The prologue, and this was my mistake in not clearing up, was just there to set the story going. No real choices because I wanted to portray, specially for MC, that his state of mind was completely messed up. Wanted to portray that what happened has completely thrown him for a loop. He is now completely alone and does not know what to do or where to go from here. He is so lost he'll take whatever comfort he can.Alright i'll be running doing side by side the game my thoughts about some choices to help you understand me:
The First thing comes to my mind when i say "forced dialoges" is the first scene with the bartender bobbie, u CAN make it a choice. instead of having a few drinks make bobbie stop him, maybe make it have him drink more to justify his sexual scene, make the main character doubt the bobbie invitation... i mean, you can make him still be himself but with some minor choices so the audience of the game feel more in control of his life but still have the same personality of course. im not saying to just leave bobbie with some rude comment because "drunk guy" is hurt but to make it variated? (i understand u want to make a story from ur perspective, but people like me follow some interests too... more choices = more scenarios = more audience)
It is forced because u CAN make a choice in a minor dialogue scene (doesn't have any impact in the game skipping this scene) and if u decide to make multiple ending later on (i'm specting that actually) i will conflict with a complete faithful path from the ex or the main female character even. WHY will u have any interest in having sex with anyone after ur best friend did that? that would remind u of it anyway... but again he was drinking, i guess is justified because he is FORCED to get drunk but not just some drink with his bartender friend u know what i mean?
the interactions with jake (roommate) is another thing, why his skin tone changed from the prologue? i guess thats just have to be fixed. i know, jake says he don't socialize much i think he says, and some weird dialogues like when he's waking up and talk casually with the main character or when he notice julie staring at mike why ask "who is she?" (i think is better to say "you know her?" that makes more sense. but he don't socialize much so ok) and finally: WHY JAKE IS SO OPEN WITH ALEX IF HE ISN'T GOOD SOCIALIZING? WHY HE GOES EXPLAINING EVERYTHING TO ANH AND JANE!? nonsense ( but maybe it will be explained later with who was giving him a blow before).
with anh... there are some choices that doesn't make sense with the outcome: if i chose to ignore anh with "..." and "leave." why in chapter 1 they act friendly regardless my choice? i've been taking choices to make her less flirty or friendly but she's still getting in my room and i'm acepting her flirty compliments? now THAT'S what i call forced. at least make choice for just friendly approaches, i'm not saying that those comments are weird but make the main character mor visually affected by what's happening or the dialogues. like look: if i chose to be cold with anh i get not only the same results from the friendly choices but the same flirty jokes ( chatting with anh in the bench, in a bench with direct sunlight by the way i don't know how they aren't sweating at the very least, why would u want as a hurt person passing for a difficult time with someone you've been trying to avoid in a friendly matter joke about having a date? sure is justifiable by just a weird comment. even worst if before u accept the invitation of julie, is a psichological dilemma if that would possibly happen, i mean it's weird but possible i guess.)
i think the problem i have is more from the dialogues and the outcomes from does dialogues than anything else, making more dialogues for those touching or personal conversations is key to understand those characters. having some advice from ms.sharp to julie with more realistic tone or dialogues, more bro-like friendly dialogues from jake and mike because why he's so open about the personal life of his roommate? like wtf men? some privacy? (a hug between mike and julie after their conversation in the coffee would've been nice to see).
and for the very end. there are some scenes where the character models seem phisically incorrect , like their neeks, eyes, some leening scenes are a bit off or too exagerated (especially talking of the coffee scenes and the cafeteria, but there are more). talking again of the bench scene with anh, that ilumination issue of the scene is the one that set me off the most honestly, just sit in the grass in some shadowe place aroung the tree not in middle of the head!
Vollezar Please don't take this the wrong way! i think ur game is really good and i love it! but it piss me off when i see this minor things or interactions not making sense honestly, i hope everything makes sense after or is improve just how u did in the first release to this one. if this post has a response, please mesaage me private. i'll be actually waiting for that! (hope u understand most of it since i just rush the tipyng jaja).
That's the prologue. Little choice because it is before the game actually starts.
Jake's skin is another issue. As I have mentioned I am only just starting to use Daz3D. I have never done art or anything of the sort before. The original model for him is actually based on a white model. I had to make adjustments to his face and figure out how to make him appear black. I have very little money and at the time I could not afford to buy an appropriate model so I made do with I could. There was also an issue with lighting in some scenes in Chapter 1 that made him look a lot lighter (or MC a lot darker, whatever). Lighting is another thing that is not very easy to do in Daz. I am getting better at it but I still have a long way to go.
As far as Jake's behaviour. He does not explain anything to Anh and Jane. He says that it's no his place to talk about what's going on with MC because it's too personal. And I don't see anything weird with his interaction with Alex. He is not very good at social interaction but he is not completely socially inept nor does he have social anxiety. I am exactly the same way ( to be honest). I am not good socially, not likely to start talking to someone but if it's important I have no trouble talking.
Anh. You are not really ignoring Anh and you are certainly not rude to her. So why would she hate your guts. Aside from that she is curious why you are so sad. She is not 12 and does not think that you avoiding some of the interactions are a sign that you are an ass. She can see that something is troubling you and she is a good enough person (naive even, maybe) that she wants to help you. She can see, as she has mentioned, that you are in pain.
Yes some of the character models are completely screwed up. Specially FC's model (right at the end). That was partly my error, though I still haven't exactly figured what was going on and big part of it was Daz itself. I didn't realize it until I noticed the blue splotches on FC's skin right at the end. After I went through all the setting for her character I realized that Daz (no idea why) was changing her physical proportions in some places and also changed some settings for her skin. by the time I got to that point I was already working for about 30 hours and made nearly 140 renders so I got a bit lazy and decided not to redo at least that part of the chapter. With the other ones (like Jake , for example, I simply had no idea what was wrong so I couldn't redo them). I have, since then, worked on all of the characters and corrected everything I could. Jake is ging to remain as he is in Chapter 1 instead of prologue. As he is in prologue is just not very usable. Since I had to adjust his skin myself it does not work with anything standard that works on Daz (like a dick for example). Just no way to match that skin with anything. Jane was also a mistake, but I'll have to bear with it and find ways around the issues with her.
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