near29

Newbie
May 24, 2018
17
10
"Max level increased to 10" excuse me? levels? what levels? is that why even with 90 combat I just fall over?
 
  • Like
Reactions: jazz154

69ztare

Member
Nov 7, 2018
261
266
Man... these new RNG based encounters are so shitty...
How was it possible to this game become worse at such early stage of development?
 
Last edited:

blackdad7

Member
Apr 27, 2018
138
56
how to get Maturity potion ?
Raid if you succeed then sacrifice the capture to the summon circle, which you can build if you complete the temple quest in the room where you meet the shadow there is a box contain black paper bring it to the witch then mage he will teach you to build summon circle.
 

Project63

Member
Donor
Game Developer
Oct 19, 2017
111
138
how to get Youth potion i only get Maturity potion which only reduce 3 year. :(
how to get Maturity potion ?
Maturity potions were removed as characters age naturaly now, but seems like they should be reimplemented. This is why I need feedback. Might add a magic shop in later update. And how to obtain them read post above ^
Each character is aged +1 year weekly. Infants are aged + 1 year daily. So in 18 days your character grows to maturity on its own. The game will tell you when that happens.
"Max level increased to 10" excuse me? levels? what levels? is that why even with 90 combat I just fall over?
Aye the game is hard and will not scale with your character, and visiting some areas will get you killed. Example: Orcs will destroy you no matter the gear. Try to isolate some, and watch their strength stat, also bash their 2-handed axe power attacks.
Man... these new RNG based encounters are so shitty...
How was it possible to this game become worse at such early stage of development?
:FacePalm:

Again, child name is a nasty bug that can break your game, name your child more than 5 letters.
Example: Naming child LUCIA is bad, naming child LUCIANA is good
 

jazz154

Active Member
Jul 21, 2017
581
840
Aye the game is hard and will not scale with your character, and visiting some areas will get you killed. Example: Orcs will destroy you no matter the gear.
I think it's more problem with combat system, like enemies with melee weapons can hit you regardless of distance if they already took swing. It's extremely noticeable when bandit/orc is fighting animal and your arrow hits them at wrong time.

Edit: Low hp just makes it so that most things with melee weapons will just destroy you, while anyone with ranged weapon is a free kill.
 
Last edited:

Project63

Member
Donor
Game Developer
Oct 19, 2017
111
138
I think it's more problem with combat system, like enemies with melee weapons can hit you regardless of distance if they already took swing. It's extremely noticeable when bandit/orc is fighting animal and your arrow hits them at wrong time.

Edit: Low hp just makes it so that most things with melee weapons will just destroy you, while anyone with ranged weapon is a free kill.
I'll look into it. Will probably fix itself after unlimited range gets removed. Archers'll probably revert to old version. They switched to melee when close enough.
могу я трахнуть рану? if you yes how i can this?
"can i fuck a wound"
If I understood correctly from google translate, can I fuck a wounded enemy? No, you can't yet. But you will be able to soon. But so will be player.
 
  • Like
Reactions: SunlessXre

TheAnon_Duck

Newbie
Jul 14, 2019
82
49
Pretty interesting, at first i thought this was NSFW banished/village build-sim, turns out it's an rpg with a bit of base-building

Kinda reminds me of kenshi, with less techs & sands and more dying
 

TheAnon_Duck

Newbie
Jul 14, 2019
82
49
Now that i think, are there any finished game similiar to this? 3D Semi-open world RPG with porn. All that i know were 2D, and japanese
 

blackdad7

Member
Apr 27, 2018
138
56
Maturity potions were removed as characters age naturaly now, but seems like they should be reimplemented. This is why I need feedback. Might add a magic shop in later update. And how to obtain them read post above ^
Each character is aged +1 year weekly. Infants are aged + 1 year daily. So in 18 days your character grows to maturity on its own. The game will tell you when that happens.
you should also disable ageing of other NPC like MC's Aunt, Master, The mage etc. its relay weird That MC stay 18 and his Aunt become grandma. :rolleyes:

& in future If possible extend the capacity of the follower & add a interaction to travel with MC so when MC encounter any enemy so they can help.
 

Project63

Member
Donor
Game Developer
Oct 19, 2017
111
138
you should also disable ageing of other NPC like MC's Aunt, Master, The mage etc. its relay weird That MC stay 18 and his Aunt become grandma. :rolleyes:

& in future If possible extend the capacity of the follower & add a interaction to travel with MC so when MC encounter any enemy so they can help.
What do you mean? Quest NPC characters do not age. But I see the continuity error here, why everyone else is but they dont, might change aging to infants only. Thanks for this.

Game has companion system, but was unstable in previous versions. Might implement Rana back as follower, however focus is now primary on other adult stuff.

As for follower capacity, I want to implement depth more than quantity.
 

