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OnlyNeverNow

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Aug 9, 2018
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Do your personality points/unlocked skills have any impact on the story/dialogue beyond unlocking choices? like, hidden checks in dialogue?

say for example, if i have the silver tongue perk, i may get an extra line of dialogue or two during a normal conversation about how smooth MC is, or if i have the asshole perk, they may mention that instead. or if it only takes into account actual choices i have made

Or if it's dependent on points, does that mean that buying skills will actually make me miss out on that dialogue? like if i spend all my sensitive points but none of my manly points, then maybe ill have 0 sen and 30 manly, so will the game treat me like i'm "manly"?

I'm just wondering basically if theres any roleplaying downside to just unlocking all the skills i want and making the choices i want to make for my character
 
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osanaiko

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Jul 4, 2017
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OnlyNeverNow

I've spent 100s of hours in this game's source code while proofreading, play-testing and editing, from v0.2 to 0.7. (Having said that, it's been more than 1 year since v0.7.3, so the details are getting hazier in my memory)

I can confirm that there are many places where skill checks make a difference to the choices offered. There are also many dialogue variations that depend on previous choices.

I don't recall any specific places where there was different dialogue shown based only on a direct skill check. There may have been a few, but in general it is more indirect: buying a skill opens a new decision menu option, and by selecting that option the future story pathways/dialogue are changed.

I can't emphasize enough just how complex some of the internal structure of the scene code was getting in the 0.7.x version - there are five-ish, sometimes even more, variations in how certain scene's dialogue and events flow.
 
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