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Dev Diary 106
Hello all, TD here, coming at you with an early dev diary since we’d like to hold onto our Christmas bonus image for the day itself. So:
All told the next update sits at 435 images, 26 animations, and 8,168 words.
That is +60 images, +9 animations, and +1,490 words over the past two weeks.
On paper, a bit of a lackluster report, but challenges have been figured out and met in that time. Those 9 animations hold a deceptive amount of work.
OhAndThenThereWasBuild42MultiplayerGettingAbruptlyReleasedfForProjectZomboidAFewDaysAgoButLet’sNotTalkAbout.
We have finished what I’m calling the first “leg” of the night and are breaking ground on the next one (some of the exhibition’s progression is tied together across distinct scenes so I wouldn’t exactly call this next part “game 2”). The end is not yet in our sight, be we remain so fucking excited to get to it. I tease out the ending in the shower like every morning, running through dialogue, sussing out specific details and the implications. It’s the kind of plot point that reinvigorates an old love for your own story.
Anyway, I hope you all have a merry Christmas, happy holidays, or just a generally good month. Be happy and safe, and thank you all so much for your support.