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Cheat Mod RAGS No Haven: Loaded Dice Mod [v.8.0.0] [V.99 - Patreon] [Bedlam Games]

5.00 star(s) 7 Votes

Which version of "Change Conjuration" should be used going forward?

  • Version A(Clicky)

    Votes: 23 21.5%
  • Version B(Less Clicky)

    Votes: 20 18.7%
  • Version C(Quick and Done)

    Votes: 63 58.9%
  • A different idea altogether(post it)

    Votes: 1 0.9%

  • Total voters
    107
  • Poll closed .

Susan Xandera

Active Member
Jul 13, 2017
769
1,018
That's fair, i'm kind of the opposite myself, and yeah LT is pretty notorious for it's updates, mind you so is No Haven lol.
Yeah FoC definitely had potential, it's a shame it never got finished.
Not a huge fan of TiTS, i think it's the sci-fi aspect, idk, CoC and CoC2 are pretty aight though
Strive for Power/Conquest is sort of similar with a more RPG/Story twist to it, though the "quests" are pretty basic and it lacks the difficulty and strategic aspects i want in these games.
Idk if you've played Portals of Phereon but it has some similar elements, though they do literally glaze over the fact you are kidnapping and enslaving/buying and selling people/sacrificing people to alchemically create humunculi in favour of keeping a lighter tone, which i've always felt was bizarre.
Fort of Chains was 'completed', the dev said so, but expected the community to add more content to keep it alive.
 
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Fulminato

Well-Known Member
Oct 17, 2017
1,342
1,037
Fort of Chains was 'completed', the dev said so, but expected the community to add more content to keep it alive.
IIRC no one of the people with the permissions over the git project is active.
hard to keep the project live if no one had the ability to update it.
 

Fulminato

Well-Known Member
Oct 17, 2017
1,342
1,037
Free Cities managed.
actually no. free cities is still at 0.10.7 release in september 2017.
free cities pregmod is still developed, but the modded version started before the game stop development and at the moment of free cities stopped the project was big enough to walk on their legs. you can say.
to my knowledge the "fanmade" content of fort of chains was little-to-nothing even with the game still in development. so the difference with free cities is significative. yes, nothing stop someone to clone the git project and carry on. but you need someone dedicated to doing at least revision and pulling/merging the submission. not an easy task.
 

Scars Unseen

Newbie
Jan 2, 2018
73
112
actually no. free cities is still at 0.10.7 release in september 2017.
free cities pregmod is still developed, but the modded version started before the game stop development and at the moment of free cities stopped the project was big enough to walk on their legs. you can say.
to my knowledge the "fanmade" content of fort of chains was little-to-nothing even with the game still in development. so the difference with free cities is significative. yes, nothing stop someone to clone the git project and carry on. but you need someone dedicated to doing at least revision and pulling/merging the submission. not an easy task.
Actually yes. Free Cities continued from the exact same scenario that Fort of Chains stopped in. Creator stopped creating; others forked the project and took it up. It started as a mod, but anyone looking at what has happened with it since and calling it anything other than a true continuation of the project is being disingenuous. Nobody asking about Free Cities is going to be directed to the original project page by anyone who is familiar with it. Pregmod has replaced it entirely.

The same could happen with Fort of Chains if anyone cared to work on it.
 

Fulminato

Well-Known Member
Oct 17, 2017
1,342
1,037
Actually yes. Free Cities continued from the exact same scenario that Fort of Chains stopped in. Creator stopped creating; others forked the project and took it up. It started as a mod, but anyone looking at what has happened with it since and calling it anything other than a true continuation of the project is being disingenuous. Nobody asking about Free Cities is going to be directed to the original project page by anyone who is familiar with it. Pregmod has replaced it entirely.

The same could happen with Fort of Chains if anyone cared to work on it.
pregmo started before free cities development stopped. no modded version started when fort of chains was in development.
so no. they aren't totally the same scenario.

and to add another element never pregmod git project lose everyone with the power to pull/merge, fort of chains yes.
they aren't totally the same scenario.
 

Fool96

New Member
Dec 9, 2021
1
1
Whenever I try to cancel an assignment in regalia sometimes the game will freak out and cancel all of my assignments. Is there a way to fix this?
 
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Numbnutts

Newbie
Aug 7, 2018
71
88
Whenever I try to cancel an assignment in regalia sometimes the game will freak out and cancel all of my assignments. Is there a way to fix this?
not that i'm aware of, canceling assignments in the regalia version is risky. better to make a save before assigning
 
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Snakes

Member
Jul 22, 2017
115
72
Whenever I try to cancel an assignment in regalia sometimes the game will freak out and cancel all of my assignments. Is there a way to fix this?
It's not just regalia, it's a problem with how the assignment is coded. Most of them are coded with an "end" command, but some aren't... the ones that aren't are the ones that "freak out". You can either keep track of those missions so you know not to select them unless you are ready or like Numbnutts said, save before mission selection (good advice for No Haven anyway)
 

Frank N. Stein

Member
Modder
Aug 6, 2016
447
1,429
Whenever I try to cancel an assignment in regalia sometimes the game will freak out and cancel all of my assignments. Is there a way to fix this?
not that i'm aware of, canceling assignments in the regalia version is risky. better to make a save before assigning
It's not just regalia, it's a problem with how the assignment is coded. Most of them are coded with an "end" command, but some aren't... the ones that aren't are the ones that "freak out". You can either keep track of those missions so you know not to select them unless you are ready or like Numbnutts said, save before mission selection (good advice for No Haven anyway)
*adds another issue to the list*
Any time it happens, post the name of the Assignment that's whimpered. My bug list is long, but that's a quick fix as, like Snakes said, it's simply the Assignment throwing a hissy because there's no end command. So it's a 30second fix so long as I know the assignment I'm looking for.


I'll also have an update with a handful of bugfixes out... Soon™
 

Frank N. Stein

Member
Modder
Aug 6, 2016
447
1,429
Never thought there would be a new version of RAGS but there is
for others sake
I'll get us updated to this one and transfer my current bugfixes over to it As soon as I can.
For the sake of expedience and not wasting too much time on something that's going to be hotfixed within a week, I'll only soft test it before releasing.
 
5.00 star(s) 7 Votes