AlexTorch

Engaged Member
Jun 22, 2017
2,532
3,976
Oh boy, this new system for low end computers sucks, sorry to say that, the open world was a damn lot better, now for example to find wood or stone, or you are damn lucky or need to buy from the vendor, also now for example, the terror bird don't have any purpose, i'm not gonna lie, the older version was a damn lot better, even when the plains was in their own map in the semi-open world, i understand that you are trying to please everyone, but damn, look like the game lost a lot of development, look like a flash game now, i always liked the idea of the game, since for me is kind of spiritual successor of your old game, but even the old game was a lot better than this is now.
 
  • Like
Reactions: froan and jazz154

jazz154

Active Member
Jul 21, 2017
581
840
Oh boy, this new system for low end computers sucks, sorry to say that, the open world was a damn lot better, now for example to find wood or stone, or you are damn lucky or need to buy from the vendor, also now for example, the terror bird don't have any purpose, i'm not gonna lie, the older version was a damn lot better, even when the plains was in their own map in the semi-open world, i understand that you are trying to please everyone, but damn, look like the game lost a lot of development, look like a flash game now, i always liked the idea of the game, since for me is kind of spiritual successor of your old game, but even the old game was a lot better than this is now.
Yeah, open world was better than random encounters right now. It really felt as if you were scavanger, scraping by for survival. Now it is just "you were ambushed by 3 bandits/animals... welp, I guess I am going to be sent back to town." since running away or avoiding it is not an option if you don't have full blue bar and once in combat you are forever in it until you or your foe dies.
As for gold, you can have unlimited amount once you learn how to craft potions, just buy 2 wheat for 2 coins and sell potion for 3. It's slow but requires nothing else than getting to witch. Best way to make gold is to level up slaver skill so you can buy rocks, wood, wheat for 1 coin and sell it back for 2. Infinite money.
It's kinda disapointing that game is still basically bare-bones and you can even say it regressed.
 
  • Like
Reactions: froan and AlexTorch

Spillthebeans

Active Member
Jun 21, 2017
747
1,279
I haven't played since 0.14 but as others have said I do not like the change in how combat encounters function now. I would have much preferred that you kept the old, non randomized outdoor areas as they were but with more depth such as different mobs spawning depending on the time of the day or maybe have the spawns change due to quest progression. Progression felt more consistent with the biggest roadblock being those birds as they are the only enemy that drops the resource required to make ropes.

Now to harvest resources you have to not only buy tools, you have to hope that you get a map with the correct resource nodes and on top of that you have a chance to fail but to make the problem even worse you have a limited amount of tries before you can even get an item due to the "action point" system. Since the merchant sells almost every resource it's easier to just go to the desert and get the last hit on as many enemies as you can in the "skeletons vs scorpions" encounter because bones and carapaces both sell for 3 gold and drop consistently.

I can see where you want to go with the fallout-esque encounters, I'm not entirely against it but the game is in such an awkward position mechanically right now that it probably would have been better to work out the combat kinks first before making the change, I think that would have made it a little less jarring. Things like attacks landing even when you're out of range or the weird bug where when you shoot an enemy with an arrow just before they attack another target in melee but it still hits you at range, and two handed power attacks being a little too punishing. I also believe having the companion system up and running would have went a long way in making those "3 x ambushes" more manageable.

I think the merchant should either stop selling basic resources or up his prices, on to the gathering itself I think the chance of failure is an okay concept but the drain on your action points is a little too harsh, maybe have a limited number of tries per node with no action point loss? Would also be nice if we could duck out of any encounters in which we haven't been spotted yet, that way if we come across a big battle we could sneak around and harvest what we need without fighting anything. Lastly it would also be nice to have more resource nodes available for the more riskier fights (or even treasure chests) so if you come across "3 bandits/animals/whatever" you would have more incentive to not skip the encounter.
How can I enlarge my tent and get more resources? Also how do I use Raid?
There's a table (not the crafting table next to your tent) near your tent that brings up the build menu. To get more resources you have to assign a follower to farmer, woodcutter, or miner, to do so bring your inventory up and click the icon that looks like 3 wood logs, click the portrait of the person you want for the job then select check the box of the job you want them to perform, starting out you only have Rana the orc chick so use her to get you started until you get more prisoners/followers.

To capture people you want to use a blunt weapon and deplete their teal bar, not the red or yellow, once you do that they get down on their knees, you talk to them and select "capture", this consumes a rope so make sure you have one before hand. To convert prisoners you need to make a transformation potion at an alchemy bench which requires 3 weak essence, you gather this by using the sign at your tent entrance and selecting "masturbate". To use the potion bring your inventory up, click the prisoner you want to convert and double click the potion. In your inventory there's a tab that looks like 3 heads, next to the resource assignment button, use it and select "raid" then double click the portraits of all the people you want to go on the raid and select confirm.

With the exception of Rana everyone has a number for a portrait currently.
 
  • Like
Reactions: Project63
2.90 star(s) 12 Votes