Hello goblin boys, is there a way to change the time-scale? I would like time to pass more slowly.
If you go to the
./www/js/plugins/
directory you can try modifying
Chronus.js
inside.
Essentially, find the following:
Code:
this._timeAutoAdd = getParamNumber('自然時間加算', 0, 99);
this._timeTransferAdd = getParamNumber('場所移動時間加算', 0);
And try replacing it with this:
Code:
this._timeAutoAdd = getParamNumber('自然時間加算', 0, 0);
this._timeTransferAdd = getParamNumber('場所移動時間加算', 0, 0);
However, a lot of the time advancement is tied directly to all the events around the game (i.e.- entering and leaving buildings, taking the train, working part-time, seeing a sex scene outside of the galleries), so... You'd need to modify the whole game's map events to get rid of those.
You might also need to check
plugins.js
in the
./www/js/
directory, though. Ideally you shouldn't need to for this title, but if you see something like
"自然時間加算間隔":"120"
in there for another title, it may override changes made in
Chronus.js
. Add about 33 zeroes to slow time down to a crawl if so.
The thread for the game where I learned this from is gone, so I can't remember who to credit for this information. But if you ever run into another MV game with
Chronus.js
in it, this should help with it also.