Ren'Py One Night in Badger City [Prologue] [BudBoi]

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BuddyBoi76

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May 14, 2021
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I would love to see some more RE female characters or from other zombie franchise appear in the future, Rebecca of course would still be the main focus but have some other POVs from other would be very nice too (and other girl from other zombie series like Zoey would need to have more scenes time than just 1 time cameo too)
Some more choices and paths but not too many, and LOTS OF monsters/zombies/human sex would be nice. After all a RE porn games should have more than just human sex
Thanks again for your input! I agree, having more characters from RE would be great, and while Zoey will probably have a few more scenes, she'll probably only play a minor role. It's sort of hard to write characters from other games (aside from small cameos maybe), with the main reason being I probably haven't played the game, or it doesn't fit with the whole atmosphere of RE.

Like, there's Juli Kidman (the evil within). I haven't played nor seen that game so I really don't know how to write her into it. I do know abit about Lollipop Chainsaw but the whole going around blowing zombies up would seem weird to me. I appreciate your opinion though, and I'm not saying I won't (at some point) add more characters, but it's more of a writing thing rather than an animation thing for the first few versions. But I will try to add the major RE characters, and even (if I can somehow do some time travel stuff I don't know) try to have later characters like adult Sherry, Ashley etc. if I get the chance.

As for monsters and zombies, of course. An RE parody without zombie porn is sacrilege. The major scenes will focus on monsters/zombies and the virus for this game, provided I find the right assets.

And thank you to everyone who downloaded and tried the demo out! It means a lot.
 
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Guyin Cognito

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Feb 23, 2018
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...
I would like to ask for everyone's opinion though. Would you prefer having scenes mainly focused on Rebecca, or more interactions with other RE characters (Claire, Jill, maybe Chris punching boulders)? Aside from that, any preferences you would like to share (more choices, branching paths, more monsters, less monsters etc.) are more than welcome. I won't be able to please everyone and I'm still new to animating, but having an idea of what people prefer would help with how I want to progress in the coming days.
How can I explain this...
I would like "the MC" to effectively be "all of the zombies," collectively, and I want a harem.

Seriously, though, for my personal ideal I would say:
The more the merrier. More girls? Good! More different creatures? Good!
Give us choices that matter, and make the monster sex avoidable,
but when it happens, let the game go on. Don't relegate it to bad ends only.
I always imagine that having sex with a zombie should be a way to avoid getting eaten by the zombie, so death would be the "bad end," and the sex would the "last option" for survival.
I'm not adverse to the game also having paths for vanilla sex, if the player makes those choices.
I'm not super into gore, myself. It is what it is with zombies, some of them are pretty gross, and sometimes they kill and eat people, but the combo of gore and sex... that's a fetish that I'm not going to shame people for, if that's their thing, but I definitely don't get it.
For instance...
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That's a bit too far for me.
These are just my first impression thoughts, I haven't even played it yet.
I'll give more feedback after I have time to check it out.
EDIT: upon further reflection, some sexy female zombies would also be appreciated.
 
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Guyin Cognito

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Feb 23, 2018
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This is going to be a pass for me, not into necrophilia.
Just out of curiosity, if there were some sciency explanation about a virus that made them act like mindless zombies, and be hard to kill, but they were technically still alive, would it make a difference to you? Basically, I guess I'm asking if it's the aesthetics or the philosophy of it that doesn't do anything for you. Honestly, other than "it's strange and unusual" I couldn't tell you what it is I do like about it.
EDIT: Actually, I may have just figured it out. I think Trash, the hot zombie chick from Return Of the Living Dead is probably what first got me onto zombies. Funny how it usually ends up with female MC's and male zombies.
 

Nixi~

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Apr 25, 2018
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Just out of curiosity, if there were some sciency explanation about a virus that made them act like mindless zombies, and be hard to kill, but they were technically still alive, would it make a difference to you? Basically, I guess I'm asking if it's the aesthetics or the philosophy of it that doesn't do anything for you. Honestly, other than "it's strange and unusual" I couldn't tell you what it is I do like about it.
EDIT: Actually, I may have just figured it out. I think Trash, the hot zombie chick from Return Of the Living Dead is probably what first got me onto zombies. Funny how it usually ends up with female MC's and male zombies.
If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.
 

