NOR
BonedMod:
This mod is very much a work in progress but don't expect too much from it!
Download v1.0 :
Mega
SHA256: 56AEF005ECE61835CDD33E4C633208CD1878BB72DC64763B0891722A7BD1CDF0
SHA1: DE9338AB3817172890191F380567F464DA152D02
Description:
Installation:
Removal:
Code:
1.0:
* Increased first boss difficulty
* Numerous other fixes
Dev build 5c:
* Grab now damages player
* Birthing animation no longer escapable, pinning stamina to 0
Dev build 5b:
* Enabled immediate get up around new mechanic
* Added nerfs to dog boss and butcher grabs
Dev build 5a:
* Fixed a couple patch bugs
* Added unique grapple mechanics to clock monster and white inquisition
Dev build 5:
* Added aphrodesiac to sex
* Removed struggle from use key, improved struggle effect since it can't be spammed as quickly
* Added creampie to all sex
* Impregnation timer can be reset with down + use keys
* Impregnation timer or pregnancy timer can be cleared from a save point
* Ejaculation boosts impregnation timer
* Sex slowly removes XP
* Ejaculation damages HP
Dev build 4:
* Added slowdown to dashing through monsters
* Removed more grabs from specific monsters
Dev build 3:
* Prevent monsters from grabbing while stunned by parry
* Removed more grabs from specific monsters and training dummy
* Adjusted struggle curves to be marginally better luck
Dev build 2:
* Enemies can now grab you if you stand too close
* Enemies move 10% faster
* Enemies have 10-15% more HP
* Enemies have 10% more toughness
* Enemies falter duration reduced 25%
* Enemies heal a small amount each time they clap cheeks
* Bigoni has special struggle stats so he is easier to escape
Dev build 1:
* Knockdowns sap stamina
* Knocked down staming regen is slower based on how much HP is missing
* Stand up from knockdown requires full stamina
* Escaping from sex uses stamina
* Escape attempts have a random chance of success
* Enemies will overcompensate to you struggling frequently, making it harder to struggle so maybe it is a good idea to try to catch them off guard...
* Guarding hits consumes more stamina
Just wanted to say, overall mod is great and brings much more depth to the game. But, as others already noted - that grab just ruins all the experience.
As the game being 2d side-scroller - it's quite common thing that combat is initially based on dashing through the enemy as a way of evading attacks, you can't evade to the side like in 3d.
- So considering how the game has enemies and bosses with special unblockable attacks, attacks on wide area, or right away 'entire front' - dashing behind the enemy and hitting it's back is essential part of the gameplay.
- Adiitionally - some enemies have basic moves as dashing behind the MC in the same way as she does, that they often spam, some enemies are placed on the ledges where level design expect you to use dash in the air and straight into the enemy. And some enemies have those really long animations, or quick transfer into soft-bad end, that drops MC near the altar after the end. So that grab, simply breaks all of those cases and all the fun, usually while grabbed MC will have close to no stamina because perform it in the middle of the fight+stamina used on dash. And even with full stamina - chances of escape are RNG so player can be stuck in animation loops for minutes or lose the entire stage progress just because of that, and then soft bad end.
Overall imo it would be much better to either exclude grabs while dashing, or grab moves at all, maybe not entirely but make another version of the mod where it's deleted or commented from the code?
P.S: Also in clearly visual part - animations that are used for grab are initially performed after MC has her clothes damaged, so all of them have those damaged look, and if enemy grabs her with clothes intact - they would look torn right away, yet if she manages to escape quickly - they would be intact back again :\