- Aug 21, 2017
- 8
- 42
New art progress
Again I'm posting these for all tiers. This is a list of art basically that we've been preparing.
Debbie clothed
Debbie lifting her hoodie
Carrot picking scene (teasing Mr Mathews)
Factory gloryhole background
Handjob card, nude
Handjob card, clothed
Blowjob card
Again I'm posting these for all tiers. This is a list of art basically that we've been preparing.
Debbie clothed
Debbie lifting her hoodie
Carrot picking scene (teasing Mr Mathews)
Factory gloryhole background
Handjob card, nude
Handjob card, clothed
Blowjob card
So, some details. Everything is in layers, even though it seems like a solid image. Debbie, her clothing, the background, even in the carrot scene, I can alter her clothing and movement as the player chooses their next move.
The carrot picking scene was an addition to replace the teasing scene where Debbie gives carrots to Mr Mathews. Now, instead, this scene will play if Debbie requests for Mr Mathews to watch over her, therefore teasing him.
I also have a new idea for teasing to remove all the complicated formulas. Instead of power and quality and amount and whatever, my idea is that we could have specific scenes with the males, each adding a buff to the male until he is milked. Therefore, in order to get the perfectly teased male, you would ideally require to tease him with all manners available first.
The reason I thought of this was to enhance the idea of having actual scenes, as well as giving me the possibility of altering the buff's power depending on Debbie's appearance. So for example, the buff starts at +10 ml let's say, but with more "appropriate" clothing, it becomes +15 or something.
Therefore, it's a solid buff, you can easily see what you're doing / have to do, and you have no misconceptions about what it will end up doing.
The starting initial base ml of a male will always be their age difference / 2 floored. Anything else would be a bonus. Therefore, a male at 47 years old would have 47 - 19 = 28, / 2 = 14ml. If that same person was 48, then we would end up with decimals, therefore the result still being 14ml.
Also any male can be milked un-teased, but with no bonus. At least that's the latest idea so far.
I have also thought of something else too. However, now we're entering the fantasy realm, as I have no idea if this will be implemented at all:
At the moment the basis of the milking is basically that each edging adds ml to his balls, which he will ejaculate. This is a bit more complicated of an idea, but hear me out. Instead of adding ml to his balls, he has certain ml in his balls which Debbie needs to extract. So each edging, basically adds to that extraction. I mean, imagine having a specific amount that he can ejaculate, and Debbie is fighting about how much of that he will end up ejaculating. There are pros and cons for this idea, the biggest flaw being that once you hit that limit you no longer have to edge him anymore for that session, despite your remaining arsenal of cards. However I really like the idea that Debbie will "leave him dry" basically, as well as fix certain balancing issues. For example, upgrades and teasing could add to the max amount he has to give, enhancing the progression with that male. Second and Third rounds would now make sense, since Debbie would want to extract even more semen if he has any. It would solve the issue of endlessly gaining semen because of very powerful cards / levels / upgrades in early game. It would balance the connection between cards and their blue power, since even if it had a ton of blue power it would only be valuable if the male had a lot of semen to give, and moreover, enhance strategy, since you would prefer have decks of fast milking for non-teased males, and slow milking for teased ones. It would also enhance a lot of other effects, such as that him ejaculating during a blowjob, would give me the opportunity to finally make that swallowing effect, where Debbie can only swallow up to a certain amount and has to train her throat to be able to swallow more at once.
As you can see, this idea would solve a lot of issues, but the question is simply, is it fun? Maybe not. But still, this is for the future.
Last but not least there are other things progressing on the code front.
SO, as you can see a lot is being done, many things are progressing on all fronts, stay tuned!!