Guyin Cognito

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Feb 23, 2018
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If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.
Gotcha, fair enough. I don't like when they get too gory or a weird color, but I'm okay with pale.

Good advice on design there. Maybe look over our suggestions and just pick out what appeals to you most as a creator. I think properly (i.e. clearly) marketing to the right audience is more important to sales than exactly what the content is. There's plenty of fans of all kinds of things, the trick is making sure people know what to expect. People that come in with the wrong impression and end up disappointed will always make for problems.

The tag system is okay for drawing people in, but it often seems to be inadequate when it comes down to details. So, once you've got things planned out, don't be afraid to present a more thorough explanation of what sorts of things people can expect.
 

BuddyBoi76

Newbie
May 14, 2021
50
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Seriously, though, for my personal ideal I would say:
The more the merrier. More girls? Good! More different creatures? Good!
Give us choices that matter, and make the monster sex avoidable,
but when it happens, let the game go on. Don't relegate it to bad ends only.
I always imagine that having sex with a zombie should be a way to avoid getting eaten by the zombie, so death would be the "bad end," and the sex would the "last option" for survival.
I'm not adverse to the game also having paths for vanilla sex, if the player makes those choices.
I'm not super into gore, myself. It is what it is with zombies, some of them are pretty gross, and sometimes they kill and eat people, but the combo of gore and sex... that's a fetish that I'm not going to shame people for, if that's their thing, but I definitely don't get it.
The avoidable scenes are definitely going to make it into the game, so you can choose whether you like scenes associated with X or Y monsters/characters. The downside to this is, if you eventually get ALL sex scenes the character is going to end up being too corrupted and it's a game over (but it's RenPy so you can just go back and enjoy).

I'm not a fan of having every sex scene behind a game over, but there are going to be a few cases where your choice is going to lead to a character being surrounded by a horde with no way out. I would love to have more meaningful choices with branching paths but I don't want to make too many promises which I can't keep. It is definitely on my mind, and I'm supportive of it.

So for sex being the last option, the zombies are mainly focused on having sex with the women they see, so my planned idea is bad ends for female characters being fucked till you're corrupted rather than getting eaten. This has some... consequences (a minor spoiler below that I've planned)

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As for gore, I think I should have mentioned this in the demo or the original post. The models of the monsters themselves are grotesque, yes, but I am not planning on having any depictions of them eating people, or making new holes and the like (I will include some gunshot wounds to monsters for a few scenes, I'm not sure how to avoid that). I'm not kink-shaming either, but it's just something that doesn't appeal to me, and making content like that isn't my cup of tea. If someone ends up being killed by zombies, I'll most likely have it off-screen. I'm sorry if this disappoints anyone.

If they look like corpses, I find it gross. But honestly, you shouldn't pander to me. Make the game however you want to make it and you'll find your audience.
I'm sorry to hear that since my plan so far is to have zombies, lickers, and other bio-weapons in the game. I do want to make something that fills a niche, but I don't want to draw people out of it if they have a problem with a few elements.

If you could avoid the zombie scenes in the game (not just with Becky, but with other characters as well) would you be okay with the game? For instance, if there are scenes with lickers, G mutants, tyrants, would it encourage you to play the game? I actually didn't include the necrophilia tag because I considered the zombies of RE to be mutated bio-weapons which rely purely on urges (eat, sleep, repeat) rather than rational thought. This pretty much transforms into (eat, sleep, fuck, repeat) for this game. Necrophilia on the other hand, is usually with nonreactive, non-moving corpses, but this is debatable. I just didn't want people to be baited into trying the game out thinking this was what they were going to get.

Gotcha, fair enough. I don't like when they get too gory or a weird color, but I'm okay with pale.

The tag system is okay for drawing people in, but it often seems to be inadequate when it comes down to details. So, once you've got things planned out, don't be afraid to present a more thorough explanation of what sorts of things people can expect.
You're right, thanks for letting me know, and for your opinion on what you want to see. I really should update the description so I can explain what I'm going to go for because it's unclear atm. I'll probably do it along with the game update.

