TD1900

#701
Game Developer
Dec 8, 2017
786
7,233
TD1900 You have real talent as a writer. Way beyond anything necessary for porn. If you have aspirations in other genres you should give it a shot. My one criticism is that the heart to hearts or discussions of values come too often and too easily. It's unnatural, though being subject to what is basically torture makes it more believable for the carnations. It works best when revealed through actions or the discussion of other subjects like the scene where Veronica describes throwing.
I do jokingly think of Pale Carnations as Spill Your Guts: The Porn Game. No, you see, Pale Carnations is actually set in a universe where the average cup size is DD, everyone went to therapy, and are so painfully aware they're in a movie that they ham it up. :Kappa:

Jokes aside, fair criticism, thank you. For me though, porn is what I care about and aspire to create.
 

WindIsHowling

Active Member
Aug 5, 2017
579
648
Pale Carnations [Ch. 4 Update 3] [Mutt & Jeff]

COMPRESSED:

Win/Linux:

MEGA - - PIXELDRAIN

Mac:

MEGA - -
PIXELDRAIN
Why don't compressed versions get pinned in the OP anymore? It's almost impossible to find these buried in the comments with f95's terrible search.
 

BrockLanders

Member
Aug 8, 2020
422
1,162
I do jokingly think of Pale Carnations as Spill Your Guts: The Porn Game. No, you see, Pale Carnations is actually set in a universe where the average cup size is DD, everyone went to therapy, and are so painfully aware they're in a movie that they ham it up. :Kappa:

Jokes aside, fair criticism, thank you. For me though, porn is what I care about and aspire to create.
I like it. The only way that any advanced sexual relationship works is communication. You don't have mind-blowingly, disgustingly lewd, and slimy sex and then just grunt and nod your way through the rest of your life. This is the story of an internal struggle of self, laid bare. And like any good piece of art, your story is layered greatly. The thematic license driving Edwin's internal rationalizations is borrowed by others to be chopped and stripped in order for him to grow. We get to see what that means to these people as they interact with him.

My game saves are broken (again but it's fine, variables are weird) so I've been rereading as I slam the spacebar through, and I've noticed so many small details I didn't know about Mina and Hana. There are so many extra frames in these scenes that show Mina putting things together in her head *without saying anything*.. almost any other dev would just reuse the previous render and just write what Mina was thinking... here, I get to scroll back and forth on my mouse wheel and take in the little differences. Like when Mina realizes that Hana likes rough sex and says sometimes you wanna slap someone during their drinking game at Edwin's birthday, and she reassesses Hana briefly because she's not sure if her hating Ian actually means she's fucking him. Just all the little details in Mina's behavior... Hana being trad af on the inside and so adventurously impulsive otherwise. Her trepidation and worry about falling for a pervert. I love it. All of these things are learned by us through actions and reveals rather than flat, boring, written exposition. It's nearly perfect. It's like listening to a song that has the full sonic range including the unhearable ends of the aural spectrum that a listener knows is missing from CDs and MP3s. You've included those details.

Edwin has to understand others in order to make sense of his mother's sacrifice and how much Ian has become how he used to be. If no one talks about any of this in the novel, no character would ever evolve, and we'd be stuck with a pile of shit that reads like a Warner Bros capeshit script. No thanks.

Besides... half of Edwin's emotional output is internalized into imposter-syndrome-style self analysis, so sthe criticism is a little hyperbolic. It's a valid observation imho, but it seems like something that might not hold up after some rereading for some (maybe?) It may feel like everyone is unrealistically emotional, but that's just because a big chunk of character growth is narrated and internalized by Edwin.. we know what he's saying in his internal dialogue, and the narrator knows as well (it's so perfectly balanced) ... he's not walking around giving Greek soliloquies tho lol

I'm willing to bet that the story has basically been writing itself for you for a while now because it fucking shows and I'm here for it. You struck gold. Keep it up.
 

JOHNG241

Newbie
Jun 9, 2021
52
110
Does anyone here has a save file for the game . Please I don't want to begin from the beginning all over again . If yes please share it here
 

Redwit

Newbie
Dec 25, 2018
18
10
I made a Cheat mod for This Masterpiece game and decided to share it. It's based on Scrappy's CheatMod. So thanks for giving me the green-light to use his cheatmod as a base. And Many thanks to wurg for helping and guiding me.

Note: The Cheatmod should work with the future updates, unless the Dev Add or Change variables.

(I tested the cheat mod on the Public update and it works well without any issues.)

You don't have permission to view the spoiler content. Log in or register now.


