- Aug 4, 2020
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Imagine getting your hands on an EXPERIMENTAL build, then writing a gigantic post about how bad it is...
Noooo, I am an artist, who learned to program by necessity, I've said this a lot. I do not consider myself a programmer and do not take pride in it like I do art. Ask the programmers I hire, I'm savy but I drive them legitimately crazy with the sketchy shit I do.(You code so im sure your wpm is over 120)
When I make these update posts, I usually spend HOURS on them. Cause I need to remember everything that needs to be included, make images, render previews. I also tend to reread the whole post a lot. Also it's never just a copy and paste between sites, especially when there's images involved.This process would take 10 minutes to set up, 2-3 minutes to replicate on a bi-weekly basis.
Paragraphs and chill please. Unlike Alorth, at least this guy is doing just one game at a time and isn't constantly posting "Update this month" 3 months in a row, without an update.Damn people went from such reasonable artist such great dev to its another dong134 real fast. Almost as if someone who warned folks not that long ago in this exact thread that this dev is another case of cant or wont do shit plus downgrades the game with each update, wasnt being unreasonable but actually was right and befor one of you cucks comes and states that "iTs aN eXperImenTaL", yeah no shit sherlock it is. In the past the experimentals held the content that was added in the planned update just buggier then the actual update. This isnt anything different. I would have been surprised if even old features were getting added back in or any new proper interactions were coming. This game has been "in development" for over 2 years now. Other projects have been put on hold, the patreon goal of 6 fucking thousand euros states that "its not going to replace their fulltime jobs". Fellas, do me a favour and look at price for freedom. Didnt buy it at first cause it wasnt worth the money for me, but the dev actually took the patreon money he got and made something that even during the early alpha overshadowed this shit by far and now is a really fkin good game. Do yourself a favour and unpleadge, get something like price for freedom or life with a slave instead. Devs more active, you know theres actual content coming within a reasonable time frame and releases arent buggy messes like this. I would have loved to see our apartment finished because it had so much potential but face it, its dead and more of a cash grab with scraps thrown out every now and then to keep people pledged then anything thatll ever be finished.
Damn people went from such reasonable artist such great dev to its another dong134 real fast. Almost as if someone who warned folks not that long ago in this exact thread that this dev is another case of cant or wont do shit plus downgrades the game with each update, wasnt being unreasonable but actually was right and befor one of you cucks comes and states that "iTs aN eXperImenTaL", yeah no shit sherlock it is. In the past the experimentals held the content that was added in the planned update just buggier then the actual update. This isnt anything different. I would have been surprised if even old features were getting added back in or any new proper interactions were coming. This game has been "in development" for over 2 years now. Other projects have been put on hold, the patreon goal of 6 fucking thousand euros states that "its not going to replace their fulltime jobs". Fellas, do me a favour and look at price for freedom. Didnt buy it at first cause it wasnt worth the money for me, but the dev actually took the patreon money he got and made something that even during the early alpha overshadowed this shit by far and now is a really fkin good game. Do yourself a favour and unpleadge, get something like price for freedom or life with a slave instead. Devs more active, you know theres actual content coming within a reasonable time frame and releases arent buggy messes like this. I would have loved to see our apartment finished because it had so much potential but face it, its dead and more of a cash grab with scraps thrown out every now and then to keep people pledged then anything thatll ever be finished.
Please review this post, I do do this full time.do us all a favor and explain how the fuck he was supposed to live off of 6 thousand euros (which he didn't reach I'm assuming) for two years
wait a fuckin...he's making 3600 per month...okay, we're getting ripped off lol
for the progress that he's making, giving him 3600 per month is absolutely ridiculous
don;t think he's a bad dev, but still, for that money he could do this full time COMFORTABLY
Look what I am trying to strive to get across is that the general person doesn't need those detailed notes on where your at per update but a stable broad overview easily typed with minimal though just the basics of the last 2 weeks, remember I said that even if there's no progress talk about it. You said you're an artist right? I can empathize because I myself went to college for Art *BA in Industrial Design but ended up swapping to getting a Associate degree in Digital business instead* And trust me when I say it makes a difference.Noooo, I am an artist, who learned to program by necessity, I've said this a lot. I do not consider myself a programmer and do not take pride in it like I do art. Ask the programmers I hire, I'm savy but I drive them legitimately crazy with the sketchy shit I do.
