Thanks for your opinion about the banners!
I have been following your game since when the version number was MUCH lower!
I do wish it was a better game. When I started, I didn't even know games of this quality level were being made; I'd mostly been exposed to RAGS games at that time. Interns was always more of a way for me to explore ideas for game mechanics I had, so there was never any real concrete plan for it. Not like this one, where it's obvious they've had all the major story beats outlined from the start.
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I do think the start of the story needs to be 'softened' a bit to lure more players in for more, but the quality of both the story and the lewd scenes are amazing.
I would consider this on par with BaDIK and don't see why a seasonal release on a platform like Steam wouldn't be successful.
BaDIK is another good game that I thought had a weak beginning, actually. The player as narrator breaking the forth wall to say, "this is me, this is my dad, this is my life" is less than ideal. The adage of "show, don't tell" applies even in written stories. We should know who the characters are, and what the protagonist's situation is, from the story itself.
Sometimes a game can get away with a big screen or two of exposition explaining the world if it's a sci-fi or fantasy where it'd take too long to do it in story, but I think Pink Cake is skilled enough to have been able to pull off a better introduction for a modern day story.
Due to the program (HoneySelect) and modded assets we use, a commercial platform like Steam sadly isn't viable.
I still laugh at myself for thinking I was really smart for using Sexy Beach PR for character graphics. I thought, "no one else ever considered this?" Well, at least on TFGS, I hadn't come across anything like that. Now, it's fairly common to see HS for game graphics.
It's really a gray area, as I don't think Illusion ever expected their character posers to ever get used for more than personal amusement. I thought, at while back, there was a 3rd party going around sending C&Ds to people using them for games, but I haven't heard anything about it recently. Really, if anything, it's probably a great promotional tool for them. They should consider making their own Daz competitor.