Dahotshot
Newbie
- Aug 10, 2021
- 41
- 70
- 59
Ultimately, the almighty dollar sign dictates these kinds of things, and I'd imagine for D-lis that this isn't his full time job given it's taken years of trickle updates (not to mention he's a parent, so where he even gets the time to program I don't know).I too would have enjoyed for there to be way more content. I wish there were more developers, a bigger budget and more time to develop the game further with more features, content, story, lore, events, alternative game routes and the like. I would have contributed more and waited longer to see growth on all fronts. This is because I like the feel, the setting, the character designs and the potential I can imagine with it.
Unfortunately, the project was kept small, for who knows what reason, but, I'm not sure if there is anything that can be done. Maybe we can request for there to be a sequel or an expansion, for more developers to be brought on board, for there to be a new fan start up to push the game further, but if the people behind the game just aren't interested in that, that's it. Maybe the game can inspire a similar one that is bigger in scope though by those with the talent to see it through. That might be your best bet. Well, that, or some unprecedented modding effort to add to the game substantially. It's not impossible, but probably a bit improbable.
Problem is, in order to grow, he'd have to give up a stable day job (less likely with a family), and even if money isn't an issue, being legitimised as a game developer would expose him to a world of legal hurdles, especially games with H-content. Furthermore, he'd need to somehow conjure up the funds to hire other developers and staff, most likely from investors (Patreon funds are probably like a drop in a lake compared to the funding PC/PS/Xbox/Switch game devs get), who'll often dictate timelines. Then there's marketing, debugging, play-testing, and then there's the issue of release platforms and meeting local government requirements etc...
Staying indie would probably have a better ROI for him.
By now, you probably have a headache reading that (I have a headache typing all that out!). D-lis already went through a heck of a time to push this title out, and given that there a lot of blocked out areas in the game and minimal new H-scenes since his last update, he probably had to scale back his intended scope of works and cut a lot of content. IIRC believe he was pushing 6 years of development and by this time he was probably haemorrhaging time and money for NoR.
It seems he's just going to focus on bug-fixing and stability from now on. I'd love additional content but I'd imagine he's already over it (or starting plans for a new title...)