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copoarmy

Member
Dec 9, 2019
307
243
this game is one of the well written porn game that i ever play

i feel really bad for turning down mina but well must respect bro code
no matter what happened she is still ian gf n im not gonna steal my friend gf just because their relationship in on the edge
even if they ended up breaking i dont think i can take mina as gf she is just too pure n in the end ill be the same as ian cus our job
 

Omnikaiser

Newbie
Nov 11, 2018
23
38
this game is one of the well written porn game that i ever play

i feel really bad for turning down mina but well must respect bro code
no matter what happened she is still ian gf n im not gonna steal my friend gf just because their relationship in on the edge
even if they ended up breaking i dont think i can take mina as gf she is just too pure n in the end ill be the same as ian cus our job
I feel there is a slight difference though.
Im not done with the game yet (my view can still change), but I'm on Mina's path.
I didn't hesitate to take it because of ian's attitude since the beginning of the game. But at some point, I wondered like you. After all if I take Mina as a gf, I'm also a cheating bastard somehow.

But then I realized, so far, MC had sex with many women as part of his job duties, not really as a cheating thing (like a porn actor. Is a porn actor cheating his wife while working ? I think not. But, well. in my save Mina doesn't know anything about the club so i guess that's a bit different, but i think you see my point).
But then there is the Felicia case which is borderline "is it work or official relationship/fooling around ?"

While Ian. he is openly bringing girls back home and even heavy flirting in front of Mina without shame (club at the beginning). He is cheating 100%.

Maybe that's a poor excuse, but that's a bit different to me (again Im not done with the game, maybe MC does "non questionable cheating" at some point and Im not aware)
 
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jimmyjambles

Newbie
Mar 8, 2022
92
249
Maybe I'm taking crazy pills, but it really feels like one person is writing the dialog, and another person is writing the descriptions (the yellow text, most of the time). And whoever is doing the dialog has a natural ear for it, while whoever is writing the description...how do I say this diplomatically. The phrasing frequently feels awkward, and their choice of adjectives is often confusingly incorrect. Like when they use the word "gregarious" to describe Uncle Chuck's attitude towards the MC when the MC was young. Chuck volunteered to step in as an occasional father figure, to the extent that he could given his abrasive personality, so "gregarious" (which is just another word for "sociable") doesn't really fit. Something like "generous" would be more apt.

What's worse is that the descriptions actually don't seem to add much to a scene that the dialog and imagery weren't communicating already. In fact, they often take away from the nuance and discourage interpretation of what's going on. By the time I got to the competition scene between Veronica and Lucy, it was to the point where the narrative was more enjoyable if I just skipped the yellow text most of the time.

I see this kind of writing a lot with people who are self-consciously trying to impress an audience with their vocabulary. They lose track of what would simply feel natural to say, and the result feels stilted. It's easier said than done to simply *let go* of the perceived pressure and write more intuitively, but a little can go a long way.
 

TD1900

#701
Game Developer
Dec 8, 2017
789
7,352
What's worse is that the descriptions actually don't seem to add much to a scene that the dialog and imagery weren't communicating already. In fact, they often take away from the nuance and discourage interpretation of what's going on. By the time I got to the competition scene between Veronica and Lucy, it was to the point where the narrative was more enjoyable if I just skipped the yellow text most of the time.
I tried to curtail it a tad early on, but the narration does get more heavy as the story progresses and I got a more concrete feel for how I wanted the text to flow. So if you're still making your way through the current build, you might just find it less and less enjoyable. I hope that's not the case, but even if it is, thank you for playing our project and for leaving feedback.
 

jimmyjambles

Newbie
Mar 8, 2022
92
249
I tried to curtail it a tad early on, but the narration does get more heavy as the story progresses and I got a more concrete feel for how I wanted the text to flow. So if you're still making your way through the current build, you might just find it less and less enjoyable. I hope that's not the case, but even if it is, thank you for playing our project and for leaving feedback.
Trust me, I know how hard it can be to take criticism about a creative endeavor that you've poured your heart and soul into. And Zeus knows that internet is full of armchair experts who are eager to pick something apart and are too afraid to create something of their own. I just feel like there is a narrative power in the imagery of this game that could perhaps sometimes stand on its own. I wish you the best of luck with this very ambitious project.
 

Loon74

Newbie
Mar 14, 2022
24
28
I tried to curtail it a tad early on, but the narration does get more heavy as the story progresses and I got a more concrete feel for how I wanted the text to flow. So if you're still making your way through the current build, you might just find it less and less enjoyable. I hope that's not the case, but even if it is, thank you for playing our project and for leaving feedback.
Personally, while I can see the different inputs, it doesn't utterly break the flow for me. I am enjoying what you've put together so far. There are, however, parts which don't quite fit right for me but I'm rather picky in some areas. The older characters feel over exaggerated at times (from the perspective of someone pushing 50) as our behaviour can vary a lot as we age but generally becomes more polished rather than crass. We're more used to it, it's a familiar thing and we've learnt to be a touch more delicate while remaining blunt. That may, admittedly, be a purely cultural thing. I'm English, we're twisted as sin but it's not a topic for polite conversation.

I can run through again but take notes if you want the feedback? If it helps I'm a firm believer in constructive criticism, can pick out specific dialogues that *feel* off and try to explain why. It would be an "again" thing as I may already have mentioned that I like what you've created. I want to see where it goes, am not in a situation to support *anyone* financially as I'm already in a ropey situation (and not the fun kind) but what I do have is time.
 
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