Raziel_8

Engaged Member
Dec 4, 2017
3,431
8,757
I can only guess that those kind of places are among the first ones looters hit when the pandemic started...
as for not knowing hot to hotwire a car... he can always just try at some remote location.. worst case he fails and the alarm goes off.. since its a remote location it will just gather some infected there.. thats if those abandoned cars even have any gas left in them to be able to turn the engine on..
if i lived in a zombie apocalypse and saw abandoned cars i'd just syphon all the gas out using a tube... should work on most old car models...
Hm...the impression i got is, those which wanted to leave tried at the very begining, with questionable success, after the looting started they where going for food, guns etc. and the infected make the usage of cars near impossible. I think when they realize that the resources are getting low they will look for a way of leaving, i wouldn't want to be around at that time thought...i think it will get brutal and messy to say at least.

There are quite a lot of cars + gas stations and until a few days before electricity and all worked just fine, so i think gasoline shoudn't be all that rare yet. Thought it just makes it more important to find a car whith less consumption than the charger and quiter too.
 
Last edited:
May 13, 2018
491
559
Anybody else getting this exception? I'm using Zoey Raven's mod. I can run some earlier saves but I always wind up here. Is there a solution or correcting patch?


```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 767, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2173, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2005, in rollback
self.load_failed()
File "renpy/python.py", line 1923, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.4.1433
Now and Then 0.14.0
Thu Mar 25 22:59:07 2021
```
 

Zoey Raven

Game Developer/Walkthrough/Guide Maker
Modder
Donor
Game Developer
Aug 31, 2019
3,154
19,911
Anybody else getting this exception? I'm using Zoey Raven's mod. I can run some earlier saves but I always wind up here. Is there a solution or correcting patch?


```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 767, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2173, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2005, in rollback
self.load_failed()
File "renpy/python.py", line 1923, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.4.1433
Now and Then 0.14.0
Thu Mar 25 22:59:07 2021
```
Please see the devs public post on his patreon concerning saved and Renpy versions and the rollback to a previous version. These errors have nothing to do with my mod.
 

The ArcKnight

Nylon enthusiast, Harem enjoyer.
Donor
May 19, 2018
2,364
4,938
Hm...the impression i got is, those which wanted to leave tried at the very begining, with questionable success, after the looting started they where going for foot, guns etc. and the infected make the usage of cars near impossible. I think when they realize that the resources are getting low they will look for a way of leaving, i wouldn't want to be around at that time thought...i think it will get brutal and messy to say at least.

There are quite a lot of cars + gas stations and until a few days before electricity and all worked just fine, so i think gasoline shoudn't be all that rare yet. Thought it just makes it more important to find a car whith less consumption than the charger and quiter too.
I think that noise is a major problem.
So far, MC has stayed away from large groups of Infected, but they are absolutely out there and relentless unless distracted by other things. I think the fact that getting a new car isn't top tier priority right now is due to the inherent risk of drawing a horde of infected. Because FUCK fast Zombies!

And we are about 6 months into apocalypse in a midsized city.
Between most people scattering early on, people congregating for help at centers and drawing the Infected (as we heard in the info reels) and the growing number of Bandit Warlords who are rising from the ashes, cars are going to be an Issue.
Plus, nearly all of the cars have been siting for 6 months now. Batteries are dead, oil has gone to sludge, I'm sure a good portion of those out there are just big ole paperweights at this point.

I am honestly hoping that Jack's group links up with other survivors (who are not bandits). Not that I want any competition for Syd, Naomi, and Carol, but having returning faces from the THEN segments would make them feel more important and being a key feature of the game, I kinda hope they do.

Like, I would LOVE to see a female group that has been opposing bandits and helping women led by Lori's friend, the bodybuilder and her husband. Same thing with Missy, the adoption agent. It would lead some awesome and hilarious conversations as they all reconnect and see how the Apocalypse has changed things for everyone. I am also just kinda done with the Rape Gangs. lol Though I hope that Syd bonds more with Jack's group first to integrate herself so she doesn't just defect to the other group first chance she gets. Gotta go slow with the skittish ones like Syd, but if Jack manages to take her in hand and emotionally bind her to him, I could see Syd becoming a starch defender of the group. Just gotta keep that Love and Trust up and Nerve down!
 
Last edited:

Spawn420

Active Member
Oct 24, 2018
725
467
Anybody else getting this exception? I'm using Zoey Raven's mod. I can run some earlier saves but I always wind up here. Is there a solution or correcting patch?


```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3910, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1243, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1053, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 975, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 910, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 767, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2173, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2005, in rollback
self.load_failed()
File "renpy/python.py", line 1923, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.19041
Ren'Py 7.4.4.1433
Now and Then 0.14.0
Thu Mar 25 22:59:07 2021
```
load a previous chapter and should work fine...
I loaded a page or 2 lower then my last save then just enabled skip unseen text and got back to the new chapter by skipping the old content
 

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,133
so... Naomi finds a note about the dangers of using the dryer machine and tells no one about it?
and we see sparks flying in the breaker room and MC said the room was filled with gas fumes and nothing happened?
sorta anti climactic... probably something for next chapter?:unsure:
edit: also they talked about not having any hot coffee as a sacrifice for using the washing and dryer machine yet we see them making fresh coffee the next day?
I kept waiting for her to say something but.....she never did....
 

