Let me clarify.
The in-game character creator has pose presets that I mainly use, since there's a ton of poses that works for the game's assets. I'm not opposed to creative freedom, as I know the Kisekae platform also has it's own limits that I'm sure Vhiel has encountered in one form or another. But no matter what poses are in the CC, the Studio just loads the character cards I make into T-Pose, and I can use FK/IK to manually pose each limb, etc. Even down to the fingers if I want (I don't). Mind you, the Studio also lets me select some poses that are in the CC, but I can't create a new look or character in Studio, so it's almost useless for a game like this, outside of custom poses.
I use the game's original assets to determine posing, and I can either snap a capture of the character from the CC and use that, which makes it easier to move onto a different look/status effect or character, or I save that character as a card, save the outfit as a template, and then load them into studio to make the pose, which doesn't save in any usable format for the game if I don't take a 4K screengrab (for asset resolution purposes).
Does that make sense?
This is what I always have up on my vertical monitor, with paint.net opened in the background (not shown).
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Top left are my raw captures. Bottom left are the game's asset files themselves, and the bottom right is the artmod I'm building. You can see there's 31 images I've made for the mod, and there's 952 images in total for just the faces. There are 3 other folders with images too that I make in tandem from 2 screengrabs of the characters I make. A lot of work is going into this, lmao.
This is the CC screen I spend most of my time on, as I can tweak and change appearance on a whim from here, and you can see some of the character cards I've had to make for when I load them up in either Studio, or as a template for other characters when I get to them.
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