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This week I've been
focusing mainly on the writing, and I've completed all the day-time events of the chapter. Now It's time to move to the night-time events, which will tie up (hopefully) the plotlines and branches that have been developing during the summer house event.
In my
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I discussed the challenge of writing in-between and casual scenes. You mentioned you generally enjoy them, but I'd love to know: what kind of scenes and interactions would you like to see between the group during their vacation? I need some inspiration for ideas, and even if I can't implement them, they might spark some evocative concepts. For instance, I wanted to include a
Pictionary minigame in the previous release but had to cut it due to time and production constraints. I also had to cut a pole-dancing mini-game I was planning for chapter 11 for the same reasons. Even though I think mini-games help break the pace of the game and can add fun and variety, they're not integral part of the story and I try to only add them when I can and if they make sense (and I already devoted way too much time to the MMA mini-game, but that was something I had wanted to do since the very inception of this game).
What's your opinion on mini-games, do you think they add to the experience or detract from it? For now, I don't think I'll be adding more, but it would be cool to add the Pictionary one someday...