I won't be changing the style of the game midway to the "classic" photo realistic Daz3d style, that would be crazy!
And remaking the whole thing is also crazy. It's not just loading the old scenes and render again. The lighting wasn't made for realistic skins. It's very different to light a scene with the cartoonish style I have or the trans-lucid realistic skins Daz games usually have. If I just changed the skins and render everything again, it'd look like crap. I would have to light every scene again, but I have zero experience with that kind of lighting... it'd would take a huge amount of work to probably look worse than your average Daz VN.
Just having a new GPU doesn't make renders look great automatically. It just makes it faster to render shitty renders
For better or worse, we have to stick with the original style.
Also, don't expect to see much of a difference in the next chapter... on one hand, I only had the new desktop at the last week of January. On the other, sure, it'll help to have more itenerations in some renders to make them not look noisy and shitty. And I can now easily have more characters in the same scene if I want to. So, that helps.
But I don't think that'll be very apparent - the lighting, style, render resolution and overall look will still be the same. Again: a faster GPU just means the same scenes are rendered faster. It doesn't magically make them look better.
So: the new renders will look very similar to the best renders already in the game because that's what this style, plus my ability to pose characters, light and compose scenes, allows for. Hopefully, there will just be less to none shitty renders that look bad because, in the past, it'd take too long to render for the required amount of time for them to not look noisy and grainy. And now I can do that easily.
The biggest difference is that I can now render at a good quality faster. And make animations. This is where the improvements will be seen.