I borderline hunt and peck when typing. I'm "fast" at it but I'm using like 4 fingers max including my thumb for space bar.
When I make these update posts, I usually spend HOURS on them. Cause I need to remember everything that needs to be included, make images, render previews. I also tend to reread the whole post a lot. Also it's never just a copy and paste between sites, especially when there's images involved.
Like the post made for this release took me about 3 hours (guessing from the last commit, and first screenshot upload), usually I'm pretty sure it's longer cause I was trying to get the build ready right up until then and went to bed right after lol. It's never just two paragraphs it's a whole thing. This is the reason I primarily make updates monthly I pretty much lose a day of work to it. I think this year the only month I missed an update was February.
Usually the only sites that fall to the wayside in terms of dev updates is itch and (for now) mostly steam, but that's cause I tend to talor updates there.
Making two updates a month usually doesn't make sense cause most work takes all month, goals are setup that way. And making previews takes a lot of time (Missed opportunity, discovered a bug, etc). Like as you can see just getting a build release out took more than two weeks just cause of the bug fixes and issues. And it's not just my work, people I hire tend to have monthly deadlines.
IMO it's just better if people need to read fewer meaningful updates. And if you're already concerned about slow development that wouldn't help the situation .
perhaps its worth finding someone in public relations or interpersonal communications who can facilitate the issue of paraphrasing your teams last 2 weeks of work.
No, it would not, cause they would have to follow the development closely and understand the game. Else they would need it explained regularly and demonstrated which isn't much different. Maybe they would make very light updates but I'm not interested in those.Something you could find in the range of $50-150 a month.
Again my updates are monthly, usually within the week of the last day of the month sometimes earlier. Check my post history. They're even titled "monthly". And I don't really have control over delays. Remember I hire people online, I'm not a studio.A. Sporadic updates but the updates are well detailed down to the T. But the issue being that sometimes the company pushes back patches/ and or new content.
---or---
B. Updates on a monthly structured time-frame with a set schedule even if the updates are minimal or nothing at all, said company gives less detailed notes but a broader perspective of the things being done. Take in mind this company is complicit in their updates and they are released at 1pm EST* every 9th of the month.
Just some food for thought, I mean more money in your pocket is never a bad thing right?
Again, this is not a money thing.the revenue generated from having this position filled with an experienced professional more than quadruples the amount of the cost of the position itself inside of 2 quarters.
For people who want those micro updates I do provide them, LIVE actually, publicly. I just don't do it on patreon for the above reasons.I understand why having long, detailed update posts only when they're ready is desirable, and I also understand why you'd want regular announcements to indicate how a project is progressing, especially one that's being well-funded. I think it'd be good to just have quick, broad takes on what's been happening (e.g. "UI hasn't been playing nice and we've been stuck trying to fix it this month") on a regular basis to satisfy most people, and anyone who gives a shit about the nitty gritty will just have to wait for the big post that will break everything down for them.
Id definitely rather have someone post 3 months in a row update soon and update within 4 months then not getting shit for ages and when something drops its either something barely acceptable as content, pre assets ripped from somewhere else and fitted into your game or literally a downgrade from the previous version. Sounds like cope tbh. from someone who already spend 3 digits on "their" patreonParagraphs and chill please. Unlike Alorth, at least this guy is doing just one game at a time and isn't constantly posting "Update this month" 3 months in a row, without an update.
well fair enough thenPlease review this post, I do do this full time.
https://f95zone.to/threads/our-apartment-v0-2-7-d-momoiro-software.39842/post-8287634
The Patreon page can't be updated cause Patreon wants me to add my name, and I really don't want to do that cause I'm worried about Paypal. The goals are from way back when the project started as a two person team over 2 years ago. Most of the information on the patreon page is very old.
I'm not updating it until the steam release, cause at that point I won't care what patreon/paypal does.
Imagine complaining about this kind of stuff in 2022, when nearly all games basically beta.Imagine getting your hands on an EXPERIMENTAL build, then writing a gigantic post about how bad it is...
honestly that is kind of sad...Imagine complaining about this kind of stuff in 2022, when nearly all games basically beta.
Unfortunately, all the download options on this link require you to pay or it'll take hours to download.its up on SVS
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From their Patreon,Unfortunately, all the download options on this link require you to pay or it'll take hours to download.