Sep 3, 2018
85
113
This is a great game, and unlike some critics I really appreciate sexy games that are good games / stories first rather than just an excuse for porn scenes. I know where video sites are, if I just want to watch fucking. Good characters and good gameplay makes for a far more memorable experience.

One minor criticism that comes to mind is, the elemental system really needs work. As it stands there isn't enough (IMO) difference between the right element and the wrong one. The monsters don't give much if any indication what they are strong and weak against, and there seems to be little consequence for not optimizing to the enemy. Ideally, you'd want to see a system where enemies are highly resistant, immune, or even absorb one element while being tough and slow to kill to most others. To be truly effective, you should be choosing the right element which will work on them properly. If not, there's not much point to having the added complexity of an elemental system to begin with and it adds no strategic depth.

For example, if I was designing it the ghosts in the haunted mansion would be immune to physical damage not inflicted by a silver weapon and weak against light magic / element while absorbing dark. Their attacks should blow through defenses that don't protect against dark or spirit, forcing the player to run until they can get the proper gear. The effect on gameplay of this sort of formula is that the player feels like "oh shit I'm unprepared for this place and I'm in danger". They then have to struggle to progress at the beginning, until they both figure out what they need to succeed and get the tools to do it with. That way, the new area provides a new progression arc without even really depending on the level system, when you arrive you find yourself weak and in over your head and as you progress you both figure out the path to success and become stronger in the course of re-equipping to face that enemy type --the player adapts to overcome the challenge. In doing so, they're rewarded with a sense of accomplishment.
 

zarqupang

Forum Fanatic
Nov 2, 2017
5,552
1,484
this game is great. i would like to through one of my ideas in how about a scene were all three girls are getting screwed togther mybe in diffrent holes.
 

G3RWANT

Member
Feb 12, 2018
461
116
is it possible to add a task tab to the options menu because I don't know where to go and what to do
 

Paccsu

Member
Game Developer
Apr 11, 2018
213
960
is it possible to add a task tab to the options menu because I don't know where to go and what to do
Check your inventory for the mission journal, under "Quest Items"
This is a great game, and unlike some critics I really appreciate sexy games that are good games / stories first rather than just an excuse for porn scenes. I know where video sites are, if I just want to watch fucking. Good characters and good gameplay makes for a far more memorable experience.

One minor criticism that comes to mind is, the elemental system really needs work. As it stands there isn't enough (IMO) difference between the right element and the wrong one. The monsters don't give much if any indication what they are strong and weak against, and there seems to be little consequence for not optimizing to the enemy. Ideally, you'd want to see a system where enemies are highly resistant, immune, or even absorb one element while being tough and slow to kill to most others. To be truly effective, you should be choosing the right element which will work on them properly. If not, there's not much point to having the added complexity of an elemental system to begin with and it adds no strategic depth.

For example, if I was designing it the ghosts in the haunted mansion would be immune to physical damage not inflicted by a silver weapon and weak against light magic / element while absorbing dark. Their attacks should blow through defenses that don't protect against dark or spirit, forcing the player to run until they can get the proper gear. The effect on gameplay of this sort of formula is that the player feels like "oh shit I'm unprepared for this place and I'm in danger". They then have to struggle to progress at the beginning, until they both figure out what they need to succeed and get the tools to do it with. That way, the new area provides a new progression arc without even really depending on the level system, when you arrive you find yourself weak and in over your head and as you progress you both figure out the path to success and become stronger in the course of re-equipping to face that enemy type --the player adapts to overcome the challenge. In doing so, they're rewarded with a sense of accomplishment.
True, there is no way of knowing if the enemy is weak to a certain element. Most of the enemies in the game have a some sort of weakness. I need to make that more obvious to the player. Ghosts take a lot more damage from Light attacks, for example.

While I am making a game that actually has a story and gameplay, I don't want to make the game too challenging or hard to understand because it's still a porn game. XD Some people don't even bother to read the dialogue and the texts, and I don't blame them (my writing is not groundbreakingly awesome or interesting most of the time).
 

the66

beware, the germans are cumming
Modder
Donor
Respected User
Jan 27, 2017
7,652
23,744
here is my unofficial android port of Paccsu - Namu's Journey 0.18.
You don't have permission to view the spoiler content. Log in or register now.
you can import a save file by the dev if you start a new game and no other save files are present.

have fun and please report problems (you can reach me ).
updated: 28.12.2019
 
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zarqupang

Forum Fanatic
Nov 2, 2017
5,552
1,484
just asking but are the forest monsters going to have some othere stuff the blue snake show's tits when hypnosing you but the other have no movies. still i like this game hope foe a scene where it has all three girls geting screwed at the same time. even in difrent holes lol. almost for got mybe also have were you can make them walk around naked lol mybe that's tp mach tho lol.
 
Last edited:

the66

beware, the germans are cumming
Modder
Donor
Respected User
Jan 27, 2017
7,652
23,744
here is my unofficial android port of Paccsu - Namu's Journey 0.19.
You don't have permission to view the spoiler content. Log in or register now.
you can import a save file by the dev if you start a new game and no other save files are present.

have fun and please report problems (you can reach me ).
 
May 31, 2018
421
151
For the dev-

what are you using to animate? I’m looking into possible making something in the future,and I’m just curious what works for you. I’ve been looking into live 2D and anime effects.
 
4.10 star(s) 30 Votes