasure status buildup and harder struggle due to drugging
Six Hands, Spinning Death, Dryads, Senior Inquisitor
#### Harder struggle due to mind control, unconscious, or lighter bondage
Crawling Sisters, Crawling Creatures, Spinning Death, Tentacle Trap, Hands Painting, Mummy, Webbed, Mermaids, Librarian, Ivy Trap
### v0.8.1
- Fixed save point game overs not reseting to 0 exp
- Disabled trapped church save point
- Increased trapped save point timer
### v0.8.0
- Added harder enemy struggles based on animation
- Returning to the respawn save point results in a gameover scene
- Added configurable dash SP cost
- Added configurable SP regen speed
### v0.7.0
- Added button to give up
- Added option to disable PleasureParalysis effects
- Certain ero events reduce SP
- Added new struggle system
### v0.6.0
- Added SP damage modifier to guarded attacks
- Fixed bug with pregnancy status buildup with enemies that play gameover scenes instead of a traditional ero animation (Ranch enemies)
- Added hardcore mode
### v0.5.0
- Added health damage to ero and creampies
- Move status bars to the bottom of the screen
- Fixed status bars flickering when at 100%
- Fixed PleasureParalysis buildup from attacks while already downed
### v0.4.0
- Moved most mod settings to config file
- Added cooldown timer for elite grabs
### v0.3.0
- Added "Elite" enemy types
- Normal enemies have a small chance (10%) to spawn as their "Elite" variant
- Elite enemies have much more HP (3x), are faster (1.3x), and give more EXP (4x)
- Contact with an Elite enemy will instantly down the player unless they are dodging or air borne
### v0.2.0
- Moved instant escape with HP potion button to the item button
- Non knockdown hits become knockdowns based on percentage of PleasureParalysis bar filled
- Gain MP onHit with weapons with INT scaling
### v0.1.0
- PleasureParalysis (The status that fills due to the pink gas) has been repurposed
- No longer decreases over time, go to a shrine to cure it
- Increases when hit with an attack that knocks down
- Increases over time during ero scenes
- Take more damage based on percentage of bar filled (Up to 2.5x)
- Do less damage based on percentage of bar filled (Down to 0.5x)
- Attacks are slower based on percentage of bar filled (Down to 0.7x)
- Creampies cause pregnancy (births slimes)
- Being downed by an attack reduces SP to zero
- Can not struggle out until SP is full (recovers based on PleasureParalysis percentage)
- Struggle with the attack button to consume a HP potion and instantly recover all SP
- Struggle with the select button works as normal (Can't escape until SP full)
 

ZaIgo

Member
Aug 7, 2017
230
200
Tiny fix update

NoREroMod v0.11.2

### v0.11.2

- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps

### Project is now open source
Feel free to dig into my spaghetti code here:


Features:


Install & Config Instructions:


Older Patch Notes:
So the first bandit insta grabbed me without doing an animation.
 

Guato

Member
Jan 24, 2020
261
282
Tiny fix update

NoREroMod v0.11.2

### v0.11.2

- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps

### Project is now open source
Feel free to dig into my spaghetti code here:


Features:


Install & Config Instructions:


Older Patch Notes:
Maybe if instead of it grabbing you automatically when you get too close, it could be an attack that an enemy connects you with a random probability that they grab you, which is much more fair to play (if this can be done please make it configurable )
If you implement this I would love it, I feel that some enemies take a long time to use their special attack that knocks you down
 
  • Like
Reactions: Bulbanych

xy90k

Newbie
Jan 1, 2020
40
70
Tiny fix update

NoREroMod v0.11.2

### v0.11.2

- Fixed pleasureGainOnHit triggering even on block/parry
- Added config for pleasure gained on block chip damage
- Fixed some struggle levels for traps

### Project is now open source
Feel free to dig into my spaghetti code here:


Features:


Install & Config Instructions:


Older Patch Notes:
Wow I can't believe I haven't found out about this mod until now!
Amazing work, this is pretty much exactly what I was hoping for with the boned mod!
If there was one thing I'd add it would be changing HP to MP damage for some of the grabs, like the bell or the "lobotomization rod" of the librarians! Not sure how easy that would be to implement and it's more of a flavour change that doesn't have a huge impact on the gameplay.
 
4.50 star(s) 88 Votes