Havik79

Conversation Conqueror
Sep 5, 2019
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My memory is blanking, what is the reason Nicole feels no emotions.
 

JJDrakken

Well-Known Member
Oct 28, 2021
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Would love to get more time with Tien & Audrey. Perhaps together at same time in a more Daddy Dom role. But a loving Daddy Dom role too.
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
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Oh my sweet summer child, you keep that beautiful view of the world you have there, never change.
Where was I being naive? It really is closer to a kept woman arrangement, like you might find from a stereotypical mob boss than literally any typical call girl arrangement. It's immensely clear that she's not going to be sleeping around, both by the game's general theme and design and by explicit statement from the dev.
Don't get me wrong, I don't think the MC is being a very good person right now taking advantage of her situation with her family, but this really doesn't have any of the typical class characteristics of prostitution.
 

damien_sensei

Member
May 24, 2018
393
970
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Another great update as usual, gotta say it was unexpected, the plot kinda establishes firmly from the start that the MC is bound to be observer only in the war between Chaos and order, then this update blew that away with the "Deal with the devil" :devilish: , i was amazed at the writing that made that scene so good. the character growth of them both were so evident and can't wait to see how it progresses further and if at all the dynamic will change for good between them.

The scenes with Amy are the cutest and wholesome, i'd rather have more scenes like that down the road than choking or hitting LI's, i kinda get why Tien wants that but hopefully she can come outta that fetish sooner rather than later since it seems MC is affected by it too..
i reallllyyy wish the North wing of the hotel has like a mansion where we can move all our Harem in :BootyTime:
Overall one of the best updates and dev please give us a chance to express our love to Misha like we did for Breanna, since i think Misha is affected more by the glamour than the rest and i dont wanna see her become crazy..
 

artofwar

Member
Mar 17, 2020
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Where was I being naive? It really is closer to a kept woman arrangement, like you might find from a stereotypical mob boss than literally any typical call girl arrangement. It's immensely clear that she's not going to be sleeping around, both by the game's general theme and design and by explicit statement from the dev.
Don't get me wrong, I don't think the MC is being a very good person right now taking advantage of her situation with her family, but this really doesn't have any of the typical class characteristics of prostitution.
Ah, my apologies, I thought you were talking about sugarbabies in general for the first half of your post, and not the games situation specifically. The naive bit there would have been thinking that a sugar baby is monogamous, they can be - but if that's what you want then make sure beforehand and be prepared to pay out the ass for it. While it's true that it isn't quite as socially frowned upon they tend to get shit from both sides - from the general populous because it's still prostitution, and from 'real' sex workers because... well because what they do isn't 'real' sex work.
 

odinRa

New Member
Jul 11, 2017
13
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i reallllyyy wish the North wing of the hotel has like a mansion where we can move all our Harem in :BootyTime:
pretty sure the abandoned factory, that a LI's family owns, will be the harem house. It was already partly converted into apartments. The part conversion allows that building to be used with either love or coersion.
 
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LGM

Active Member
Nov 22, 2018
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I've noticed a couple of problems with Renée.
If you don't talk to her at the pool the second time you go there, either because you don't have the courage or because you don't want to, the d19_renee variable stays undefined, which causes an issue when you talk to Sarah in her office. Also, I suspect that on day 21, the wrong variable gets tested to determine if Renée rings the doorbell or not. (day19_renee, should probably be d19_renee)

There's also a small issue if, after initially rejecting Sophia, you choose any option on day 21 other than making her yours, the image d21_sophia_23a is not hidden, and therefore takes the place of a number of blackscreens from then on. I only noticed after Helen left at the café when MC closes his eyes, and I kept staring at a kneeling Sophia while MC thought about killing himself and talked to Muriel.

Other than that, amazing game. If it was a book, I'd call it a page-turner.
 