For now, the things that I'm going to say regarding a few elements are:

Gore or gore-related elements are just going to be part of the monster models themselves (if you want examples, googling Resident Evil Remake monsters would be a good start, with Zombies, Lickers, G-Mutants, Nemesis etc. being a part of them). I won't be adding zombies eating people up on screen or during sex scenes.

Necrophilia is sort of... a weird area. I didn't add the tag because the RE zombies (or zombies in general) aren't typically dead, they're alive but are completely driven by instinct, which is why I added the monster tag instead. They do look like corpses though, and I can see why it's linked with it. But, there won't be any scenes with lifeless, unreactive corpses being fucked by zombies or characters.

Apologies for the long reply, but I hope I answered all your questions.
 

NitrogeniuM

Newbie
Jan 31, 2018
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Gave it a try and i like that you choose "badger city" it would be a bit more interesting if the 2 red outfitted females to be playable: Ada and Claire and as for the renpy i did not encounter any issues but give players more options and develop a tree of the story and that different choices make different branches and changes how the story progresses , a bit hard , a bit complex but i suppose you can pull it off since you started your first project i also suppose you are still learning how renpy works in detail soo i wish you good luck
 
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Jul 11, 2018
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So long as there's no bestiality, I'm in. Mutant and monster sex is one thing, but when we have actual dogs getting in on the "action", that's a line I don't like to cross. I have no idea why every RE porn parody has to have Cerberus breeding.

That aside, the choice to use Rebecca reminds me of Resident Evil Progeny, an old abandoned Flash(?) game from about a decade ago. Rebecca is such a cute character, but she's so underappreciated by the devs and fans alike that she's had very little presence in the overall series. Even her fanart is surprisingly slim pickings compared to the others. I like to see her in stuff like this.

Any plans for virginity content? Rebecca always seemed to give off that vibe.
 
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Guyin Cognito

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Feb 23, 2018
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Okay, now that I've actually played it: not only did I like it, but I am intrigued by it. I'm just as curious as Rebecca to find out how and why these things are happening, and that's a great way to start.

For some reason, I really like your use of facial expressions; it's very expressive and endearing. It's almost bordering on silly, at times, but never goes full goofy, keeping it somewhat lighthearted without being total parody. There was one particular eye-brow raise from Becky that really drew me into her character. This matches the tone in the ally scene. She could have been going ahegao or acting genuinely upset, but instead she's in between somewhere. She's just fed-up and annoyed. It's funny, but it's not ridiculous. I like it.

This is probably debatable, but I don't think having choices that "matter" has to necessarily mean having a ton of wildly divergent paths. It's probably good enough to have alternate scenes that are genuinely different scenes and not just slightly different versions of the same scene. Yes, one could make a game that truly has different paths, to the point that it's really like several different stories that all start the same. That's great to see sometimes, but it's also a tremendous amount of work, and usually not a realistic expectation.

I think what really bothers people is when we're given what looks like a choice, but is quickly dismissed. We don't want a purely linear story with choices designed to make it appear otherwise. For instance, let's say I'm up against just one zombie, but I'm low on bullets. So, you give me the options to A) run away, B) use the gun or C) use the knife, but I'm going to get captured and disarmed anyway, because the point of the scene is to introduce some other character that's going to rescue me. Well, that wasn't much of a choice was it? Or let's say you give us two routes through a building, but the same zombie fight happens on either route; that's not cool.

As an example, the classic Lone Wolf adventure novels have lots of options. You can take entirely different map routes, travel by land or by sea, avoid fights or pursue them, etc. You may end up with different skills, items, and alliances by the end of each book, but each book is always going to end roughly the same way, no matter how you got there. Those were so popular, there's been something like 20+ books in the series. In other words, alternate routes within a chapter are still nice to have, even if the chapter ultimately ends in the same place.

You could also use optional/extra scenes. Say we decide whether or not to rescue a civilian. Maybe a chapter or two later, there's an optional scene where we run across that person again, and they do something helpful (or throw us under the bus, making us regret saving them). If we chose not to save them, maybe they don't show up at all, or maybe they do, but they're bitter and won't help us.

