Some commentary- seems like so far there's only one "developed" relationship path, with Nina. There are a couple of other endings, but there's not much relationship content to them at this point.
The writing is actually pretty good, quite funny at times, the characters are actually pretty likeable... aside from the main character being unendingly clueless about women liking him, which feels forced. The story is also... entertaining.
The renders are pretty good, I like the art style, and it's not the same recycled daz3d characters which crop up in multiple other games.
However... it's a *story* more than a game. There's enormous amounts of text in between decision points, and it looks like at least some of the decision points don't affect anything until a while after the player makes a choice. Others seem to be binary "am I going to sex up someone right now" choices, and it's not clear if most of those choices even impact the story.
It's hard to see playing through this repeatedly, unless the story branches *radically* depending on early choices, and I'd be kind of suprised if the developer/writer is down for that much work- as most of the story appears to actually be pretty tied together- i.e. a path that doesn't involve getting into a gunfight brouhaha, etc.
Some things which might help - more decision points, feedback for the player about what happens when you make decisions which matter, and at least a list of possible endings (i.e. whom can the player have a relationship with).