Pixeldrain / Workupload


View attachment 1653899 View attachment 1698827 View attachment 1698829 View attachment 1698830
Works after first fresh install then game insta crashes afterward
 

Biscardone

Member
May 2, 2020
104
515
I like it. The only way that any advanced sexual relationship works is communication. You don't have mind-blowingly, disgustingly lewd, and slimy sex and then just grunt and nod your way through the rest of your life. This is the story of an internal struggle of self, laid bare. And like any good piece of art, your story is layered greatly. The thematic license driving Edwin's internal rationalizations is borrowed by others to be chopped and stripped in order for him to grow. We get to see what that means to these people as they interact with him.

My game saves are broken (again but it's fine, variables are weird) so I've been rereading as I slam the spacebar through, and I've noticed so many small details I didn't know about Mina and Hana. There are so many extra frames in these scenes that show Mina putting things together in her head *without saying anything*.. almost any other dev would just reuse the previous render and just write what Mina was thinking... here, I get to scroll back and forth on my mouse wheel and take in the little differences. Like when Mina realizes that Hana likes rough sex and says sometimes you wanna slap someone during their drinking game at Edwin's birthday, and she reassesses Hana briefly because she's not sure if her hating Ian actually means she's fucking him. Just all the little details in Mina's behavior... Hana being trad af on the inside and so adventurously impulsive otherwise. Her trepidation and worry about falling for a pervert. I love it. All of these things are learned by us through actions and reveals rather than flat, boring, written exposition. It's nearly perfect. It's like listening to a song that has the full sonic range including the unhearable ends of the aural spectrum that a listener knows is missing from CDs and MP3s. You've included those details.

Edwin has to understand others in order to make sense of his mother's sacrifice and how much Ian has become how he used to be. If no one talks about any of this in the novel, no character would ever evolve, and we'd be stuck with a pile of shit that reads like a Warner Bros capeshit script. No thanks.

Besides... half of Edwin's emotional output is internalized into imposter-syndrome-style self analysis, so sthe criticism is a little hyperbolic. It's a valid observation imho, but it seems like something that might not hold up after some rereading for some (maybe?) It may feel like everyone is unrealistically emotional, but that's just because a big chunk of character growth is narrated and internalized by Edwin.. we know what he's saying in his internal dialogue, and the narrator knows as well (it's so perfectly balanced) ... he's not walking around giving Greek soliloquies tho lol

I'm willing to bet that the story has basically been writing itself for you for a while now because it fucking shows and I'm here for it. You struck gold. Keep it up.
I also find PC has a very good balance between word count (as sterile ad the term is) and meaningful content. There is not a lot of wasted breath, especially describing ordinary characters interaction with the world. I appreciate the effort of giving everything weight, avoiding repeated beats, and also economizing some monologues or dialogues for multiple purposes (to avoid excessive branching of the narrative).
And as for the inner monologue, I find it fitting for the main character: Edwin is very prone to overthink and overanalyze everything. That's part of who he is: an introvert trying to make sense of the crazy world around him, and ultimately of himself. I think some of the audience, myself included, can relate at least a bit: when you're winding down and the brain is not busy, often the strangest thoughts spontaneously come up. And if you're not an optimist, they may be of the bad kind: worries about yourself, your loved ones, the future. That's why keeping yourself occupied (e.g. a hobby), and having some good friends to confront (or just relax) with is so important. These themes reoccur in the game, and I find them poignant and relatable.
 

misfolk

Active Member
Jan 22, 2021
820
1,256
I also find PC has a very good balance between word count (as sterile ad the term is) and meaningful content. There is not a lot of wasted breath, especially describing ordinary characters interaction with the world. I appreciate the effort of giving everything weight, avoiding repeated beats, and also economizing some monologues or dialogues for multiple purposes (to avoid excessive branching of the narrative).
And as for the inner monologue, I find it fitting for the main character: Edwin is very prone to overthink and overanalyze everything. That's part of who he is: an introvert trying to make sense of the crazy world around him, and ultimately of himself. I think some of the audience, myself included, can relate at least a bit: when you're winding down and the brain is not busy, often the strangest thoughts spontaneously come up. And if you're not an optimist, they may be of the bad kind: worries about yourself, your loved ones, the future. That's why keeping yourself occupied (e.g. a hobby), and having some good friends to confront (or just relax) with is so important. These themes reoccur in the game, and I find them poignant and relatable.
Yes, PC sometimes ventures into the land of purple, but I'll take purple prose when 90% of adult games have stunted prose that reads like a furniture assembly manual.
 
4.90 star(s) 498 Votes