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Okay, guys, it's time for some real talk. As creators, we're having some problems with Obrenor, and we've been trying to think creatively to fix that, but it's just... not working. I'm not going to bore you with all the details, but here are the relevant bits.
1) We're not happy with the adult/pornographic angle we've been pursuing here. There are a variety of reasons for this, but the important thing is that we want to move away from the pornographic stuff.
2) We want to make some major changes to our coding, mechanics, and gameplay that will probably take a lot of time.
3) Our "proof of concept" goal since our Patreon launched has been 300/month and we're nowhere near that, with no sign of getting there anytime soon. This sucks, but we're just not making enough money to justify the amount of work we're doing on an end product we don't love.
So, there's the reasoning, and here's the fallout:
We're releasing Chapter 4a today for everyone, which gives everyone time to download that content and cancel their subscription before it renews, if they want.
The next release, 4b, is the date with Simone, which is fully written but not rendered yet. If you guys stick around for another couple weeks, you'll get that content too when it's done (and, spoiler alert: that date ends well).
After that, unfortunately, we'll be taking the Patreon down and there won't be any more Obrenor. If, by some miracle, that 300/month appears in the meantime, we'll keep working on this as an adult VN, but that seems pretty unlikely.
We are going to keep working on this story, but probably with a title change and a different studio name. We'll eventually re-launch it as a non-adult game, probably via Steam and with some significant changes to the gameplay. If you care about the story without the sexy parts, let us know and we'll figure out how to keep you in the loop about that.
We're really sorry for disappointing you guys, and we appreciate all the support you've given us, but we just can't keep doing something that costs us so much time, energy, and money without at least feeling like we're making the game we want to be making.
So we're sorry, and thank you, and that's all we can really say.