The Senior Perv

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May 4, 2022
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Dev Diary 106.png
Dev Diary 106

Hello all, TD here, coming at you with an early dev diary since we’d like to hold onto our Christmas bonus image for the day itself. So:

All told the next update sits at 435 images, 26 animations, and 8,168 words.

That is +60 images, +9 animations, and +1,490 words over the past two weeks.

On paper, a bit of a lackluster report, but challenges have been figured out and met in that time. Those 9 animations hold a deceptive amount of work.

OhAndThenThereWasBuild42MultiplayerGettingAbruptlyReleasedfForProjectZomboidAFewDaysAgoButLet’sNotTalkAbout.

We have finished what I’m calling the first “leg” of the night and are breaking ground on the next one (some of the exhibition’s progression is tied together across distinct scenes so I wouldn’t exactly call this next part “game 2”). The end is not yet in our sight, be we remain so fucking excited to get to it. I tease out the ending in the shower like every morning, running through dialogue, sussing out specific details and the implications. It’s the kind of plot point that reinvigorates an old love for your own story.

Anyway, I hope you all have a merry Christmas, happy holidays, or just a generally good month. Be happy and safe, and thank you all so much for your support.
 

Idontplay

Well-Known Member
Oct 30, 2017
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I think the important part is the desperation of the woman in the video, not how much resources are consumed by the video itself.
 

ename144

Engaged Member
Sep 20, 2018
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View attachment 5528707
Dev Diary 106

Hello all, TD here, coming at you with an early dev diary since we’d like to hold onto our Christmas bonus image for the day itself. So:

All told the next update sits at 435 images, 26 animations, and 8,168 words.

That is +60 images, +9 animations, and +1,490 words over the past two weeks.

On paper, a bit of a lackluster report, but challenges have been figured out and met in that time. Those 9 animations hold a deceptive amount of work.

OhAndThenThereWasBuild42MultiplayerGettingAbruptlyReleasedfForProjectZomboidAFewDaysAgoButLet’sNotTalkAbout.

We have finished what I’m calling the first “leg” of the night and are breaking ground on the next one (some of the exhibition’s progression is tied together across distinct scenes so I wouldn’t exactly call this next part “game 2”). The end is not yet in our sight, be we remain so fucking excited to get to it. I tease out the ending in the shower like every morning, running through dialogue, sussing out specific details and the implications. It’s the kind of plot point that reinvigorates an old love for your own story.

Anyway, I hope you all have a merry Christmas, happy holidays, or just a generally good month. Be happy and safe, and thank you all so much for your support.
As TD said, it's s slow week numbers wise, but we all know how distracting it can get around the holidays - be that baking cookies or looting gifts without alerting the zombie hordes. The important point is that TD and GIL have averaged roughly 30 statics images, 4.5 animations and 789 words per week since the last dev diary. Overall they are have averaged ~48 statics, 2.9 animations and 908 words per week since the estimated start of work on Chapter 4 Update 7. Here are the charts for Week 9:
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By historical standards the update is off to a slow start on Static Images and Words, though it's doing fairly well on animations. Presumably most of that is a result of increasingly complex pathing as we get to the crux of the Exhibition that forms a pivotal point of the story. Given the stakes, I find TD's enthusiasm for telling that story to be not only comforting but downright infectious, which is why I'm not too worried by how long the update winds up taking to finish. I'd say that's all the more remarkable since I'm personally not all that keen on the prospect of seeing Kathleen in her happy place, but the game has done excellent work building to the moment.

Anyway, I hope all the denizens of this board (and especially out devs) a happy holiday season!
 

ShiroGato

Newbie
Nov 12, 2025
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By historical standards the update is off to a slow start on Static Images and Words, though it's doing fairly well on animations. Presumably most of that is a result of increasingly complex pathing as we get to the crux of the Exhibition that forms a pivotal point of the story.
Insightful analysis as always. I was under the initial assumption that uptick in animations & lower word count most likely meant our MC was more of an observer in these events, and the action spoke louder than words.

Or MC might be so stunned by the events unfolding that the infamous triple to sextuple ellipsis usage is the only apt response. /s

But like you said, holidays always throws things for a loop. I'm looking forward to what GIL and TD have in store for the Christmas bonus.
 
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