- May 17, 2021
- 114
- 37
I see.. Thanks.. Gonna try playing it.Cg only. No real plans to do animations. They always looked off to me admittedly.
I see.. Thanks.. Gonna try playing it.Cg only. No real plans to do animations. They always looked off to me admittedly.
Yet to add that bit. Sorry.Is there a way to go see past scenes?
Actually... why is your "current_time" an array?It wasn't really done by variables, it was an array of sorts. I'm fairly new to coding so I don't quite know how this will fix it either.
I think it was an array so I could just use a single function to advance time, here was the code I used.Actually... why is your "current_time" an array?
you are just over complicating things for yourself. make it an integer
Also, if converting the values from old current time to new current time is too complicated for you... just make it set the new current time to morning when loading an old save (as per version check which I posted).
### Time Variables
default day = 1
default time_of_day = ["Morning", "Noon", "Evening", "Night"]
define end_of_day = "Night"
define start_of_day = "Morning"
label advance(increment = 1):
python:
while increment > 0:
if time_of_day[0] == end_of_day:
day += 1
time_of_day.append(time_of_day.pop(0))
increment -= 1
return
In my defense, it is my first game.Wow this one is complete game design failure
I see. well this array is just a simple string[int].I think it was an array so I could just use a single function to advance time, here was the code I used.
Code:### Time Variables default day = 1 default time_of_day = ["Morning", "Noon", "Evening", "Night"] define end_of_day = "Night" define start_of_day = "Morning" label advance(increment = 1): python: while increment > 0: if time_of_day[0] == end_of_day: day += 1 time_of_day.append(time_of_day.pop(0)) increment -= 1 return
### Time Variables
default day = 1
default time_of_day = 1
define end_of_day = 4
define start_of_day = 1
label advance(increment = 1):
python:
while increment > 0:
if time_of_day >= end_of_day:
day += 1
else:
time_of_day += 1
increment -= 1
return
### Time Variables
default day = 1
default time_of_day = 1
label advance(increment = 1):
python:
while increment > 0:
if time_of_day >= 4:
day += 1
else:
time_of_day += 1
increment -= 1
return
label advance(increment = 1):
### Time Variables
default day = 1
default time_of_day = 1
label advance(increment):
python:
increment = 1 #currently this is hardcoded.
while increment > 0:
if time_of_day >= 4:
day += 1
else:
time_of_day += 1
increment -= 1
return
### Time Variables
default day = 1
default time_of_day = 1
label advance():
python:
if time_of_day >= 4:
day += 1
else:
time_of_day += 1
return
label migrate_time():
python:
if new_time > 0:
return #already using new time. no need to migrate it
if time_of_day[0] == "Morning":
new_time = 1
else if time_of_day[0] == "Noon":
new_time = 2
else if time_of_day[0] == "Evening":
new_time = 3
else if time_of_day[0] == "Night":
new_time = 4
else new_time = 1 #something went wrong. falling back to default
del time_of_day #since we already converted it to new variable. we can delete the old one
return
If by button to hillight click able you mean like the map. The yes I do want to do that and remove things like the default option.Just re-did from the beginning and here are some suggestions:
1. Some button to highlight clickables would be nice. Also, the WIP patron bits could be changed to red or something. Was frustrating trying to find the shack to sleep and keep getting the patron inserts
2. You should really space out the actions. Was really frustrating having to decide to either improve the girls stats or go on quest to grind for money/levels. Could have easily moved one of the two to one of the other 4 timeframes.
Thanks so much, this will help a lot of people until the dev puts in other things to do.Click here, buddy. This is where home is. Yeah took some time to find it lol
Have you tried to play it yourself? Like from the beginning till all scenes opened. What I see you haven't tested it properly, which sucks.In my defense, it is my first game.
I did add a label in the journal for when you finished all the content for a character. But yeah. The grind is an issue I've been trying to fix.Nah I also have to say this, the game's art and story itself is good but the grinding in unreal, at least make it less potions for new scene and also indicate when the scenes are over for a character in that version cuz a combo of infinite grinding and no knowledge of characters progress is really horroundous for a player.
yea thanks for replying, i did notice it when i finished the game, i typed that msg midway playing lol cause i was a little pissed.I did add a label in the journal for when you finished all the content for a character. But yeah. The grind is an issue I've been trying to fix.