- Jan 19, 2020
- 12,382
- 48,872
Good evening. The code doesn't really work like that tbh. I spend countless hours insuring what the player (you folks) see via the mod is fairly consistent across all my mods so things feel "at home". The issue is that the coding that various devs use is NOT remotely similar to say the least. There's no plug and play with SanchoMod coding, every single element you see on and off the screen is manipulated by me on a line by line basis to achieve the end result. I personally use custom macros and functions I've written to assist me in the porting process but it's still case-by-case basis.Have you ever considered packaging your mod as a plugin so developers could incorporate it to get the graphic/interface tweaks? Just a thought and thank you very much for all the hard and accurate work that you do with your mods, your dedication shines as an example to the rest of us (if only I wasn't a numpty who could code).
The bottom line reason: if you ask 10 "programmers" to write you as simple a code as possible in Python to present a boxed rectangle on the display screen you'll likely get 7 or more different scripts. There's just no way to make a plugin at the end of the scripting process given the amount of variables, it would need to be made and used at the beginning of the dev's coding process for that to work effectively. And as far as that goes (supplying tools to devs) enough of them steal my shit anyway, so there's that . I do assist a fair share of devs who reach out though, so there's a lot more behind the scenes than many realize.
Regards and have a great evening.