Last night I did some testing because I was also curious about this. These values are from a single playthrough, starting from 0% every time.
- rejecting all paths/lewd scenes - 46% of content seen
- go for all girls, choosing sensitive paths/scenes (when available) in a single playthrough - 70% of content seen
- go for all girls, choosing manly paths/scenes in a single playthrough - 67% of content seen
There are mutually exclusive scenes in a single playthrough, even if you only choose sensitive or manly scenes (ex: on the 4th chapter you get spanked by Deb or have a ruined orgasm in the sensitive path; or you can either praise or humiliate Jen, with or without aftercare, in the manly path). So, those values might change a bit depending on which scenes you pick or if you do more than one play through to see all the sensitive or manly scenes.
79% is a lot. I am at 68%. I am going after all love interests, but only on the sub path.
Interesting... I got 64% by the end of this chapter:
So, these values seem about right for the paths taken.
counting my main 2 playthroughs (and 2 additional ones with just a small differences) - I'm pursuing 4 girls (Emma, Deb, Bri and Kim) have seen all their (main?) sub content
Out of curiosity, I also tried this – Emma + Deb + Bri + Kim sensitive scenes in a single playthrough – and got 58%. So, a few different choices here and there, plus some old lines changed due to proofreading, and those 55% you mentioned seem absolutely right. My bad for thinking that sounded off.
Number of images seen might be a better metric, at least I think it's what interest people the most
This is an interesting suggestion that made me think. I think this metric would measure something, but I’m not sure exactly what. Or if it's interesting. (Also, more importantly, I have no idea if it would be easy to implement it code-wise
)
The thing is, the way I manage branching is by reusing as many images as possible. For example, for a given scene in a given location, I render different poses for the LI (like talking, listening, smiling, sad, laughing, etc) and then use them when appropriately, as many times as required. So, often, completely different paths, with completely different conversations, may end up showing the same images. On the other hand, lewd scenes usually need to have a lot of specific renders due to different poses and whatnot. For example, in the 5th chapter, something like 560 renders are from lewd scenes, while only ~260 are from "normal" scenes… but, content-wise, there are more normal scenes and dialogues than lewd scenes. They can just use a lot of the same images for the whole scene/conversation (you know, to save render/development time - it's cheaper/faster to write than to render).
So, the amount of different images seen wouldn’t reflect at all the amount of story or paths a player has seen, which is, I think, what is more interesting for that value to represent. You want to know how much of the story you have seen. For example, a lot of people agree that this game is a slow burn with lots of character development in between lewd scenes. But, if you’d measure the amount of game played by images seen, then, more than half of the game would be lewd content… which makes it a kind of a misleading metric. Maybe useless? i don't know, maybe some people would find this number interesting. I think I actually would, if it was easy to calculate. Maybe I'll investigate that.
Anyway, to get a sense of how many lewd content a given player has seen (which, I think, was what you wanted to know with this number), they can just look into the gallery screen. That menu got some improvements in the 0.5.x update, namely a way to filter scenes by manly, neutral, or sensitive kinks, and even a way to see scenes they haven’t played yet. This way, I hope, players can very easily get a good impression of how many lewd scenes they have seen (and in what paths), and if the scenes they missed are with kinks they like or not. And then decide if a new playthrough is warranted or not.