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Frosty2000

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Nov 16, 2017
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Another problem I´m getting with this game (blessed problem!) it´s that I have just finished my 2nd big run (snake-cat) my numbers of saves it´s going above the roof to the sky.

It´s the crush option of the 1st chapter important enough to deserve runs of more-or less the same but just changing the crush?
It only changes some dialogue during one scene I think. Besides that it gives you a free skill from the blue (cat) skill branch. So it doesn't put you into different branches of the story and is therefore not that important.
 
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osanaiko

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Jul 4, 2017
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It only changes some dialogue during one scene I think. Besides that it gives you a free skill from the blue (cat) skill branch. So it doesn't put you into different branches of the story and is therefore not that important.
bolondro2 for your information as well:

The "Crush" choice has various effects in later chapters for each possible choice.

One example would be the discussion on the pier with Olivia before she goes night-swimming. You've been discussing whether Olivia thinks she will ever have a long term relationship, and she expresses that she has never stayed in one place/with the same guy as long as she has currently. The normal option is "I hope you decide to stay even longer", but if you picked her as your crush you get to say "It's really nice to have you around" and get to see a little bit more dialogue.

So most of the effects are just dialogue variations. However, if I remember correctly from my testing, there are maybe 2 places where your get an extra possibility of having a certain dialogue choice appear even if you do not have the other required previous decisions for that character.

In summary, the Crush choice is not super significant.

An additional peek behind the curtain: nearly every choice in the game gets recorded in the save file. Not every choice has a later effect as that would be cost-prohibitive in developing and testing all the different variations. However, MrSilverLust sometimes surprises me by referring to decisions made several chapters previously to give small dialogue variations. A larger example of how all the past decisions are used to influence play is how the status of MC's relationship with Emma is determined - the logic statements to decide what path you are on are just as complex as their in-story relationship!
 
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osanaiko

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Jul 4, 2017
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The music during the first Emma scene slaps. Does anyone have a list of the songs used in the game? Or that song in particular?
Main menu has this with links to all the CC0 / Public Domain music:
1667706183908.png

Regarding the music for a specific scene, I can look it up in the scripts, but which one specifically do you mean? The first time MC speaks with Emma in game? or the first H scene (the hatefuck)? If you could give me a line of dialogue to search for... (Or MrSL will drop in and tell us soon enough :) )
 

mercedes2021sclass

New Member
Aug 29, 2021
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Main menu has this with links to all the CC0 / Public Domain music:
View attachment 2150194

Regarding the music for a specific scene, I can look it up in the scripts, but which one specifically do you mean? The first time MC speaks with Emma in game? or the first H scene (the hatefuck)? If you could give me a line of dialogue to search for... (Or MrSL will drop in and tell us soon enough :) )
That should be plenty of information, thanks for the help. I'm such a dumbass.
 
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osanaiko

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Jul 4, 2017
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I'm curious about the dialogue percentage people have. You can see it under Options. Mine is 79%. I feel like I'm missing a lot but maybe it's around normal?
I have 81% but I'm not sure how that's possibly given I've read and re-read all the dialogue multiple times. Unless the jumping around using developer commands has caused it to not record blocks properly?

Anyway, it's certainly not going to be possible to get 100% in a single playthrough as there are many mutually exclusive scenes, such as the interaction with Emma at the party in Chapter 1 where you can go dominant or submissive. Similarly your choices with Kim, Lea and Deb will lead to different variations of scenes, or the skipping of entire events if you are not on the specific path. Finally, there are a lot of small text variations based on previous choices, so getting to 100% would be very tedious.
 
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Frosty2000

Active Member
Nov 16, 2017
604
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I'm curious about the dialogue percentage people have. You can see it under Options. Mine is 79%. I feel like I'm missing a lot but maybe it's around normal?
79% is a lot. I am at 68%. I am going after all love interests, but only on the sub path. So it's quite clear to me which part I am missing.
 
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Vleder

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Dec 14, 2020
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Interesting... I got 64% by the end of this chapter: crushing on Lea, falling for Jen (Jen's path), "dommed" Deb (if that's a thing) but tidied her house the best I could, helped Lea and Bri, pushed every button on Emma, hugged Olivia (what a nice hug), barked at Kim every time she opened her mouth and tried hard to keep up with all the chess moves (but failed miserably!). o_O
 

Mister_M

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Apr 2, 2018
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I'm focusing on sub content and Bri (plus sub Kim on different playthrough), don't play dom and didn't try starting relationships with Jen and Olivia and quickly backed off from Lea. Seems like sub content with Emma, Deb, Kim and all there is with Bri amounts - with unavoidable everyday scenes - to approx. 50% of the game.
 
