Ali ibn Hassan
Engaged Member
- Dec 19, 2019
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Where was I being naive? It really is closer to a kept woman arrangement, like you might find from a stereotypical mob boss than literally any typical call girl arrangement. It's immensely clear that she's not going to be sleeping around, both by the game's general theme and design and by explicit statement from the dev.Oh my sweet summer child, you keep that beautiful view of the world you have there, never change.
Ah, my apologies, I thought you were talking about sugarbabies in general for the first half of your post, and not the games situation specifically. The naive bit there would have been thinking that a sugar baby is monogamous, they can be - but if that's what you want then make sure beforehand and be prepared to pay out the ass for it. While it's true that it isn't quite as socially frowned upon they tend to get shit from both sides - from the general populous because it's still prostitution, and from 'real' sex workers because... well because what they do isn't 'real' sex work.Where was I being naive? It really is closer to a kept woman arrangement, like you might find from a stereotypical mob boss than literally any typical call girl arrangement. It's immensely clear that she's not going to be sleeping around, both by the game's general theme and design and by explicit statement from the dev.
Don't get me wrong, I don't think the MC is being a very good person right now taking advantage of her situation with her family, but this really doesn't have any of the typical class characteristics of prostitution.
pretty sure the abandoned factory, that a LI's family owns, will be the harem house. It was already partly converted into apartments. The part conversion allows that building to be used with either love or coersion.i reallllyyy wish the North wing of the hotel has like a mansion where we can move all our Harem in![]()
"I love museums. Let's go check out some art.":
$ mc_logical =+ 1
Just to further explain "+=1" is the correct syntax to increment by 1Code:"I love museums. Let's go check out some art.": $ mc_logical =+ 1
Hmm, didn't know that. Bit strange as an construction where it is more understandable if you don't add the extra + after the =if you use "=+1" it will work just set the variable back to 1
mc_logical = 1
mc_piousness = 0
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/events2.rpy", line 2344, in <module>
NameError: name 'dmbproject_work' is not defined
...
elif dbmproject_work == 1 or dmbproject_work == 2:
"Well, at least I got some work done from home."
"The presentation takes me a couple hours and isn't as polished as it should be."
I have the same problem.The name of the variable is of course dbmproject_workCode:I'm sorry, but an uncaught exception occurred. While running game code: File "game/events2.rpy", line 2344, in <module> NameError: name 'dmbproject_work' is not defined .... Not a big deal, but should be fixed in the next release I think. The problematic code:
It is the second comparison with 2 which is faulty. I didn't do the work at the beginning of the day, because I thought that visiting Sophia was more logical to do first...Code:elif dbmproject_work == 1 or dmbproject_work == 2: "Well, at least I got some work done from home." "The presentation takes me a couple hours and isn't as polished as it should be."