- Jun 11, 2021
- 1,199
- 2,289
Not sure if u fixed this yet but just a heads up, the android version crashes like crazy, especially during the text scene with Leah.. It's unplayable really.
I’ve also thought about that, but I’m not sure if it’s allowed to add more things in the 1st post. I’ve previously put there the solutions for the kink riddles so that everyone wouldn’t keep asking, but, at some point, they were removed by someone. Although, I think I’ve seen some sigs in other threads.MrSilverLust Just a thought, but maybe it's a good idea to add link to sigs in the OP?
Weird, there are some op in games threads with numerous links to sigs, walkthroughs and mods. Maybe it's better to ask a mod then. And speaking of sigs, I hope for a new fun one with BriI’ve also thought about that, but I’m not sure if it’s allowed to add more things in the 1st post. I’ve previously put there the solutions for the kink riddles so that everyone wouldn’t keep asking, but, at some point, they were removed by someone. Although, I think I’ve seen some sigs in other threads.
For now, I’ve added a link in my own signature. Maybe that’s easy enough to find for anyone looking for them. I’ll also be making/updating more signatures sometime. When that's done, I'll try to add them in the 1st post.
Yes, please check this post.is there a 32 bit verion
Sorry for the necro, but the most obvious solution to me would be to not let players unlock kinks from the menu, but they can only unlock them from choices they make in the story. i.e. in Emma's scene you can pick either Passive or Manhandle as long as you have enough points it will unlock it for you. While it wouldn't solve the issue of players not knowing which paths have content worth pursuing ahead of time (this would really be fixed by just having lots of content for everything), it would mean players can only invest in points that have a payoff in the story at this point. It would also make more sense for immersion, as your kinks are the result of you choices in the narrative, rather than choices made in isolation in some abstract menu.Don't get me wrong, I still think the idea of the system is a good thing. I'm just unsure how to implement it good enough to avoid that kind of thing. As sad as this may sound, I start to think that Easy Mode is the way for me to actually "roleplay" because it'd allow me to choose dialogue choices that I want without having to worry about choosing the wrong choice and be locked out.
No problem in necroing anything. If I am understanding you correctly, your worry is that players can invest points in skills that don’t currently have any payoff, and then lack the points necessary for sex scenes that actually are already in the game.Sorry for the necro, but the most obvious solution to me would be to not let players unlock kinks from the menu, but they can only unlock them from choices they make in the story. i.e. in Emma's scene you can pick either Passive or Manhandle as long as you have enough points it will unlock it for you. While it wouldn't solve the issue of players not knowing which paths have content worth pursuing ahead of time (this would really be fixed by just having lots of content for everything), it would mean players can only invest in points that have a payoff in the story at this point. It would also make more sense for immersion, as your kinks are the result of you choices in the narrative, rather than choices made in isolation in some abstract menu.
You would still have the "menu" or the list of kinks visible, so the information is available, you just can't use it to unlock anything. Given your suggestion for the optimal way to play the game is to just bank the points until a relevant scene comes up then buy the kink you need, why not just cut out the middle man and make it so you can't buy kinks from the menu and just buy it through the choices you make in game anyway. It would just mean a better user experience, I think.No problem in necroing anything. If I am understanding you correctly, your worry is that players can invest points in skills that don’t currently have any payoff, and then lack the points necessary for sex scenes that actually are already in the game.
I feel like your suggestion causes more problems that helps. Namely, you wouldn’t be able to know which kinks are behind which personality points, making it more likely that you get to a sex scene without the required points (I’m assuming you mean to get rid of the skills menu altogether). Knowing that information ahead of time by looking at the menu means you can more easily gather the points you need to get the kinks you like.
Alternatively, the way I used to address that issue was to explicitly recommend in game for the player to bank the points and only get the skills he needs before a given sex scene. Solves the same issue in a similar manner, without creating additional problems.
Ah, I see. Yeah, I can see how that would be a better user experience in simple cases like the 1st lewd scene in the game with Emma.You would still have the "menu" or the list of kinks visible, so the information is available, you just can't use it to unlock anything. Given your suggestion for the optimal way to play the game is to just bank the points until a relevant scene comes up then buy the kink you need, why not just cut out the middle man and make it so you can't buy kinks from the menu and just buy it through the choices you make in game anyway. It would just mean a better user experience, I think.