Plan ahead, and try not to take on more than you can reasonably accomplish. This is one that, I suspect, will make people very sad if it doesn't get finished. Best of luck, can't wait to see more.
 
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BuddyBoi76

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May 14, 2021
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Gave it a try and i like that you choose "badger city" it would be a bit more interesting if the 2 red outfitted females to be playable: Ada and Claire and as for the renpy i did not encounter any issues but give players more options and develop a tree of the story and that different choices make different branches and changes how the story progresses , a bit hard , a bit complex but i suppose you can pull it off since you started your first project i also suppose you are still learning how renpy works in detail soo i wish you good luck
I'm glad you enjoyed it, and thanks for trying the game out! Since I've seen people liking the idea about Becky being the MC, I'm going to go ahead with my original plan of adding characters steadily as the game progresses. As for choices, I've already started working on the next update, which is gonna have a small choice at the start, and it'll hopefully give an idea on how choices might work in the game.

So long as there's no bestiality, I'm in. Mutant and monster sex is one thing, but when we have actual dogs getting in on the "action", that's a line I don't like to cross. I have no idea why every RE porn parody has to have Cerberus breeding.

That aside, the choice to use Rebecca reminds me of Resident Evil Progeny, an old abandoned Flash(?) game from about a decade ago. Rebecca is such a cute character, but she's so underappreciated by the devs and fans alike that she's had very little presence in the overall series. Even her fanart is surprisingly slim pickings compared to the others. I like to see her in stuff like this.

Any plans for virginity content? Rebecca always seemed to give off that vibe.
Thanks for your support! I can't really say if/when I'll be adding bestiality into the game. I'm not a major fan of it, but I'm honestly not against it either. They're some of the iconic monsters so people might be expecting those. Even so, if I do add those scenes, you'll be able to skip them.

I've seen that game pop up on search results, but I've never actually played it so I'm not sure what the story/characterization was. If it had something that interested you, feel free to let me know and I'll see if it fits with the theme of this game. And yeah, Rebecca's character has always been like an innocent, slightly gullible cop who's trying to prove herself, which she eventually does in a badass way. All the more fun corrupting her I guess?

As for virginity content, I haven't really planned anything and I don't think I'll be able to write/animate something that seems decent enough with it. So I'm going to refrain from having virginity content for now.

Okay, now that I've actually played it: not only did I like it, but I am intrigued by it. I'm just as curious as Rebecca to find out how and why these things are happening, and that's a great way to start.

For some reason, I really like your use of facial expressions; it's very expressive and endearing. It's almost bordering on silly, at times, but never goes full goofy, keeping it somewhat lighthearted without being total parody. There was one particular eye-brow raise from Becky that really drew me into her character. This matches the tone in the ally scene. She could have been going ahegao or acting genuinely upset, but instead she's in between somewhere. She's just fed-up and annoyed. It's funny, but it's not ridiculous. I like it.

This is probably debatable, but I don't think having choices that "matter" has to necessarily mean having a ton of wildly divergent paths. It's probably good enough to have alternate scenes that are genuinely different scenes and not just slightly different versions of the same scene. Yes, one could make a game that truly has different paths, to the point that it's really like several different stories that all start the same. That's great to see sometimes, but it's also a tremendous amount of work, and usually not a realistic expectation.

I think what really bothers people is when we're given what looks like a choice, but is quickly dismissed. We don't want a purely linear story with choices designed to make it appear otherwise. For instance, let's say I'm up against just one zombie, but I'm low on bullets. So, you give me the options to A) run away, B) use the gun or C) use the knife, but I'm going to get captured and disarmed anyway, because the point of the scene is to introduce some other character that's going to rescue me. Well, that wasn't much of a choice was it? Or let's say you give us two routes through a building, but the same zombie fight happens on either route; that's not cool.

As an example, the classic Lone Wolf adventure novels have lots of options. You can take entirely different map routes, travel by land or by sea, avoid fights or pursue them, etc. You may end up with different skills, items, and alliances by the end of each book, but each book is always going to end roughly the same way, no matter how you got there. Those were so popular, there's been something like 20+ books in the series. In other words, alternate routes within a chapter are still nice to have, even if the chapter ultimately ends in the same place.