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MrSilverLust

MSL Games
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May 22, 2021
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I’m not sure if that percentage is that accurate at the moment. For one, the way it’s done is that it calculates the number of lines of dialogue you’ve seen in-game, and divides them by the number of total lines (and then multiplied by 100 to get a percentage value). This is for the whole game, not just the latest chapter.

The thing is, each time an update changes a previous line due to proofreading (even if it’s just a comma or whatever), renpy interprets it as a new line not seen before. And osanaiko changes a lot of lines during proofreading, in between updates… so your percentage will decrease after an update just thanks to the changed lines, even if, technically, you've played that scene before.

Basically, that value is the percentage of lines that will be skipped when you hold control, versus the total number of lines in the game.

Also:

It seems like skip isn't saved between updates, so I have to go through some of the text again, but that seems to be only one time.
Was skip not working just with the proofread lines or for everything? For example, could you skip the tutorial or the first chapter? Also, is the play time below that percentage accurate for all the time you spent with the game, or just after the latest update?

I updated the renpy version I use to compile the game and I’m not sure if that didn’t reset your previous data. The game might be thinking you have never played the first chapters... On the other hand, even 55% (the lowest value given here) is too high to be just counting the latest chapter.

To conclude, that metric will work quite well for everything you play in a given version of the game. After an update though, things can get a bit messy (especially this one with an engine update). That being said, 80% sounds about right. 55% sounds too low, unless you play with just one girl or something.

The moral of the story is that this will be a cool metric once the game is completed. Until there it might be unreliable.

I have 81% but I'm not sure how that's possibly given I've read and re-read all the dialogue multiple times.
I don’t think the value will be very accurate for you. Either because you keep changing lines and may not go through them again (renpy thinks they are new lines until you read them in-game), or because, from the proofread scripts you send me, I may change a few lines a bit in the final version that you haven't gone though yet in-game to be counted as seen.
 

Mister_M

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Apr 2, 2018
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55% sounds too low, unless you play with just one girl or something.
That's weird - counting my main 2 playthroughs (and 2 additional ones with just a small differences) - I'm pursuing 4 girls (Emma, Deb, Bri and Kim) have seen all their (main?) sub content (minus one variation of the last scene with Emma and that one scene with Bri [I even bought manly skill for her]) and pursued Lea until the exhibitionism skill check. In any case, I'm happy with what I see on my playthroughs and that's most important part.
 
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MrSilverLust

MSL Games
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May 22, 2021
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That's weird - counting my main 2 playthroughs (and 2 additional ones with just a small differences) - I'm pursuing 4 girls (Emma, Deb, Bri and Kim) have seen all their (main?) sub content (minus one variation of the last scene with Emma and that one scene with Bri [I even bought manly skill for her]) and pursued Lea until the exhibitionism skill check. In any case, I'm happy with what I see on my playthroughs and that's most important part.
My best guess is that you may have played the 1st versions out of patreon (0.3.0, 0.4.0, 0.5.0, etc)? And then when the patch comes (0.3.1, 0.4.1, 0.5.1) with a shitload of proofreading done, the calculation thinks you didn’t see a lot of dialogue you actually did (every line changed counts as a new line not seen, bugging the true percentage).

(Of course I might be wrong in case you actually replay “a lot” already when the patched versions are out, to see alternative paths and such).

On the other hand, Jen and Lea might be the LIs that have the most route specific content. Anyone not following any of their routes might be missing a bit. But, all of their paths, plus all the not femdom scenes, shouldn't be 50% of the game... should it? I'm actually not sure. Maybe I'll check that one of these days. The issue is that my number is always at 99% :p


In the end, that low number might be due to a bit of both of the reasons above. Either way, I wouldn’t put too much trust in that number due to the issues that come with each update. But I'll try to clarify that soon. Now I'm curious.
 

Mister_M

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Apr 2, 2018
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My best guess is that you may have played the 1st versions out of patreon (0.3.0, 0.4.0, 0.5.0, etc)?
Yeah, while I do replay every chapter 3-4 times I manage to do my replays before the patches. Chapter 4 however I did play with a patch (cause error screens) and I replayed the last scenes of it again when ch.5 came out (cause of save error). Maybe I should just ctrl skip from the beginning to just see if the number would change :unsure:
 
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dolfe67

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Apr 25, 2020
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I’m not sure if that percentage is that accurate at the moment. For one, the way it’s done is that it calculates the number of lines of dialogue you’ve seen in-game, and divides them by the number of total lines (and then multiplied by 100 to get a percentage value). This is for the whole game, not just the latest chapter.