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Saint Blackmoor

It's Symbolic Of Course
Donor
Oct 26, 2017
7,072
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F95 is having a Christmas contest for favorite DEV.
I think Professor Amethyst is deserving of the prize. as far as the overall story, art, sounds, music, amount of work one person is doing, and active participation in this forum.
https://f95zone.to/threads/christmas-contest-2021-1200-pool.103176/
Let's come together and get some much-deserved help for him.
Amy has something to say.
1640301086127.png
I wish you all Happy Holidays and Butterfly new year. Mwah :giggle:
 

Blup Blup

Well-Known Member
Sep 14, 2017
1,169
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baconsmoke :

Just started playing your game. I like it thus far. As always I'll follow the code as an ultimate walkthrough. During that I found the following which seems to be a bug:

Code:
        "I love museums. Let's go check out some art.":
            $ mc_logical =+ 1
The =+ doesn't work, so this variable isn't raised by one. The choice below has the same problem. If I make mistakes like this, I usually make lots of them. So maybe checking the rest of the code is a smart move for you as well? Anyway, back to the story...
 

Meaning Less

Engaged Member
Sep 13, 2016
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Code:
        "I love museums. Let's go check out some art.":
            $ mc_logical =+ 1
Just to further explain "+=1" is the correct syntax to increment by 1
if you use "=+1" it will work but just set the variable back to 1

There are three places in the code that "=+ 1" was used instead, two times in script.rpy and once in events3.rpy
 
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Blup Blup

Well-Known Member
Sep 14, 2017
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if you use "=+1" it will work just set the variable back to 1
Hmm, didn't know that. Bit strange as an construction where it is more understandable if you don't add the extra + after the = :) . Anyway, we will see if in a future update the more common construction is used. In the case of script.rpy it should do the correct thing for now, but not if we get more points for mc_logical.
 

baconsmoke

Member
Game Developer
Apr 4, 2018
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I appreciate both of your input on this issue. I will go back and take a look at that. That will of course be an issue for people who have played past those two scenes. I'll figure a way out to deal with that. Thanks so much.
 

Blup Blup

Well-Known Member
Sep 14, 2017
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You're welcome. I can activate the console and see if the =+ did the correct thing as suggested. If so, the fix of the two in script.rpy can be made without any trouble. Don't know for the third one.

I usually play from the start anyway and even remove the old saves and persistent file in the ~/.renpy -- I play in Linux -- directory.


Edit:
Just checked in the console and for me it is:

Code:
mc_logical = 1
mc_piousness = 0
 

Blup Blup

Well-Known Member
Sep 14, 2017
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Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/events2.rpy", line 2344, in <module>
NameError: name 'dmbproject_work' is not defined
...
The name of the variable is of course dbmproject_work :) . Not a big deal, but should be fixed in the next release I think. The problematic code:

Code:
        elif dbmproject_work == 1 or dmbproject_work == 2:
            "Well, at least I got some work done from home."
            "The presentation takes me a couple hours and isn't as polished as it should be."
It is the second comparison with 2 which is faulty. I didn't do the work at the beginning of the day, because I thought that visiting Sophia was more logical to do first...
 
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AK Khan

Member
Mar 14, 2020
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Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/events2.rpy", line 2344, in <module>
NameError: name 'dmbproject_work' is not defined
...
The name of the variable is of course dbmproject_work :) . Not a big deal, but should be fixed in the next release I think. The problematic code:

Code:
        elif dbmproject_work == 1 or dmbproject_work == 2:
            "Well, at least I got some work done from home."
            "The presentation takes me a couple hours and isn't as polished as it should be."
It is the second comparison with 2 which is faulty. I didn't do the work at the beginning of the day, because I thought that visiting Sophia was more logical to do first...
I have the same problem.
You don't have permission to view the spoiler content. Log in or register now.
 
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baconsmoke

Member
Game Developer
Apr 4, 2018
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Okay, both of these issues have been fixed. I appreciate them being pointed out. The good news is that the =+ errors were the first time those variables could get increased. So, they would have been a value of 1 anyway. That's good. It means I won't have to force people to replay. The second issue has also been fixed. I have incorporated both into the 0.6 release coming out at the end of January. The issue is I am already knee deep into 0.6 so going back to edit 0.5 is not feasible at this point. I apologize to those who are experiencing the issue.
 
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