- Jul 15, 2022
- 109
- 490
Edit Aradia default skin
this is a step-by-step guide to edit the default Aradia skin to your liking without being limited to the .png dimensions and sprite borders.
Necessary tools:
Spine Pro v3.8.75 (WIN) create/edit animations (cracked version!)
Getting started:
first make sure you have enabled the option to view file extensions.
Windows 8 and 10:
Now download "Skin files and Spine project" and unzip.
From Spine open the file "Aradia_baseSkin.spine".
If this happens you have to give it the path to the images, click on "images" and browse to the "img" folder of the project.
everything should be visible now!
here I recommend disabling the option to view and interact with the bones since any alteration causes the animations to have errors and it is very easy to alter them by accident.
Editing:
to identify the parts you want to modify click on them and look for their name and the image with the same name
with your image editor of preference make your changes and overwrite the image.
Spine scans the image folder for changes so that any edits will be immediately visible.
remember also to apply the changes to the other skins!
some sprites are only visible in the middle of certain animations, it is advisable to watch some animation to see the progress and which images to edit.
Exporting and importing
Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked
that should generate these 3 files
use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:
after this make sure to add the .txt extension to the .atlas and .json files
now open the file "skeleton.json.txt" and look for "bone13".
replace the 4 "transform": "noRotationOrReflection" with "inheritRotation": false
and save changes
the process of importing is a bit complicated and it is much easier to see it than to explain it in writing so here is a video of how to use AssetsBundleExtractor
path id 143, Texture2D: skeleton.png
path id 281, TextAsset: skeleton.json.txt
path id 322, TextAsset: skeleton.atlas.txt
and that's it, with this you have the basic knowledge to edit the aradia base skin!
special thanks to Krongorka for the technical support and ArchPhaeton for the edited assets!
![1691359189590.png 1691359189590.png](https://attachments.f95zone.to/2023/08/thumb/2855976_1691359189590.png)
this is a step-by-step guide to edit the default Aradia skin to your liking without being limited to the .png dimensions and sprite borders.
Necessary tools:
You must be registered to see the links
import and export game filesSpine Pro v3.8.75 (WIN) create/edit animations (cracked version!)
You must be registered to see the links
make the file (.json) made by spine 3.8 compatible with the game (
You must be registered to see the links
)
You must be registered to see the links
Getting started:
first make sure you have enabled the option to view file extensions.
Windows 8 and 10:
- Open File Explorer (open any folder).
- Click the View tab.
- Select "File name extension"
- Optionally, you can enable Hidden items.
- Filename extensions will now be visible.
![1691348843167.png 1691348843167.png](https://attachments.f95zone.to/2023/08/thumb/2855537_1691348843167.png)
Now download "Skin files and Spine project" and unzip.
From Spine open the file "Aradia_baseSkin.spine".
![1691349318244.png 1691349318244.png](https://attachments.f95zone.to/2023/08/thumb/2855554_1691349318244.png)
If this happens you have to give it the path to the images, click on "images" and browse to the "img" folder of the project.
![1691349518476.png 1691349518476.png](https://attachments.f95zone.to/2023/08/thumb/2855560_1691349518476.png)
everything should be visible now!
here I recommend disabling the option to view and interact with the bones since any alteration causes the animations to have errors and it is very easy to alter them by accident.
![1691350104867.png 1691350104867.png](https://attachments.f95zone.to/2023/08/thumb/2855608_1691350104867.png)
Editing:
to identify the parts you want to modify click on them and look for their name and the image with the same name
![1691351301785.png 1691351301785.png](https://attachments.f95zone.to/2023/08/thumb/2855641_1691351301785.png)
![1691351396187.png 1691351396187.png](https://attachments.f95zone.to/2023/08/thumb/2855642_1691351396187.png)
with your image editor of preference make your changes and overwrite the image.
Spine scans the image folder for changes so that any edits will be immediately visible.
![1691351875547.png 1691351875547.png](https://attachments.f95zone.to/2023/08/thumb/2855689_1691351875547.png)
![1691352339363.png 1691352339363.png](https://attachments.f95zone.to/2023/08/thumb/2855706_1691352339363.png)
remember also to apply the changes to the other skins!
![1691353069355.png 1691353069355.png](https://attachments.f95zone.to/2023/08/thumb/2855722_1691353069355.png)
some sprites are only visible in the middle of certain animations, it is advisable to watch some animation to see the progress and which images to edit.
![1691353166730.png 1691353166730.png](https://attachments.f95zone.to/2023/08/thumb/2855724_1691353166730.png)
Exporting and importing
Once you are happy with the changes, go to the export option, make sure that "Pretty Print", "Nonessential Data" and "Texture Atlas" are checked
![1691353589905.png 1691353589905.png](https://attachments.f95zone.to/2023/08/thumb/2855753_1691353589905.png)
that should generate these 3 files
![1691353701973.png 1691353701973.png](https://attachments.f95zone.to/2023/08/thumb/2855759_1691353701973.png)
use Skeleton Viewer 3.8.99 on the .json file we generated to make it compatible with the game, without this the edits do not work.
here is a video explaining how to use it:
You must be registered to see the links
after this make sure to add the .txt extension to the .atlas and .json files
now open the file "skeleton.json.txt" and look for "bone13".
![1691353997035.png 1691353997035.png](https://attachments.f95zone.to/2023/08/thumb/2855775_1691353997035.png)
replace the 4 "transform": "noRotationOrReflection" with "inheritRotation": false
and save changes
![1691354195377.png 1691354195377.png](https://attachments.f95zone.to/2023/08/thumb/2855788_1691354195377.png)
the process of importing is a bit complicated and it is much easier to see it than to explain it in writing so here is a video of how to use AssetsBundleExtractor
You must be registered to see the links
path id 143, Texture2D: skeleton.png
path id 281, TextAsset: skeleton.json.txt
path id 322, TextAsset: skeleton.atlas.txt
and that's it, with this you have the basic knowledge to edit the aradia base skin!
special thanks to Krongorka for the technical support and ArchPhaeton for the edited assets!
Last edited: