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Hey all, TD here announcing the conclusion of the writing and images for Ch3Up3.
All told, this update will contain 2,173 static images and 60 animations.
Now I move onto polishing the language, doing a few behind the scenes items, and letting our proofreaders flush out and kill what will be no doubt and egregious amount of typos. The tentative release day for this update will be a week from now, December 24th. As usual, it might release earlier than that, depending on how quickly this stage of the process goes.
I should also announce that our friend ZoeyRaven has declined working on the walkthrough for Pale Carnations. Our walkthrough was one of his most time consuming ones and he has many many other ones he updates on top of his very own visual novel that he develops. I'll see about perhaps creating an in-house one at a later junction, but for now I apologize to anyone who counts on it.
That's it for this dev diary. I just wanted to make a quick and dirty announcement of our progress. As always, thank you for supporting the project.
Hey all, TD here announcing the conclusion of the writing and images for Ch3Up3.
All told, this update will contain 2,173 static images and 60 animations.
Now I move onto polishing the language, doing a few behind the scenes items, and letting our proofreaders flush out and kill what will be no doubt and egregious amount of typos. The tentative release day for this update will be a week from now, December 24th. As usual, it might release earlier than that, depending on how quickly this stage of the process goes.
I should also announce that our friend ZoeyRaven has declined working on the walkthrough for Pale Carnations. Our walkthrough was one of his most time consuming ones and he has many many other ones he updates on top of his very own visual novel that he develops. I'll see about perhaps creating an in-house one at a later junction, but for now I apologize to anyone who counts on it.
That's it for this dev diary. I just wanted to make a quick and dirty announcement of our progress. As always, thank you for supporting the project.