You could also use optional/extra scenes. Say we decide whether or not to rescue a civilian. Maybe a chapter or two later, there's an optional scene where we run across that person again, and they do something helpful (or throw us under the bus, making us regret saving them). If we chose not to save them, maybe they don't show up at all, or maybe they do, but they're bitter and won't help us.

Plan ahead, and try not to take on more than you can reasonably accomplish. This is one that, I suspect, will make people very sad if it doesn't get finished. Best of luck, can't wait to see more.
Thanks for the encouragement! I'm glad you liked the demo, and that you're intrigued by the story. I'm also glad you liked the facial expressions. I honestly believe people underrate how facial expressions and hand animations can tell you so much about a particular situation. What I believe is that even if I remove all the text from the game, the audience can easily decipher what each character is thinking/feeling just from their body language in scenes. I tend to overdo it at times (the surprised Pikachu face during Zoey's scene had me laughing when I made it), but the more I animate, the more I'm getting used to SFM as a whole.

I haven't read any of the Lone Wolf books, but I think I understand what you're saying. You might like the direction the game is going to take with choices as a whole. For the main story, the way choices are going to work is similar to The Walking Dead video game (season 1). The main character's ending is going to be the same, but it's the side characters who are going to be affected by your decisions. This can mean they sacrificed themselves, got captured, or pretty much anything else.

So coincidentally enough, your example is (sort of) part of the next update. I'm adding weapons (knives for now), which you'll be able to get if you search hard enough. Becky, being the MC, is gonna be a damsel-in-distress many times, and you're either going to need a side character, or a weapon to get out of those sticky situations. It helps people skip scenes, prevents getting corrupted, and adds the survival part of survival horror. I understand that's not what you were trying to explain about meaningful choices but thought I'd share anyway.

So back to choices and characters, the next update is going to introduce a side character. Becky will meet them in the update, no questions asked, but how she meets them is on the player. Lets say you meet the character first chance you get, and go to area A. If you choose not to meet the character, you'll be going to area A regardless, and meet them over there. What this does is add different dialogue/interactions. Maybe the character helps you in getting rid of some zombies which might trap you, or they get captured along with you and it ends with both of you getting corrupted. On the other hand, going alone to area A might mean you get captured by zombies so be sure to check both options when you're gonna play through it. Overall, the first choice of the game converges back to the linear plot pretty quickly, but it hopefully gives an idea of what you can expect.

I'll look into optional/bonus scenes, but for now, I'm going through the introductions of each character and hoping that they don't branch out too much. I guess the problem with rendering each scene rather than basic character expressions is branching out takes a lot of time animating plus re-writing dialogue but I digress. I'm glad most of you enjoyed the game, and thanks again for the support!
 
Feb 26, 2020
26
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Hello, I've tried your demo and gotta say this game has quite the potential and I hope your game will achieve flawlessness in the near future. Do you planning on opening a Discord channel for further discussions about the game ?
 

pad03

Newbie
Nov 5, 2018
23
11
It's a good start. Always nice to see more zombie x female content!

I'd say that (and you might have done this intentionally for now) the sex scenes seemed a bit rushed and went from 0 to 100 real quick. Given the context it would be nice to have the girls slowly get into the idea as time goes on from more pleasurable encounters and find themselves leaning into the gross depravity :sneaky:
 

BuddyBoi76

Newbie
May 14, 2021
50
277
Hello, I've tried your demo and gotta say this game has quite the potential and I hope your game will achieve flawlessness in the near future. Do you planning on opening a Discord channel for further discussions about the game ?
Thanks for the well wishes! I'll look into opening a discord after I have the next update out (hopefully by next week?).

It's a good start. Always nice to see more zombie x female content!

I'd say that (and you might have done this intentionally for now) the sex scenes seemed a bit rushed and went from 0 to 100 real quick. Given the context it would be nice to have the girls slowly get into the idea as time goes on from more pleasurable encounters and find themselves leaning into the gross depravity :sneaky:
Thanks for trying the game out! Good point, I should've started with smaller acts. Sadly, the next update also has a 0 to 100 jump scene so I sort of screwed up on that end. I'll try and keep this in mind for future updates though. Thanks for your feedback.
 
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