Sounds like a win/win situation to mei'm getting starless vibes from this game. is this another game about romancing cum dumpsters or being a sick fuck (just being ironic, everyone has their kinks, ik) who contributes with the dumping and mindbreaking?
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I’m afraid it’s hard to expect level of brutality achieved in Starless given the sensibilities of Westerners, who are the main audience for this work. When the game is completed the conclusion is always a happy ending . The end as such, rarely happens (If you look at the situation on this forum in general I hope this game is an exception) since the End is prolonged due to the way the authors are funded. I have not encountered a case of a really bad ending. In Japanese games, and especially from "Empress" (starless authors) this is not the case. There evil endings are the rule, not the exception. By the way, a sequel to Starless is being prepared, here is the linki'm getting starless vibes from this game. is this another game about romancing cum dumpsters or being a sick fuck (just being ironic, everyone has their kinks, ik) who contributes with the dumping and mindbreaking?
TD said:You must be registered to see the links
Hi, all. TD here.
Just wanted to post a quick developer diary. There's not really much to specifically comment on this time, as it's pretty much business as usual plugging away at the next update.
We currently sit at 495 images and 16 animations, most of which has been for Rosalind's content so far. I'm personally hoping she'll be able to endear herself to more people after this update. GIL has gone above and beyond with this segment and the gamut of Rose's expressions feel so very, very credible. Not that he's ever slacked in that department.
Soon, we'll be posting another character poll, so please vote in that if you see it. Thank you for the support. As always, it means a lot to us.
I'd rather prefer the ending depending on my actions during the game. Bad endings usually make sense if the setting already was grim, like in dark souls, for example (even so, you can choose which end do you prefer). Such endings should contain some deep thought (maybe even philosophical) to give player food for thought, to soften the bitterness. Because there should be meaning for the player, why characters was struggling through the whole story to meet such an end. Otherwise it will be feast for only sadist, and others players would not enjoy such ending.I’m afraid it’s hard to expect level of brutality achieved in Starless given the sensibilities of Westerners, who are the main audience for this work. When the game is completed the conclusion is always a happy ending . The end as such, rarely happens (If you look at the situation on this forum in general I hope this game is an exception) since the End is prolonged due to the way the authors are funded. I have not encountered a case of a really bad ending. In Japanese games, and especially from "Empress" (starless authors) this is not the case. There evil endings are the rule, not the exception. By the way, a sequel to Starless is being prepared, here is the linkYou must be registered to see the linksin 5 to 6 years who knows maybe it will be translated.
To my understanding, we have GIL3D to thank for that, unless I'm misremembering. They're in here now and then, soThis game has remarkable visuals for an anime type game. Whoever is doing this, it looks better than the rest of them I've seen.
As in life, incoherence should be punished with an unwanted end. A fool usually ends up bad. A righteous man who fights against the powerful often loses his health, his future, and sometimes his life. I would not recommend to look for meaning in pornographic games, for that there are works of classical literature. This is a good game because it is not pretentious, but at the same time it is not completely shallow. The world it portrays is similar to ours, but different enough that we can project our perverted desires into it. Related to the difference between the western and japanese games, western games usually do not have a rounded structure, but become endless soap operas, which aim to please an audience to infinity, all of it eventually becomes very tedious.I'd rather prefer the ending depending on my actions during the game. Bad endings usually make sense if the setting already was grim, like in dark souls, for example (even so, you can choose which end do you prefer). Such endings should contain some deep thought (maybe even philosophical) to give player food for thought, to soften the bitterness. Because there should be meaning for the player, why characters was struggling through the whole story to meet such an end. Otherwise it will be feast for only sadist, and others players would not enjoy such ending.
As for differences between western and eastern games, I would rather call an advantage of Japanese games over Western games, their desire to create games with various gameplay, whereas Western devs usually makes just vn's with choices about slice's of life.
Sei Shoujo in general is both a favorite artist and scenario author (as far as nukige goes) of mine, but Starless in specific is a primary inspiration for the project. However, it can't possibly have as much teeth. Besides the magical sex drugs, the setting is (a bit) more grounded. Bad endings are planned, and will be carried out to a logical conclusion, but don't expect any dick guillotines or love interests becoming surrogate pig moms.i'm getting starless vibes from this game. is this another game about romancing cum dumpsters or being a sick fuck (just being ironic, everyone has their kinks, ik) who contributes with the dumping and mindbreaking?
I totally understand you, pleasure and pain. Every sentence is a riddle, sometimes it’s a pleasure to guess what the hell is really going on, but in fact you’re never sure.I played that one (along with other untranslated Empress' works) with a text hooker and MTL and it was about enjoyable as those things go.
It looks like our intrepid devs completed 292 images and 13 animations since the last update, giving them an overall average of 120.7 images and 3.5 animations per week. As you can see from the following charts, that puts us on pace to roughly match Update 1's numbers in late June (though obviously this is all highly speculative).New update (there is a picture too and there will be a poll for patrons):You must be registered to see the links
Agreed.I'd rather prefer the ending depending on my actions during the game. Bad endings usually make sense if the setting already was grim, like in dark souls, for example (even so, you can choose which end do you prefer). Such endings should contain some deep thought (maybe even philosophical) to give player food for thought, to soften the bitterness. Because there should be meaning for the player, why characters was struggling through the whole story to meet such an end. Otherwise it will be feast for only sadist, and others players would not enjoy such ending.
As for differences between western and eastern games, I would rather call an advantage of Japanese games over Western games, their desire to create games with various gameplay, whereas Western devs usually makes just vn's with choices about slice's of life.