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,133
Personaly i hope the school burns down before they are ready to move, lot of supplies get lost and the game takes a bit of a darker turn for a while, where the surviving aspect is more present.
As for the Marshand Mansion, that would be way too easy, but could have some potencial with less friendly occupants.
How much darker can it get? I mean what are you expecting exactly?
 

Raziel_8

Engaged Member
Dec 4, 2017
3,431
8,757
How much darker can it get? I mean what are you expecting exactly?
Well at the moment i'd say they have a relatively relaxed life, for a apocalyptical setting of course.
First in the apartment, now in the school, well the bandit attack was hard.
With darker i mean more desprate, like water/electricity/gas stops working in the city, food getting low (like the loss of their supplies if the school would burn down) , so more looting and taking larger risks out of necessarity. Maybe confrontation with other groups of suvivors, normal ones, not only the bandits/rapists and hard decisions to make.

If the school burns down before they are ready to leave, u would also have the lack of a save heaven, so a desperate need to find some kind of safe location fast, probably with a lot of infected on the heels if they use the charger, or the loss of the car.

Overall i'd say, more struggle to survive the day and hopefully the next, instead of worring over a bit stinky clothes or the lack of morning coffee.
 
Last edited:

Blue Angel

Newbie
Oct 10, 2017
19
18
It seems this new version of the game is causing the "NO DC" watermark on older ren'py games.

For those who have the problem, delete the file "nvdrssel.bin" in "C:\ProgramData\NVIDIA Corporation\Drs"
 

Zerek244

Member
Aug 30, 2020
248
357
so... Naomi finds a note about the dangers of using the dryer machine and tells no one about it?
and we see sparks flying in the breaker room and MC said the room was filled with gas fumes and nothing happened?
sorta anti climactic... probably something for next chapter?:unsure:
edit: also they talked about not having any hot coffee as a sacrifice for using the washing and dryer machine yet we see them making fresh coffee the next day?

Yeah, I was expecting for the fire that destroys the school in this episode. I guess its gonna be in the next one.
 

Watcher X

Active Member
Dec 26, 2017
756
2,364
Another great update, except I screwed up my choices and missed out on sexy time with Sydney. Oh well, on another play through. It's lot lot clearer to see where this is going to go in the immediate future, acetone and sparks.

One disappointment was the animations. They felt a little janky this time around, where previous ones were a lot smoother.
 
  • Like
Reactions: Real Kreten

SpyderArachnid

Well-Known Member
Jul 31, 2017
1,507
4,344
The game's good but the idea of having to start over every time is kinda ridiculous.
I forgot all about auto saves until alutarox reminded me about them. Go to the A section of your load save screen and load your latest auto save. Should be right about at the end of the last chapter, so you might be back a tiny bit, but can just CTRL skip to where you left off in a minute.

As for starting over, gotta remember you're playing a game mid-development. It's not complete, so things are bound to change with each release that could potentially break a save. That's just how it is and the risk you're taking by playing an unfinished game. Just something you're going to have to be prepared for sometimes. No worries, it happens. :)
 
  • Like
Reactions: Real Kreten

RC-1138 Boss

Message Maven
Apr 26, 2017
13,110
19,416
So manual saves are broken-ish? Noticed my latest save was triggering errors but a older one is working okay so far.

ps: Haven't check the other pages for fear of getting spoilers.
 

Raziel_8

Engaged Member
Dec 4, 2017
3,431
8,757
So manual saves are broken-ish? Noticed my latest save was triggering errors but a older one is working okay so far.

ps: Haven't check the other pages for fear of getting spoilers.
Yeah happend to my new saves as well, the saves from 1-2 episodes back should be working.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,110
19,416
Yeah happend to my new saves as well, the saves from 1-2 episodes back should be working.
I was able to make a save from the middle of chapter 13 work without issues so far.

------------------------------------------------
edit: finished the update.


Before i got a feeling we were close to reach a major branching point in the story with Sydney going with Jack, Naomi and Carol or staying behind but thanks to whoever decided to storage acetone and lots of paper right close to electrical wiring i guess she will be forced to come with them either she wants or not. Wonder how they will manage it since Naomi is jealous of Sydney getting close to Jack.

Anyway i also don't think the trip to this self sustainable farm will be easy. I think the place will be either full of people living there or zombies.
 
Last edited:

Rito 750

Newbie
Mar 29, 2018
89
14
Now & Then [v0.14.0] ILSProductions

Original Size Win/Linux: 1.61 GB
Original Size Mac: 1.60 GB

Compressed Size Win/Linux: 1.05 GB: MEGA - WORKUPLOAD
Compressed Size Mac: 1.04 GB: MEGA - WORKUPLOAD

This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.

You can find all of my Walkthrough Mods content here:

Or you can:
can you please upload this version for win 32 ?
 
4.60 star(s) 281 Votes