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Progress Report - v0.2.6 - Overhaul Part A
Hello everyone!
As most of you know, after each update release, I sometimes take some days up to a week to gather bugs and make fixed version. Then I make a post about what I will work on for the next version, and I start working. Well, not this time. This time I began working immediately because there's so much to do for the overhaul!
I might put it up to a vote, whether it would be best to release the overhaul in smaller parts or as a whole. Meanwhile I'm always commissioning new art, so no time goes to waste. I also don't know whether you want me to talk about everything the entire overhaul is going to consist of, or about what I'm doing for the next part. I'll start with the latter one:
At the moment I'm altering the gloryhole to make sure that it's all self-contained. This will allow to feed it different information, and the rest will simply work all by itself. So like, a setup will happen at the beginning, that will take all the necessary information (for example, who it is, what clothing is she wearing, etc), and then it will start and will no longer be connected to anything external.
Concerning new art: The current commission I'm waiting for is Sandra. Next commission is undecided, but what I want is certain males on the side and certain alter backgrounds, to make the card game available in other places as well.
What I have already done:
- Integrated the new popup system
- Made the gloryhole's captions work with that (the ones you get on the bottom right)
- Made "speech" bubbles appear ontop of their heads instead of the bottom right
- Made the stats of the man appear on the left side window
- Made the hearts bar, and heart objects
- Made the cards popup a window of what they are and their effects before you select them
- Made a system that makes each window "decide" when to update or stop, so that lag is prevented
- Made a database of males, with a system that draws info from it, and updates itself in case new males are added in. This also allows putting in new non-major types of males that Debbie perhaps has some history with.
Working on currently (as I'm writing this)
:
- Finish the hearts functionality (3 form golden hearts)
- Make Debbie's hearts and her effects work with windows.
- Finish up the functionality of her hearts (tapped hearts)
and these will conclude the appearance overhaul, so I can move on to more technical stuff. I will talk about those later on.
My thoughts are that after I'm fully done with the gloryhole overhaul, and it's completely separate, I want to alter how teasing happens and these 2 parts will then allow me to release it to you guys so you can play it. I want to also include a bit of Sandra, which will require me to make the system that handles her images too. However Sandra will be featured more when I remake the intro to include her (and make it skippable).
See the followup post for a video on what I've done so far for the gloryhole - how it all looks.
PS: In case you are wondering why I decided to do this at this point:
After reading all your comments and gaining more experience on development, I think I now have a clearer picture of how I want the game to play like, and be more fun. The code I've written so far was at times limiting, and other features were simply not fun, for example the teasing grinding. Since I decided the way I want this game to play, continuing down the previous path would be wasting time, which is also why I enabled cheats instead of balancing it. The overhaul will balance it when I'm done with it.
Also, this will allow me to work faster, as in the end it will all be grouped. So changing something about the teasing system will not end up changing whole other parts of the game, as their connection will be through single "entry" points (like I explained above with the gloryhole separation).
That's it, I'm going to post the videos next, and go back to working on it!