dontcarewhateverno

Engaged Member
Jan 25, 2021
2,025
4,988
I realize this is a few pages back from the main discussion, but I really would love some business-school types to do a study of Patreon supporters vs output vs perceived quality of output, because I do think it's fascinating. Patreon support seems to be really "sticky". Is this a general feature of subscription services? Or is it unique to the AVG space? To a certain extent, your level of support seems non-reliant on your quality or regularity.

I do like Eva's stuff, however, but I think she could be putting out *much* worse material and still maintain support.
Right place, right time, hitting the right market. If there were extremely robust analytics to track the sorts of users who pay for a porn game, via patreon or elsewhere + list their preferences/needs for story, art style, ect, anyone with even a sliver of talent and modest work ethic could create a very successful game financially - as long as a host of others didn't think to access the same data.

Games with less skill and effort which are making quite a bit more than ORS just happened to hit the right target at the right time, along with several lucky copycats of those games... One specifically which rhymes with Raffy Tales. (Though copying that formula in the future will almost always provide diminishing returns).
 

CoalPhelps

Active Member
Aug 19, 2018
550
1,765
Exactly. I mean, people have different preferences and that's obviously OK, but from a storytelling perspective it offers so many more opportunities when you create him as more of an average guy from the beginning. There's discussions here every now and then, as the comment you responded to exemplifies, about Ian's height and dick size compared to Jeremy and Axel, and why "all these hot instathots [are] losing their panties for him" when he isn't the tallest guy in the game or has the biggest cock. But that's just porn logic: If you're making a porn video and two actors are supposed to start fucking two minutes into the video, you need to make it simple. Man has big cock. Woman loves big cock. Woman wants to suck and fuck man's big cock.

I'd say that's the biggest advantage of a longer format like this; you don't have to simplify the attraction between two persons into mechanical rules where one trait always trumps others. Some people prefer big cocks, but not everyone, and attraction isn't only about physical appearance. In most porn the man with the biggest cock automatically wins, but in ORS Ian still stands a chance no matter if he's fairly average physically or not—the same way he would if he was a real person in real life.
That's the point. An adult game doesn't have to be pornish cliché all the way. And especially a game that focuses not so much on sex as on relationships. Ian has an undeniable advantage over both. He's obviously smarter (of course, it partly depends on the way the game is played, but in this case it's the default) and a much more interesting conversationalist and overall person than Jeremy. Axel, of course, bypasses Ian in many ways, but Ian, unlike him, is not a sociopathic asshole devoid of empathy.
 
Dec 6, 2019
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That's the point. An adult game doesn't have to be pornish cliché all the way. And especially a game that focuses not so much on sex as on relationships. Ian has an undeniable advantage over both. He's obviously smarter (of course, it partly depends on the way the game is played, but in this case it's the default) and a much more interesting conversationalist and overall person than Jeremy. Axel, of course, bypasses Ian in many ways, but Ian, unlike him, is not a sociopathic asshole devoid of empathy.
I think good writing, and mostly art assets that aren't half assed are integral to a game that holds value and is a good playthrough over the thousands of schlock that gets released yearly. Character writing included so yeah I agree there bruh. Although us sociopathic assholes devoid of empathy could use some love too...lol
 
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CoalPhelps

Active Member
Aug 19, 2018
550
1,765
I think good writing, and mostly art assets that aren't half assed are integral to a game that holds value and is a good playthrough over the thousands of schlock that gets released yearly. Character writing included so yeah I agree there bruh. Although us sociopathic assholes devoid of empathy could use some love too...lol
His ass can get some love, sure. I mean, have you seen his picture on Peoplegram? It's gay as shit.
 

Echbert

Member
Jun 21, 2018
244
481
It is a very good point that you have just highlighted, indeed, you do not need to have the biggest cock to be able to attract or be the best Chad in the world, Ian is a clear example of this, he can, according to our decisions, have a chance with almost all the women in the novel so far.

But now we must not forget that one of the main reasons why he can have a chance with these women comes largely from the fact that he is the main character, for this reason, he is surrounded or protected in situations by the plot armour ( in this case it would be the different stats or skills), which make the situation quite easy since on several occasions he achieves unlikely things that would be very difficult to happen in real life and less than an ordinary person or with a common life.


For example, if we do a run from the beginning of the novel with Ian choosing options that do not give us stat points or that are related to them, we can see how Ian's life would be very different and he would not achieve even half of the things that has achieved so far, one of them would be not getting to have sex with Alison the first time or not being able to keep her job at the magazine if we upset Minera or better yet being able to convince Cindy to cheat on Wade with him.

To close my already long post I challenge anyone who wants to test my idea and try to see how many things Ian is able to achieve or maintain without stats, in addition to clarifying that this is just my theory and anyone could give me their opinion about it.

The stat system is just a representation of Ian's personality, he's not using it to "bypass" situations(well expect maybe will points), it's just exemplifying that's he's getting more and more comfortable conveying that "vibe" to ppl, hence why he gets experience points the more he chooses specific options:

Intelligent - he comes off as knowledgeable, quick witted, and wise

Charisma - he comes of as sociable, charming, and somebody who knows how to tell a person what they want to/need to hear.

Lust - he has a flirtatious vibe, and knows how to build sexual tension between ppl who respond to him.

His clothes also factor in creating that "image" as an accessory to his personality(same with Lena).

What Ian has as an advantage is repertoire with all these women. Besides Lena and Jessica, they all know him/know about him(Cherry), so he bypasses the whole "First Impression" phase, and is valued more for his personality(i.e. he has an established connection with them). Even more so, because they know him, they already know whether their attracted to him or not. Somebody like say Axel or Jeremy is more likely to have that initial magnetism(most women in the game blush when they see Axel), but Ian is more likely to actually establish a connection because he's "authentically" sociable(think Ivy vs Lena), hence why Cindy who knows both Ian and Jeremy is way more attracted to Ian than Jeremy(hell even Alison simply wants to fuck Jeremy, but actually wants something more with Ian).

Eva's done a pretty good job making Ian's story grounded, and that probably has to do with the fact that as a woman she writes female characters with much more care. The only issue i would say is that realistically all the young women in Ian's life would not be attracted to him, not because he's average, but rather because everyone has their preferences, and he would eventually simply not meet some of them.
 
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