- Apr 2, 2021
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Seems fun and simple concept. But Im not sure if I'll enjoy it as an ntr game. When it's a porn game whose outcome is predominantly contingent upon RNG/Dicerolls as it's main gameplay to trigger important events, I find that it tends to evoke a sense of dissatisfaction, at least from my perspective.requesting feedback about this concept.
since I've been thinking about it since coming up with it recently.
an NTR board game... with dice rolls and pieces moving across.
there's turns for mc, fmc, and villain
Here's few gameplay points:
The Board Game
View attachment 2952277
- board contains branching paths, but ultimately goes back to starting point we call "Home"
- like traditional board games, it is turn-based where you roll dice and move your piece accordingly
- participants are: Player, Villain, FMC. Each of you have your own piece
- FMC's piece will be the center of gameplay
- events are triggered on pieces where she land in
- Day advances when she returns to starting point. Everyone's energy recovers to full 100.
- We have day / calendar system, and every FMC lap it advances the day
- At certain points in the calendar, special seasonal events can trigger (ADV scenes with choices)
- the spaces on the board will have different "districts" (residential, classrom, clubs, city).
- events are based on the district where it was triggered
Player Turn
- Roll 2 dice. can do action on space you land in
- Place "Invitation" in this space. -30 energy.
- when FMC lands on your Invitations, it triggers that event
- invitations can include:
- [Classroom] talk classroom
- [Club] swimming pool
- [Residential] karaoke
- [City] date park
- [City] date mall/movie
- [City] love hotel ♥
- at random, FMC has chance to trigger your invitations if she missed the spot by 1 space
- you gain mc♥ if she triggers your invitation. value varies depending on invitation.
- Can remove "Traps" made by the villain (only visible traps) -10 energy.
- Setup camera into this space.
- even after leaving this space, camera lets your see traps and events up to 2 range of it
- Setup ward. prevents bad events from happening within 1 range of this space
- Bicycle. move forward 2 spaces. -20 energy.
- Passing the FMC while moving in the board, you can trigger an invitation immediately. Stops movement.
Villain Turn
- Roll 2 dice. it can do an action on space it lands in
- It can remove your Invitation and replace it with a Trap.
- Place "Traps" in an empty space. Few examples:
- [Residential] stalk to her at home
- [Residential] train chikan
- [Club] pool swimsuit bad event
- [Club] art club nude modeling
- [City] part-time casino bunny outfit
- and more...
- Traps are invisible!
- You can only see and remove traps if player piece is within 1 range of them.
- Why invisible? This means....
- For the mystery, when FMC lands on a space, you don't know if something happened
- If you have setup a camera within 2 range where she landed in, you CAN see it happen
- For those events you missed and want to see, check in-game SNS. it will not show up until X days after
- I am hoping this satisfies both who want mystery, and those who just wants to get it on, by having ability to place cameras everywhere, or not at all. It plays into your resource management, cameras are worth $ after all, and up to you to spend it elsewhere.
- Event progression
- If FMC lands exactly on the trap, it progresses that event.
- Notice I say progress, it's NOT "one-time and she gets taken" type of scenario
- Events are progressions. FMC will not immediately fall or agree to the enemy.
- At first triggers, she will either refuse him, ignore him, fight back.
- However, if she triggers the same trap/event many times, there will come a time she will allow acts with enemy.
- Notice I said trigger the same trap. This means triggering pool bad event will only advance that event. It will not advance any other trap, like chikan, which has its own progress.
- It is your job to detect and remove these traps across the map before any event progresses enough.
- Passing the FMC while moving in the board, it can trigger a trap immediately. Stops movement.
FMC Turn
- Roll 2 dice. triggers the Invitation or Trap in the space where she lands in.
- has chance to trigger player invitations up to 1 range. does not do this for traps.
this just shows her affection for the player, and that she actually prefers you- She has a different path depending on the day.
- Mon Tue Wed Thu - she moves through class, club, residential districts
- Fri - she moves through class, city, residential districts
- Sat Sun - she moves through city, residential districts
- She can place "Invitation" on spaces herself
- If you land on her invitations, its event will trigger. These are the same events as your invitations.
You see, you're not the only one doing the effort. She also loves you.- If enemy lands on her invitations, they will be removed and trigger any of its trap as it wishes.
It's like, she invited you behind school building, but you didn't come, the enemy did, and now...
Other gameplay points
- FMC has mc♥ (player affection) and cor♥(corruption) levels.
- Gain mc♥ if Invitations are tirggered
- Gain cor♥ if Traps are triggered
- Determines if FMC will fight back during trap events, if you keep mc♥ at certain % against cor♥.
- The mc♥ value helps the chance that FMC will trigger an invitation 1 space away from where she landed... or with enough cor♥, she may be able to trigger traps instead?
- The mc♥ value will determine how far she allows in vanilla H events.
- The values can affect outcomes of the seasonal events in calendar
- Spaces that do not have Invitations or Events have effects similar to traditional board games:
- Move X spaces forward, move X spaces back
- Cannot move for Y turns
- Win lottery, get $100
- It rains, -20 energy
- Nothing happens, etc...
- Player Class when you start a game
- Athletic: can move 1 more space forward or back after dice roll
- Cyberrunner: improves camera range by 1 space on both directions
- Exorcist: wards protects the fmc for 1 more range, and lasts 2 more turns
- Netorase: can place traps yourself
- Wimp: can only place 1 invitation per day, unable to remove traps
- Charmer: doubles all mc♥ gains
- etc... suggestions welcome
- FMC Class when you start a game
- Pure: cannot trigger traps (to those who only want vanilla)
- Slut: starts with 50 cor♥. dobules cor♥ gains
- Serious: goes to club everyday, and only goes to city every Sunday
- Childhood Friend: Starts with 50 mc♥, but half mc♥ gain onwards
- etc... suggestions welcome
Principles
- If at all possible, I'd like to satisfy as more people as possible - even those with opposite preferences. e.g. Attempt to bridge the gap between who want mystery and surprise vs those who want to see events immediately.
- FMC is not a slut at the start of the game. Slow corruption as she will fight back, and only when she triggers traps many times, and reaches specific corruption levels will the events progress.
- Replayability. Different boards you can play. Different Player and FMC class every time you start a game.
- No save scumming. Everything is auto-saved in one file. If something bad happens, take responsibility.
Applying rng in your game is not bad, like combat/event dicerolls during a battle from Nymphomania Priestess.You might not get the desired result/bull harassment during battle sometimes, but at least it's a minor impact and can be repeated at ease.
Dungeon with Girl has some rng mechanics as well, but it doesnt deter much from the important events of the game.
In the end, this is just my humble opinion. I see the game like Monopoly, which I must rely on my adversaries to step on my plots to win. I think when it comes to ntr games, it's still better to make it as a game of drama and narrative , not a game of luck.