wurg

Active Member
Modder
Apr 19, 2018
705
1,630
Sounds fair; devs noted it ! Would instant text (or a really quick appearing one) be a good workaround for you until we have a proper "options menu" ?
The typewriter text was bugging me also, so I dug into the code a little. I think there is an option in the code to press "T" to turn it off or on, but it didn't work. What I did to make it instant text is in the Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect in the SetTextToType method I changed this.timeElapsed = 0f; to this.timeElapsed = 50f;. This is a quick workaround for this if you want it. I will attach the Assembly-Csharp.dll below if you want to take a look at it.

I haven't completed this version of the game completely yet but I did notice that the backspace button for rewinding text did not work for all the dialog. When I was doing the normal work scene with Noemi I couldn't rewind the text. I think it was the Thursday night cleaning scene ( haven't got very far in the game yet ) the text rewind function did work.

Just thought I would let you know, with the instant text mod I did sometimes the game will register two clicks instead of one and advance too fast.

Edit: I went back and looked at it again and I think this maybe a better option for a quick fix. I changed the for loop in Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect\GetWords from i++ to i += 40 and I left this.timeElapsed = 0f; alone. It's not instant but it is pretty fast, of course you can up the increment to make it faster, but this may help prevent the double click skip. I will attach that dll if you want to take a look at it also.
 
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cleanfeel

Active Member
Jun 16, 2017
687
1,921
The typewriter text was bugging me also, so I dug into the code a little. I think there is an option in the code to press "T" to turn it off or on, but it didn't work. What I did to make it instant text is in the Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect in the SetTextToType method I changed this.timeElapsed = 0f; to this.timeElapsed = 50f;. This is a quick workaround for this if you want it. I will attach the Assembly-Csharp.dll below if you want to take a look at it.

I haven't completed this version of the game completely yet but I did notice that the backspace button for rewinding text did not work for all the dialog. When I was doing the normal work scene with Noemi I couldn't rewind the text. I think it was the Thursday night cleaning scene ( haven't got very far in the game yet ) the text rewind function did work.

Just thought I would let you know, with the instant text mod I did sometimes the game will register two clicks instead of one and advance too fast.

Edit: I went back and looked at it again and I think this maybe a better option for a quick fix. I changed the for loop in Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect\GetWords from i++ to i += 40 and I left this.timeElapsed = 0f; alone. It's not instant but it is pretty fast, of course you can up the increment to make it faster, but this may help prevent the double click skip. I will attach that dll if you want to take a look at it also.
FFS please beWilder implement this in your game. That text speed was super annoying.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
The typewriter text was bugging me also, so I dug into the code a little. I think there is an option in the code to press "T" to turn it off or on, but it didn't work. What I did to make it instant text is in the Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect in the SetTextToType method I changed this.timeElapsed = 0f; to this.timeElapsed = 50f;. This is a quick workaround for this if you want it. I will attach the Assembly-Csharp.dll below if you want to take a look at it.

I haven't completed this version of the game completely yet but I did notice that the backspace button for rewinding text did not work for all the dialog. When I was doing the normal work scene with Noemi I couldn't rewind the text. I think it was the Thursday night cleaning scene ( haven't got very far in the game yet ) the text rewind function did work.

Just thought I would let you know, with the instant text mod I did sometimes the game will register two clicks instead of one and advance too fast.

Edit: I went back and looked at it again and I think this maybe a better option for a quick fix. I changed the for loop in Assemly-Csharp.dll\Spook2099.Restaurant\TyperWriterEffect\GetWords from i++ to i += 40 and I left this.timeElapsed = 0f; alone. It's not instant but it is pretty fast, of course you can up the increment to make it faster, but this may help prevent the double click skip. I will attach that dll if you want to take a look at it also.
Hi, I appreciate the efford but as I'm sure you'll understand I can't just simply download and insert a file into the game that will be later shared with thousands of people. For this and future reference I'd like to say that there's no need for you to go through the trouble of ripping the game wide open and changing it at will; we will take care of this and any future issues in due time; just share your concerns with us.

Don't take it the wrong way; we like the enthusiasm; but we can not operate without going through development steps during development phase; meaning we need to know what's going on and what is the best way to fix it not only for this game but others we might do in the future.

I'm sure you can understand my position.

PS: We have already talked about it and we are in the way of fixing it. 0.3NTR and 0.10AoH should have some improvement in that regard.
 

cleanfeel

Active Member
Jun 16, 2017
687
1,921
Hi, I appreciate the efford but as I'm sure you'll understand I can't just simply download and insert a file into the game that will be later shared with thousands of people. For this and future reference I'd like to say that there's no need for you to go through the trouble of ripping the game wide open and changing it at will; we will take care of this and any future issues in due time; just share your concerns with us.

Don't take it the wrong way; we like the enthusiasm; but we can not operate without going through development steps during development phase; meaning we need to know what's going on and what is the best way to fix it not only for this game but others we might do in the future.

I'm sure you can understand my position.

PS: We have already talked about it and we are in the way of fixing it. 0.3NTR and 0.10AoH should have some improvement in that regard.
All you need to do is pull in the file into your game and run git diff. Or use a file comparison software. It's probably only 2-3 lines of changes at max. No need to be so dramatic over this.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
All you need to do is pull in the file into your game and run git diff. Or use a file comparison software. It's probably only 2-3 lines of changes at max. No need to be so dramatic over this.
Hi ! Thanks for the heads up, yep I know how to make a file comparison. If you read the rest of the post you'll see it's not only a matter of "what the file does" that I'm concerned with but more a matter of "what should really do the file that is not doing yet"; so we can use it in the future, and for that we need to do it ourselves.

