Jalapenosbythehandful
Newbie
- Jan 3, 2018
- 24
- 38
I really doubt this is the case; it's a lot easier to pump out an AI CG game in theory especially if you aren't the hold up but rather someone else on the team is or might be (or there's a failure to expand the team or integrate a new team member). However, actually pumping out solid quality AI CG images and integrating them in such a way that they actually look reasonable quality is exceptionally difficult and atm probably just as demanding on your GPU.I am sorry to say, but I think his other game Decked in Love pulls our devs focus from Nothing is Forever (it's a new project and as such more fun to work on). And while I love this game the new project isn't for me at all. Unfortunately being such a different game I am sure will not be positive for the current supporter base which in the long run probably will lend to even longer production cycles.
Though who knows, there's been no messages on Patreon since he decided to pause billing until the release of the 0.8 version (kudos for pausing billing I must say).
I'd guess it depends on the issues at play; if the lead dev was a coder and writer and the hold up is related to a 3d artist (which is what I'm baselessly guessing the issue is) then Decked in Love is a way to show you as a dev team are still active but it is a bad look.