The thing is, each time an update changes a previous line due to proofreading (even if it’s just a comma or whatever), renpy interprets it as a new line not seen before. And osanaiko changes a lot of lines during proofreading, in between updates… so your percentage will decrease after an update just thanks to the changed lines, even if, technically, you've played that scene before.

Basically, that value is the percentage of lines that will be skipped when you hold control, versus the total number of lines in the game.

Also:



Was skip not working just with the proofread lines or for everything? For example, could you skip the tutorial or the first chapter? Also, is the play time below that percentage accurate for all the time you spent with the game, or just after the latest update?

I updated the renpy version I use to compile the game and I’m not sure if that didn’t reset your previous data. The game might be thinking you have never played the first chapters... On the other hand, even 55% (the lowest value given here) is too high to be just counting the latest chapter.

To conclude, that metric will work quite well for everything you play in a given version of the game. After an update though, things can get a bit messy (especially this one with an engine update). That being said, 80% sounds about right. 55% sounds too low, unless you play with just one girl or something.

The moral of the story is that this will be a cool metric once the game is completed. Until there it might be unreliable.



I don’t think the value will be very accurate for you. Either because you keep changing lines and may not go through them again (renpy thinks they are new lines until you read them in-game), or because, from the proofread scripts you send me, I may change a few lines a bit in the final version that you haven't gone though yet in-game to be counted as seen.
Number of images seen might be a better metric, at least I think it's what interest people the most
 

MrSilverLust

MSL Games
Game Developer
May 22, 2021
454
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Last night I did some testing because I was also curious about this. These values are from a single playthrough, starting from 0% every time.
  • rejecting all paths/lewd scenes - 46% of content seen
  • go for all girls, choosing sensitive paths/scenes (when available) in a single playthrough - 70% of content seen
  • go for all girls, choosing manly paths/scenes in a single playthrough - 67% of content seen

There are mutually exclusive scenes in a single playthrough, even if you only choose sensitive or manly scenes (ex: on the 4th chapter you get spanked by Deb or have a ruined orgasm in the sensitive path; or you can either praise or humiliate Jen, with or without aftercare, in the manly path). So, those values might change a bit depending on which scenes you pick or if you do more than one play through to see all the sensitive or manly scenes.

79% is a lot. I am at 68%. I am going after all love interests, but only on the sub path.
Interesting... I got 64% by the end of this chapter:
So, these values seem about right for the paths taken.

counting my main 2 playthroughs (and 2 additional ones with just a small differences) - I'm pursuing 4 girls (Emma, Deb, Bri and Kim) have seen all their (main?) sub content
Out of curiosity, I also tried this – Emma + Deb + Bri + Kim sensitive scenes in a single playthrough – and got 58%. So, a few different choices here and there, plus some old lines changed due to proofreading, and those 55% you mentioned seem absolutely right. My bad for thinking that sounded off.

Number of images seen might be a better metric, at least I think it's what interest people the most
This is an interesting suggestion that made me think. I think this metric would measure something, but I’m not sure exactly what. Or if it's interesting. (Also, more importantly, I have no idea if it would be easy to implement it code-wise :p )

The thing is, the way I manage branching is by reusing as many images as possible. For example, for a given scene in a given location, I render different poses for the LI (like talking, listening, smiling, sad, laughing, etc) and then use them when appropriately, as many times as required. So, often, completely different paths, with completely different conversations, may end up showing the same images. On the other hand, lewd scenes usually need to have a lot of specific renders due to different poses and whatnot. For example, in the 5th chapter, something like 560 renders are from lewd scenes, while only ~260 are from "normal" scenes… but, content-wise, there are more normal scenes and dialogues than lewd scenes. They can just use a lot of the same images for the whole scene/conversation (you know, to save render/development time - it's cheaper/faster to write than to render).

So, the amount of different images seen wouldn’t reflect at all the amount of story or paths a player has seen, which is, I think, what is more interesting for that value to represent. You want to know how much of the story you have seen. For example, a lot of people agree that this game is a slow burn with lots of character development in between lewd scenes. But, if you’d measure the amount of game played by images seen, then, more than half of the game would be lewd content… which makes it a kind of a misleading metric. Maybe useless? i don't know, maybe some people would find this number interesting. I think I actually would, if it was easy to calculate. Maybe I'll investigate that.


Anyway, to get a sense of how many lewd content a given player has seen (which, I think, was what you wanted to know with this number), they can just look into the gallery screen. That menu got some improvements in the 0.5.x update, namely a way to filter scenes by manly, neutral, or sensitive kinks, and even a way to see scenes they haven’t played yet. This way, I hope, players can very easily get a good impression of how many lewd scenes they have seen (and in what paths), and if the scenes they missed are with kinks they like or not. And then decide if a new playthrough is warranted or not.
 
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