- Sep 4, 2017
- 120
- 75
Thanks again for your input! I agree, having more characters from RE would be great, and while Zoey will probably have a few more scenes, she'll probably only play a minor role. It's sort of hard to write characters from other games (aside from small cameos maybe), with the main reason being I probably haven't played the game, or it doesn't fit with the whole atmosphere of RE.I would love to see some more RE female characters or from other zombie franchise appear in the future, Rebecca of course would still be the main focus but have some other POVs from other would be very nice too (and other girl from other zombie series like Zoey would need to have more scenes time than just 1 time cameo too)
Some more choices and paths but not too many, and LOTS OF monsters/zombies/human sex would be nice. After all a RE porn games should have more than just human sex
How can I explain this......
I would like to ask for everyone's opinion though. Would you prefer having scenes mainly focused on Rebecca, or more interactions with other RE characters (Claire, Jill, maybe Chris punching boulders)? Aside from that, any preferences you would like to share (more choices, branching paths, more monsters, less monsters etc.) are more than welcome. I won't be able to please everyone and I'm still new to animating, but having an idea of what people prefer would help with how I want to progress in the coming days.
Just out of curiosity, if there were some sciency explanation about a virus that made them act like mindless zombies, and be hard to kill, but they were technically still alive, would it make a difference to you? Basically, I guess I'm asking if it's the aesthetics or the philosophy of it that doesn't do anything for you. Honestly, other than "it's strange and unusual" I couldn't tell you what it is I do like about it.This is going to be a pass for me, not into necrophilia.
If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.Just out of curiosity, if there were some sciency explanation about a virus that made them act like mindless zombies, and be hard to kill, but they were technically still alive, would it make a difference to you? Basically, I guess I'm asking if it's the aesthetics or the philosophy of it that doesn't do anything for you. Honestly, other than "it's strange and unusual" I couldn't tell you what it is I do like about it.
EDIT: Actually, I may have just figured it out. I think Trash, the hot zombie chick from Return Of the Living Dead is probably what first got me onto zombies. Funny how it usually ends up with female MC's and male zombies.
Gotcha, fair enough. I don't like when they get too gory or a weird color, but I'm okay with pale.If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.
The avoidable scenes are definitely going to make it into the game, so you can choose whether you like scenes associated with X or Y monsters/characters. The downside to this is, if you eventually get ALL sex scenes the character is going to end up being too corrupted and it's a game over (but it's RenPy so you can just go back and enjoy).Seriously, though, for my personal ideal I would say:
The more the merrier. More girls? Good! More different creatures? Good!
Give us choices that matter, and make the monster sex avoidable,
but when it happens, let the game go on. Don't relegate it to bad ends only.
I always imagine that having sex with a zombie should be a way to avoid getting eaten by the zombie, so death would be the "bad end," and the sex would the "last option" for survival.
I'm not adverse to the game also having paths for vanilla sex, if the player makes those choices.
I'm not super into gore, myself. It is what it is with zombies, some of them are pretty gross, and sometimes they kill and eat people, but the combo of gore and sex... that's a fetish that I'm not going to shame people for, if that's their thing, but I definitely don't get it.
I'm sorry to hear that since my plan so far is to have zombies, lickers, and other bio-weapons in the game. I do want to make something that fills a niche, but I don't want to draw people out of it if they have a problem with a few elements.If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.
You're right, thanks for letting me know, and for your opinion on what you want to see. I really should update the description so I can explain what I'm going to go for because it's unclear atm. I'll probably do it along with the game update.Gotcha, fair enough. I don't like when they get too gory or a weird color, but I'm okay with pale.
The tag system is okay for drawing people in, but it often seems to be inadequate when it comes down to details. So, once you've got things planned out, don't be afraid to present a more thorough explanation of what sorts of things people can expect.
I'm glad you enjoyed it, and thanks for trying the game out! Since I've seen people liking the idea about Becky being the MC, I'm going to go ahead with my original plan of adding characters steadily as the game progresses. As for choices, I've already started working on the next update, which is gonna have a small choice at the start, and it'll hopefully give an idea on how choices might work in the game.Gave it a try and i like that you choose "badger city" it would be a bit more interesting if the 2 red outfitted females to be playable: Ada and Claire and as for the renpy i did not encounter any issues but give players more options and develop a tree of the story and that different choices make different branches and changes how the story progresses , a bit hard , a bit complex but i suppose you can pull it off since you started your first project i also suppose you are still learning how renpy works in detail soo i wish you good luck
Thanks for your support! I can't really say if/when I'll be adding bestiality into the game. I'm not a major fan of it, but I'm honestly not against it either. They're some of the iconic monsters so people might be expecting those. Even so, if I do add those scenes, you'll be able to skip them.So long as there's no bestiality, I'm in. Mutant and monster sex is one thing, but when we have actual dogs getting in on the "action", that's a line I don't like to cross. I have no idea why every RE porn parody has to have Cerberus breeding.
