Discussing funny ringtones and hypothetical foursomes. We are slightly otaku!
When it comes to ringtones, August certainly has Nino Rota´s "Speak softly love" as his ringtone. Edwin´s ringtone surely is Unheilig´s "Geboren um zu Leben"(a lot of that song´s text fits him).
Discussing funny ringtones and hypothetical foursomes. We are slightly otaku!
When it comes to ringtones, August certainly has Nino Rota´s "Speak softly love" as his ringtone. Edwin´s ringtone surely is Unheilig´s "Geboren um zu Leben"(a lot of that song´s text fits him).
While "Erika" is pretty famous and does fit Sophia (as it does most women), there are ringtones even more fitting. Given that the themes we hear in game for her are mostly classical music like Bach, her ringtone is probably instrumental/orchestral.
While "Erika" is pretty famous and does fit Sophia (as it does most women), there are ringtones even more fitting. Given that the themes we hear in game for her are mostly classical music like Bach, her ringtone is probably instrumental/orchestral.
Orchestral with a touch of right wing influence... perhaps something like Wagner?
Way more on topic, finally caught up on this after months of not playing; really hope we see the minor 'corruption' started on Hana via Kath continue! Things might get more wild than I gave the game credit for...
As TD said, it's s slow week numbers wise, but we all know how distracting it can get around the holidays - be that baking cookies or looting gifts without alerting the zombie hordes. The important point is that TD and GIL have averaged roughly 30 statics images, 4.5 animations and 789 words per week since the last dev diary. Overall they are have averaged ~48 statics, 2.9 animations and 908 words per week since the estimated start of work on Chapter 4 Update 7. Here are the charts for Week 9:
By historical standards the update is off to a slow start on Static Images and Words, though it's doing fairly well on animations. Presumably most of that is a result of increasingly complex pathing as we get to the crux of the Exhibition that forms a pivotal point of the story. Given the stakes, I find TD's enthusiasm for telling that story to be not only comforting but downright infectious, which is why I'm not too worried by how long the update winds up taking to finish. I'd say that's all the more remarkable since I'm personally not all that keen on the prospect of seeing Kathleen in her happy place, but the game has done excellent work building to the moment.
Anyway, I hope all the denizens of this board (and especially our devs) a happy holiday season!