- Aug 4, 2020
- 2,567
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may be worth watching but the dev is taking his sweet timeIs this game dead/abandoned or is it worth watching the thread?
may be worth watching but the dev is taking his sweet timeIs this game dead/abandoned or is it worth watching the thread?
They make 3k and its more or less a one person project. Its not enough to do it full time if you live in new york (why ever you would live there anyways) but its enough to allocate more ressources to it then currently are on it and with them jacking up prices for access to the "full" game on patreon (or at least the most thats out rn) they shouldnt be suprised if support drops rapidly. Im not gonna pay 10€ for a game that gets an update one a blue moon and hasnt seen any real progress since almost 2 years.Dev isn't making enough money to prioritize it as a second time job. I can understand why it's slow going. Just amazes me to see how few backers he has compared to 7 months update cycle nekoparadise type stuff.
I have not increased the prices for access on sites like patreon and subscribe star, only the one time purchase on itch.io. In fact I...with them jacking up prices for access to the "full" game on patreon (or at least the most thats out rn) they shouldnt be suprised if support drops rapidly. Im not gonna pay 10€ for a game that gets an update one a blue moon and hasnt seen any real progress since almost 2 years.
Perfectly reasonable. Thank you.To settle a few questions before people speculate further:
- I do this full time, daily, and yes it's mostly solo dev. Often luls in development are cause I focus on one aspect another falls to the wayside. For example I can't implement animations in the same month I work on making new animations. I have to pick one, try to do both and nothing gets done.
- I frequently hire people to do things but that has it's own complexities. Until I can afford to hire someone full time and demand someones time with proper employment the complexities will persist.
- It's very difficult to assign people work and guarantee a result in a set period of time as things are. These people are hired on the internet and have lives I know nothing about.
- Some of this is a me problem, sometimes it's other stuff. Often if I don't keep in CONSTANT contact with people their productivity falls off. And that's very difficult to maintain when I have so much I need to do myself and my own life stuff.
- I've tried many strategies to help with keeping peoples attention, additional more clear guidence (story boards, outlines, etc), even offering bonuses or higher rates. This can only work for a while if at all.
- The core of the problem is I'm not someones sole source of income. And unless someone is particularly passionate about my project I can't expect more dedicated behavior and generally don't expect it.
- At some point I will fix this, but not yet. It's not an easy solution for a variety of reasons.
- On a related note the delay for the most recent update is due to long-term complexities dealing with writing. I tried to off load the task entirely, and it almost worked, but when I decided to focus on it some major issues showed. I describe these issues in my update posts.
- If you want to see updates consider joining the discord, there's a dev feed for repo pushes (but it won't show when I'm working on writing or art stuff).
- Releases are slow, development is very active.
I have not increased the prices for access on sites like patreon and subscribe star, only the one time purchase on itch.io. In fact IYou must be registered to see the links, you'll note the vast majority of build releases have been for as low as $1. The only thing I restrict is certain previews and builds that really shouldn't be played broadly marked [Broken] or [Experimental]. Honestly my main concern and the reason I lock builds behind higher payment is to avoid leaks of low quality builds. I hate that more than anything.
The increase on itch is cause people only pay once there and they get all updates, new content was added and will be added at that price level. And people who pay the increased price won't have to pay again when it's increased further. Next increase is probably sometime after the next major update reaches stability. But the patreon and such will remain the same functionally until the world is a little less fucked.
Is there a new version hot off the presses?some hero without a cape, to update us?
looks like there's a new test version on discordIs there a new version hot off the presses?
This is why I prefer builds like this don't get leaked early (Especially using the actual Dropbox and MEGA links so my bandwidth get used up for people who actually support), I'm well aware of most of this, and the goal of this build isn't a quality playing experience. Additionally, some confusion occurs cause there's no tutorials or anything so people who don't read every update post might not understand.This was very... disappointing.
Consider joining the discord, I interact all the time. I'm also here when it's relevant.I kinda feel like they are doing what most people do these days with high subs to their patreon and subscribe star, milk it with minimal interaction with the fanbase.
I like to think I'm fairly steady on updates, it's not always easy to know exactly if an issue will occur or when it can be fixed. As soon as I was certain it would be a few more days I made an additional post. On the discord you can see until release work and fixes were being made daily. I have a "Dev Feed" that shows every comit to the repo. It's basically a live development feed only excludes art and writing work cause I haven't found a solution for that yet.Say and think what you want, but at the end of the day, at least tell the people who fund you whats going on, not make a deadline promise, only to push it back with a post 2 weeks after the fact, followed by another delay for "1 week" which was 2 weeks with a update that is literally less size and content than previous releases.