the66

beware, the germans are cumming
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longpress the screen to progress the animations

This doesn't seem to work for me, stuck on tentacle vines and cant progress
most likely you are not using the version i posted on 18.10.2019 since exactly this issue has been fixed in this build.
 
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Ruodger

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Sep 20, 2018
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Guys please, I started again and I don't remember where I get a bomb to destroy the rock in deadlands. I've been all over town and nothing. Does anyone remember? Thanks.
Forget it, just go right to the map.
 
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Ruodger

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Sep 20, 2018
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Please, where is the Kulma Temple? There is a building next to the fortress, but whenever I try to get in, the message is that this is not the time. Any tips? Thanks.
 

Xol

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Sep 11, 2017
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Hmm.... I normally reserve reviews for finished or abandoned games, so I figured I'd just share a quick thought here in the thread.

Gameplay-wise, this is fairly well put together. Not amazing or anything, but it's fun enough to play. Just the right amount of challenge, not overly-grindy for the most part, etc. I can appreciate the original artwork that went into it as well. (Although the style is very hit or miss for me- lot of hyper-oversized tits, which very much aren't my thing, but that's just me)

Ironically the part that rubs me the wrong way is the majority of the sexual content. And it's mostly just because it's overwhelmingly anal-focused. Like... wow. You can definitely tell the dev has a hyper fixation on anal sex. I'd say at least 85% of the sex scenes are anal-only, with the remainder being mostly oral. It's kind of absurd. I mean, kudos if that's your thing, but this might as well be called "Namu's Anal Adventure". At least then, it'd be pretty obvious up front.

Don't get me wrong, if that's what the dev wants to go for, fine- but maybe advertise that fixation up front, for those that aren't as interested in such things. Unless of course there are plans to balance it out with more scenes later.
 
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the66

beware, the germans are cumming
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here is my unofficial android port of Paccsu - Namu's Journey 0.17.
You don't have permission to view the spoiler content. Log in or register now.
you can import a save file by the dev if you start a new game and no other save files are present.

have fun and please report problems (you can reach me ).
 

Movikx

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Oct 23, 2018
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great game, its a rpg, but diferent from many others I ve played, its give you more freedom
 

Paccsu

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Apr 11, 2018
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Hmm.... I normally reserve reviews for finished or abandoned games, so I figured I'd just share a quick thought here in the thread.

Gameplay-wise, this is fairly well put together. Not amazing or anything, but it's fun enough to play. Just the right amount of challenge, not overly-grindy for the most part, etc. I can appreciate the original artwork that went into it as well. (Although the style is very hit or miss for me- lot of hyper-oversized tits, which very much aren't my thing, but that's just me)

Ironically the part that rubs me the wrong way is the majority of the sexual content. And it's mostly just because it's overwhelmingly anal-focused. Like... wow. You can definitely tell the dev has a hyper fixation on anal sex. I'd say at least 85% of the sex scenes are anal-only, with the remainder being mostly oral. It's kind of absurd. I mean, kudos if that's your thing, but this might as well be called "Namu's Anal Adventure". At least then, it'd be pretty obvious up front.

Don't get me wrong, if that's what the dev wants to go for, fine- but maybe advertise that fixation up front, for those that aren't as interested in such things. Unless of course there are plans to balance it out with more scenes later.
I am fixated on anal?! WELL I NEVER.

Also thanks for the review. :cool:
 
Jun 25, 2018
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Like the character, the art and while the lewd content is pretty nice it jsut feels random and has very little impact on anything. Lewd scenes sort of just happen with no buildup or consequences. Nemu just treats it like brushing her teeth or getting groceries or something.
 
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Gross Mind

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Jan 12, 2018
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(Namu and the outer space menace) It's just an idea for a story alternative or continuation (if you want to of course).^^'
Namu in paccsu world menance.png
 
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Gross Mind

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Jan 12, 2018
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I recently activate Clip Studio Paint Ex (I have no money to buy it then...) and I'm testing the animation...don't know how to control the frame rate yet but I'll find out...
Namu simple tentacle jerkoff.gif
looks like she's sayin "nice entertainment"
 

AutoDux

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Apr 26, 2018
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Mild curiosity. I was searching through the mines for the keys for the two doors. Are they actually in the game at the moment, or are they a tbd?
 
Sep 3, 2018
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This is a great game, and unlike some critics I really appreciate sexy games that are good games / stories first rather than just an excuse for porn scenes. I know where video sites are, if I just want to watch fucking. Good characters and good gameplay makes for a far more memorable experience.

One minor criticism that comes to mind is, the elemental system really needs work. As it stands there isn't enough (IMO) difference between the right element and the wrong one. The monsters don't give much if any indication what they are strong and weak against, and there seems to be little consequence for not optimizing to the enemy. Ideally, you'd want to see a system where enemies are highly resistant, immune, or even absorb one element while being tough and slow to kill to most others. To be truly effective, you should be choosing the right element which will work on them properly. If not, there's not much point to having the added complexity of an elemental system to begin with and it adds no strategic depth.

For example, if I was designing it the ghosts in the haunted mansion would be immune to physical damage not inflicted by a silver weapon and weak against light magic / element while absorbing dark. Their attacks should blow through defenses that don't protect against dark or spirit, forcing the player to run until they can get the proper gear. The effect on gameplay of this sort of formula is that the player feels like "oh shit I'm unprepared for this place and I'm in danger". They then have to struggle to progress at the beginning, until they both figure out what they need to succeed and get the tools to do it with. That way, the new area provides a new progression arc without even really depending on the level system, when you arrive you find yourself weak and in over your head and as you progress you both figure out the path to success and become stronger in the course of re-equipping to face that enemy type --the player adapts to overcome the challenge. In doing so, they're rewarded with a sense of accomplishment.
 
4.10 star(s) 33 Votes