- May 15, 2018
- 162
- 277
I believe that neither the number of chapters planned in the scenario, nor the pace at which current updates are released, are reliable indicators for accurately determining the game's final release time. That's because many factors are still undefined and subject to change, and it's also important to bear in mind that unforeseen circumstances can arise and greatly affect the game's development.
The scenario plan drawn up by the developer is not necessarily a sure sign to rely on, especially since if we consider that the game already includes five chapters considered as introductory (many things can also change when you move from a plan or a draft to the final realization phase), it also remains to be seen whether the developer will be able to bring his project to a successful conclusion, regardless of whether he wants to or not, as developers are often hard to rely on in this sector (without it necessarily being their fault if it fails). Abandonments, sudden production shutdowns, indefinite suspensions, or projects deemed dead even though officially still in progress, are commonplace. At this point, therefore, it's hard to imagine a reliable production “scenario” for this game.
Only time will tell if we're dealing with a good game, if the dev is someone of determination and integrity (or even if he's lucky), and finally if development will continue to the end with a conclusion deemed satisfactory by a large proportion of the public. So let's just wait and see, it's best not to get our expectations up, especially in the field of AVNs I'd say. Maintaining a realistic perspective and staying grounded is essential.
The scenario plan drawn up by the developer is not necessarily a sure sign to rely on, especially since if we consider that the game already includes five chapters considered as introductory (many things can also change when you move from a plan or a draft to the final realization phase), it also remains to be seen whether the developer will be able to bring his project to a successful conclusion, regardless of whether he wants to or not, as developers are often hard to rely on in this sector (without it necessarily being their fault if it fails). Abandonments, sudden production shutdowns, indefinite suspensions, or projects deemed dead even though officially still in progress, are commonplace. At this point, therefore, it's hard to imagine a reliable production “scenario” for this game.
Only time will tell if we're dealing with a good game, if the dev is someone of determination and integrity (or even if he's lucky), and finally if development will continue to the end with a conclusion deemed satisfactory by a large proportion of the public. So let's just wait and see, it's best not to get our expectations up, especially in the field of AVNs I'd say. Maintaining a realistic perspective and staying grounded is essential.
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