- Apr 19, 2018
- 705
- 1,651
The typewriter text was bugging me also, so I dug into the code a little. I think there is an option in the code to press "T" to turn it off or on, but it didn't work. What I did to make it instant text is in the Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect in the SetTextToType method I changed this.timeElapsed = 0f; to this.timeElapsed = 50f;. This is a quick workaround for this if you want it. I will attach the Assembly-Csharp.dll below if you want to take a look at it.Sounds fair; devs noted it ! Would instant text (or a really quick appearing one) be a good workaround for you until we have a proper "options menu" ?
I haven't completed this version of the game completely yet but I did notice that the backspace button for rewinding text did not work for all the dialog. When I was doing the normal work scene with Noemi I couldn't rewind the text. I think it was the Thursday night cleaning scene ( haven't got very far in the game yet ) the text rewind function did work.
Just thought I would let you know, with the instant text mod I did sometimes the game will register two clicks instead of one and advance too fast.
Edit: I went back and looked at it again and I think this maybe a better option for a quick fix. I changed the for loop in Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect\GetWords from i++ to i += 40 and I left this.timeElapsed = 0f; alone. It's not instant but it is pretty fast, of course you can up the increment to make it faster, but this may help prevent the double click skip. I will attach that dll if you want to take a look at it also.