- Aug 2, 2021
- 81
- 156
I hope I don't open a bad can of worms here, but I suspect that was - at least in part - the reason for DPC to make the somewhat "infamous" Interlude between Ep. 8 and 9 of BaD. He just wanted to make something else with different characters in a different setting.To chime in another opinion about release frequency and story path complexity... I never even considered the fact that several years of development can have a detrimental effect on not only the players patience to hang around/keep supporting the project, but also the developers patience with the project itself. I'm not a huge creative myself, being more into the technical side of things, but I can appreciate the fact that working on a single project for 3+ years can be very mentally taxing, creatively.
and rightfully so!people who don't like Hana are fucked.
If you have a Hana update, people who don't like Hana are fucked.
I'd personally prefer narrow and deep, even if a branch update ends up undesirable due to personal preference. Unveiling more of the story in that branch, accompanied by some hot art/sex is always enough satisfaction. In 4.1 Hana was fleshed out as a character with her lust, Cynthia, and after-sex conversation. The art/sex was also hot. In a potential Vero-focused update, I'd have zero interest sexually, but story elements would carry, like they do in her club events. Besides, your psyop skills might even convert people who aren't fans of a particular girl. Vero's morning scene in 4.1 demonstrates that potential.With the more branch-focused updates, I do worry about "wide as an ocean, deep as a puddle" syndrome that might impact player's satisfaction with an individual update.
With 4.1, there were the 4 morning scenes, Ian's visit, and the Alice/Amber ending. I think you've got the balance down. But for strict-branches, where a considerable amount of players won't be seeing the content, an idea could be to show what's going on with the other characters, without Edwin being involved. It's not used much in PC, but scenes showcasing Kathy+Abel's scheming are always shown this way, and the Alice/Amber ending was as well.There are unique considerations to keeping players interested in a game like you would an episodic TV show.
I personally adore routes, called me old fashioned but there is something so sweet and endearing about being able to focus on 1 singular character. Sure Harems are fun but I think a game should still offer choice, I think Once In A Lifetime did it absolutely phenomanlly.View attachment 2439931
I'd personally prefer narrow and deep, even if a branch update ends up undesirable due to personal preference. Unveiling more of the story in that branch, accompanied by some hot art/sex is always enough satisfaction. In 4.1 Hana was fleshed out as a character with her lust, Cynthia, and after-sex conversation. The art/sex was also hot. In a potential Vero-focused update, I'd have zero interest sexually, but story elements would carry, like they do in her club events. Besides, your psyop skills might even convert people who aren't fans of a particular girl. Vero's morning scene in 4.1 demonstrates that potential.
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With 4.1, there were the 4 morning scenes, Ian's visit, and the Alice/Amber ending. I think you've got the balance down. But for strict-branches, where a considerable amount of players won't be seeing the content, an idea could be to show what's going on with the other characters, without Edwin being involved. It's not used much in PC, but scenes showcasing Kathy+Abel's scheming are always shown this way, and the Alice/Amber ending was as well.
How the fuck did I get locked out of this route, wtf I'm assuming this is the scene where u invite her over after the eventView attachment 2439931
I'd personally prefer narrow and deep, even if a branch update ends up undesirable due to personal preference. Unveiling more of the story in that branch, accompanied by some hot art/sex is always enough satisfaction. In 4.1 Hana was fleshed out as a character with her lust, Cynthia, and after-sex conversation. The art/sex was also hot. In a potential Vero-focused update, I'd have zero interest sexually, but story elements would carry, like they do in her club events. Besides, your psyop skills might even convert people who aren't fans of a particular girl. Vero's morning scene in 4.1 demonstrates that potential.
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With 4.1, there were the 4 morning scenes, Ian's visit, and the Alice/Amber ending. I think you've got the balance down. But for strict-branches, where a considerable amount of players won't be seeing the content, an idea could be to show what's going on with the other characters, without Edwin being involved. It's not used much in PC, but scenes showcasing Kathy+Abel's scheming are always shown this way, and the Alice/Amber ending was as well.
Yessir. You have to invite Veronica over after exhibition 2, which is contingent on hugging her after the tarantula scene. Which I thiiiink you need 25 affection to do in the first place.How the fuck did I get locked out of this route, wtf I'm assuming this is the scene where u invite her over after the event
That is btw an example for a good and (probably) meaningful choice, because you have multiple scenes that are all kinda precious and important in their own right.Yessir. You have to invite Veronica over after exhibition 2, which is contingent on hugging her after the tarantula scene. Which I thiiiink you need 25 affection to do in the first place.
I prefer routes tbh than Harem. Sometimes Harems force girls on me that I don't really like or care for. At least with Routes I can decide which girls I want and don't want.View attachment 2439931
I'd personally prefer narrow and deep, even if a branch update ends up undesirable due to personal preference. Unveiling more of the story in that branch, accompanied by some hot art/sex is always enough satisfaction. In 4.1 Hana was fleshed out as a character with her lust, Cynthia, and after-sex conversation. The art/sex was also hot. In a potential Vero-focused update, I'd have zero interest sexually, but story elements would carry, like they do in her club events. Besides, your psyop skills might even convert people who aren't fans of a particular girl. Vero's morning scene in 4.1 demonstrates that potential.
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With 4.1, there were the 4 morning scenes, Ian's visit, and the Alice/Amber ending. I think you've got the balance down. But for strict-branches, where a considerable amount of players won't be seeing the content, an idea could be to show what's going on with the other characters, without Edwin being involved. It's not used much in PC, but scenes showcasing Kathy+Abel's scheming are always shown this way, and the Alice/Amber ending was as well.
Yep. Quite a nice scene after the traumatic events of the previous day.How the fuck did I get locked out of this route, wtf I'm assuming this is the scene where u invite her over after the event
I'm gonna kick my past self in the balls for not hugging her wtfYessir. You have to invite Veronica over after exhibition 2, which is contingent on hugging her after the tarantula scene. Which I thiiiink you need 25 affection to do in the first place.
Kick Hard!I'm gonna kick my past self in the balls for not hugging her wtf
Yeah, too bad you lose another great Mina scene if you choose this path, but again: That is what choices should be about.Yep. Quite a nice scene after the traumatic events of the previous day.
Or lose epic Kathleen scene/path, or scene with Victoria (not tryed, not interested)Yeah, too bad you lose another great Mina scene if you choose this path, but again: That is what choices should be about.
So far you could see most important things in the game with one save, in my opinion. But with the end of the current content that seems to change now, we'll see.Or lose epic Kathleen scene/path, or scene with Victoria (not tryed, not interested)
But every path is interesting here, I dunno how to play this game without at least 6 diff saves/playthroughs
Kick and the twist them!I'm gonna kick my past self in the balls for not hugging her wtf
True. But felt like Veronica needed a lot more after what just had happened. ♥Yeah, too bad you lose another great Mina scene if you choose this path, but again: That is what choices should be about.
That depends what scene might or might not be needed for what path.True. But felt like Veronica needed a lot more after what just had happened. ♥
Can always try following a different route in another save/playthrough later.