That aside, the choice to use Rebecca reminds me of Resident Evil Progeny, an old abandoned Flash(?) game from about a decade ago. Rebecca is such a cute character, but she's so underappreciated by the devs and fans alike that she's had very little presence in the overall series. Even her fanart is surprisingly slim pickings compared to the others. I like to see her in stuff like this.
Any plans for virginity content? Rebecca always seemed to give off that vibe.
Thanks for the encouragement! I'm glad you liked the demo, and that you're intrigued by the story. I'm also glad you liked the facial expressions. I honestly believe people underrate how facial expressions and hand animations can tell you so much about a particular situation. What I believe is that even if I remove all the text from the game, the audience can easily decipher what each character is thinking/feeling just from their body language in scenes. I tend to overdo it at times (the surprised Pikachu face during Zoey's scene had me laughing when I made it), but the more I animate, the more I'm getting used to SFM as a whole.Okay, now that I've actually played it: not only did I like it, but I am intrigued by it. I'm just as curious as Rebecca to find out how and why these things are happening, and that's a great way to start.
For some reason, I really like your use of facial expressions; it's very expressive and endearing. It's almost bordering on silly, at times, but never goes full goofy, keeping it somewhat lighthearted without being total parody. There was one particular eye-brow raise from Becky that really drew me into her character. This matches the tone in the ally scene. She could have been going ahegao or acting genuinely upset, but instead she's in between somewhere. She's just fed-up and annoyed. It's funny, but it's not ridiculous. I like it.
This is probably debatable, but I don't think having choices that "matter" has to necessarily mean having a ton of wildly divergent paths. It's probably good enough to have alternate scenes that are genuinely different scenes and not just slightly different versions of the same scene. Yes, one could make a game that truly has different paths, to the point that it's really like several different stories that all start the same. That's great to see sometimes, but it's also a tremendous amount of work, and usually not a realistic expectation.
I think what really bothers people is when we're given what looks like a choice, but is quickly dismissed. We don't want a purely linear story with choices designed to make it appear otherwise. For instance, let's say I'm up against just one zombie, but I'm low on bullets. So, you give me the options to A) run away, B) use the gun or C) use the knife, but I'm going to get captured and disarmed anyway, because the point of the scene is to introduce some other character that's going to rescue me. Well, that wasn't much of a choice was it? Or let's say you give us two routes through a building, but the same zombie fight happens on either route; that's not cool.
As an example, the classic Lone Wolf adventure novels have lots of options. You can take entirely different map routes, travel by land or by sea, avoid fights or pursue them, etc. You may end up with different skills, items, and alliances by the end of each book, but each book is always going to end roughly the same way, no matter how you got there. Those were so popular, there's been something like 20+ books in the series. In other words, alternate routes within a chapter are still nice to have, even if the chapter ultimately ends in the same place.
You could also use optional/extra scenes. Say we decide whether or not to rescue a civilian. Maybe a chapter or two later, there's an optional scene where we run across that person again, and they do something helpful (or throw us under the bus, making us regret saving them). If we chose not to save them, maybe they don't show up at all, or maybe they do, but they're bitter and won't help us.
Plan ahead, and try not to take on more than you can reasonably accomplish. This is one that, I suspect, will make people very sad if it doesn't get finished. Best of luck, can't wait to see more.
Thanks for the well wishes! I'll look into opening a discord after I have the next update out (hopefully by next week?).Hello, I've tried your demo and gotta say this game has quite the potential and I hope your game will achieve flawlessness in the near future. Do you planning on opening a Discord channel for further discussions about the game ?
Thanks for trying the game out! Good point, I should've started with smaller acts. Sadly, the next update also has a 0 to 100 jump scene so I sort of screwed up on that end. I'll try and keep this in mind for future updates though. Thanks for your feedback.It's a good start. Always nice to see more zombie x female content!
I'd say that (and you might have done this intentionally for now) the sex scenes seemed a bit rushed and went from 0 to 100 real quick. Given the context it would be nice to have the girls slowly get into the idea as time goes on from more pleasurable encounters and find themselves leaning into the gross depravity