As I said, we are working on fixing it towards 0.3 so I don't see where the drama is ;)
 

wurg

Active Member
Modder
Apr 19, 2018
705
1,630
Hi, I appreciate the efford but as I'm sure you'll understand I can't just simply download and insert a file into the game that will be later shared with thousands of people. For this and future reference I'd like to say that there's no need for you to go through the trouble of ripping the game wide open and changing it at will; we will take care of this and any future issues in due time; just share your concerns with us.

Don't take it the wrong way; we like the enthusiasm; but we can not operate without going through development steps during development phase; meaning we need to know what's going on and what is the best way to fix it not only for this game but others we might do in the future.

I'm sure you can understand my position.

PS: We have already talked about it and we are in the way of fixing it. 0.3NTR and 0.10AoH should have some improvement in that regard.
I understand your position, I just thought I would share what I did to speed the text up that is why I included the full path. I can't do what you do, but as a coder you know that looking at other peoples code helps you understand how the program works better, I enjoy trying to figure it out. I know you guys are busy and just thought I would offer a suggestion for a quick fix until you can implement a permanent one.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
I understand your position, I just thought I would share what I did to speed the text up that is why I included the full path. I can't do what you do, but as a coder you know that looking at other peoples code helps you understand how the program works better, I enjoy trying to figure it out. I know you guys are busy and just thought I would offer a suggestion for a quick fix until you can implement a permanent one.
We appreciate it; we really do. I might have a big company mind in a small company but I've been in this long enough to learn that I rather be over cautious than over zealous.

Again; thanks for the efford, it's a really nice gesture ;)
 

cleanfeel

Active Member
Jun 16, 2017
687
1,921
I just realized Patreon stopped letting people use prepaid gift cards. Does anyone have a reliable way to stay anonymous?

Credit card is ruled out since that's easily traceable. Paypal is also no good.
 

Yonamous

Active Member
Dec 17, 2017
908
1,400
Do the saves from 0.1 carry over? Normally it says in the OP if saves don't work. In my case my previous saves aren't showing up. Wan't to know if it's the game, or me.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
Do the saves from 0.1 carry over? Normally it says in the OP if saves don't work. In my case my previous saves aren't showing up. Wan't to know if it's the game, or me.
Both ! XD. Saves from 0.1 should carry over but we strongly recommend creating new ones since we have changed the whole gameplay so we can't guarantee they will keep working flawlessly.

Also; you will not automatically encounter your saves in the game unless you manyally move them. We don't save on the appdata folder (yet); it's a discussion I've recently had with our fans; the summary of it is that since we do porn games I, Unshi, decided that it was too invasive to create a folder without user consent under the user profile folder. Long story short; you'll find your save files in the 0.2 folder where you unpacked the game; you suould carry them to future version folders ;)
 
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acidnightmare

Member
Aug 23, 2018
148
442
FFS please beWilder implement this in your game. That text speed was super annoying.
Just click on the text box and the text will appear instantly, you have to click to go to the next dialogue anyway so just get used to double clicking and you wont have to wait for the text to scroll.
 

acidnightmare

Member
Aug 23, 2018
148
442
We appreciate it; we really do. I might have a big company mind in a small company but I've been in this long enough to learn that I rather be over cautious than over zealous.

Again; thanks for the efford, it's a really nice gesture ;)
This game is turning out fantastic, I really like this update. After playing the prologue i actually get a sickening feeling whenever Sal is around. Especially when Noe has to go to his store to return the letter, i felt nervous and nauseous just like Noe would have! I also like the fact that Noe is a woman who can't be pushed around and she isn't just a victim like many other female protagonists.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
This game is turning out fantastic, I really like this update. After playing the prologue i actually get a sickening feeling whenever Sal is around. Especially when Noe has to go to his store to return the letter, i felt nervous and nauseous just like Noe would have! I also like the fact that Noe is a woman who can't be pushed around and she isn't just a victim like many other female protagonists.
Aww thanks ! Spook works hard on building unique characters and most times his work goes unnoticed; I just put a face behind it.

Sal is a creepy dude indeed; give me chills too. If I saw him in real life I would start looking around to see where he has his ice-cream van parked... :p
 
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LP83

Engaged Member
Oct 13, 2016
2,757
9,157
I'm liking this game. I love the character development!
Noemi is VERY Beautiful!!! :heartcoveredeyes::heartcoveredeyes::heartcoveredeyes:
 
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Avaron1974

Resident Lesbian
Aug 22, 2018
25,181
86,228
Why does this have the "lesbian" tag?? It is certainly not justified.
It's a tag that needs to burn in hell and gets my hopes up every time.

Lesbian tag just means it has girls that may or may not start something sexual before the penis joins in. I've seen the lesbian tag on games that were 3somes and someone argued it's because the girls kissed.

Perhaps they should have said no homo, works for blokes.
 

AgentsOfHeels

Member
Game Developer
Jul 8, 2017
235
384
It's a tag that needs to burn in hell and gets my hopes up every time.

Lesbian tag just means it has girls that may or may not start something sexual before the penis joins in. I've seen the lesbian tag on games that were 3somes and someone argued it's because the girls kissed.

Perhaps they should have said no homo, works for blokes.
Indeed; there's no real lesbianism in the game yet... although... we have more than one character with sexuality issues and they'll likely explore every option available in the future... did I get your hopes up again? :p
 
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